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Toshu Kakutō (Universal Hand to Hand)

5 techniques in the Taijutsu tab.

Unlocks through World of Naruto's own trees, a gene, a build choice or a profession.

Sotsuji Shindou (Sudden Impact) D

Chakra 8. A blow that knocks one enemy away.

A blow that knocks one enemy away.

Single target
RankChakraCooldownClass level
D810 s2

Shishi Rendan (Lion Combo) C

Chakra 14. Kick one enemy up and drive them back down in a string of blows.

Kick one enemy up and drive them back down in a string of blows.

Single target
RankChakraCooldownClass level
C1415 s4

Senken (Drilling Fist) C

Chakra 14. Fly at a line of enemies spinning like a drill, fist first.

Fly at a line of enemies spinning like a drill, fist first.

Movement
RankChakraCooldownClass level
C1415 s6

Hayabusa Otoshi (Peregrine Falcon Drop) B

Chakra 24. Spin one enemy upside down and slam them into the ground.

Spin one enemy upside down and slam them into the ground.

Bind
RankChakraCooldownClass level
B2425 s9

Hiji no Mai (Dance of Elbows) B

Chakra 24. A flow of elbows that rattles one enemy senseless.

A flow of elbows that rattles one enemy senseless.

Bind
RankChakraCooldownClass level
B2425 s11

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.