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Live squad missions
Squad missions (see *The living world*) can now be watched as they happen, and what your ninja can actually do decides how the trip goes.
Watch a squad's trip live on a small map. What each ninja can do decides the fights, traps and finds on the road, and they come home with what happened. Missions raise your village's mission rank and bond the squad.
Following a trip
When a squad leaves, a letter offers Watch the mission. You can also open it from the Ninja world panel (Watch: … buttons) at any time while the squad is away.
The window doesn't pause the game. It shows:
- a small map of the road in your home's landscape (forest, snow, desert, jungle or swamp colours),
- the squad moving out to the target and back,
- markers for everything that happened so far, and a log with the day and hour,
- who in the squad is fine or hurt.
Buttons: Live follows the trip in game time, Replay so far plays what happened again, Mission records and Next squad.
Missions tab
The ninja world
Mission rank: level 2 (8 points) · missions 3, won 2 · relics 1/10
Missions tab
The ninja world
Mission rank: level 2 (8 points) · missions 3, won 2 · relics 1/10
Task: find a lost child in the woods.
Away for 2 days. Success: 150 silver, a scroll and seals, 60 class XP each, fame and goodwill. Failure: a third of the XP, injuries.
Pick up to 4 ninja.
Task: help bring in a harvest before the storm.
Away for 2 days. Success: 150 silver, a scroll and seals, 60 class XP each, fame and goodwill. Failure: a third of the XP, injuries.
Pick up to 4 ninja.
The menu lists your sworn village first, then every village or order with goodwill 25 or more. With none, the window only says: "No village or order is friendly enough to give your ninja a mission (a sworn village, or goodwill 25+)."
Here: B-rank shows a squad picked and ready, S-rank shows a rank your village has not opened yet. C and D go back to the D-rank page.
Task: escort a merchant over a bandit pass.
Away for 5 days. Success: 650 silver, a scroll and seals, 250 class XP each, fame and goodwill. Failure: a third of the XP, injuries.
Chance of success: 69%
Task: guard a daimyo through a night of assassins.
Away for 10 days. Success: 1800 silver, a scroll and seals, 800 class XP each, fame and goodwill. Failure: a third of the XP, injuries, and someone may not come back.
Chance of success: 25% Your village's mission rank (level 2) is too low for S-rank missions: they open at level 4.
Aiko, Kenta, Mei left on a B-rank mission for Haigakure: escort a merchant over a bandit pass.
They'll be back in about 5 days. You can follow the trip as it happens.
escort a merchant over a bandit pass · squad: Aiko, Kenta, Mei · back in 2.8 days
Kenta set off a hidden trap and was hurt.
Shared a fire with pilgrims headed for a mountain shrine; they had stories about the road ahead.
Mei patched up Kenta by the roadside.
Kenta took a few cuts in the fight.
Ran into bandits on the road. Aiko dropped the leader with a crack of lightning.
Mei gathered healing herbs along a stream.
The squad (Aiko, Kenta, Mei) left the village gate for: escort a merchant over a bandit pass.
escort a merchant over a bandit pass · squad: Aiko, Kenta, Mei · back in 2.8 days
Mei gathered healing herbs along a stream.
The squad (Aiko, Kenta, Mei) left the village gate for: escort a merchant over a bandit pass.
Replaying: the squad walks the road again from the gate and the log fills in until it catches up with now; then it follows live.
Bring the squad home now? The rest of the trip is played out at once.
The squad is back from the B-rank mission for Haigakure: escort a merchant over a bandit pass.
The mission was a success.
Kenta came back hurt.
Each ninja gained 250 class XP.
They bring home 650 silver, a technique scroll (B), a cold burst seal (B) and an acid burst seal (B).
Goodwill with Haigakure +6.
Found on the road: herbal medicine x6.
The hidden camp of Black Ink Syndicate is now marked on the world map.
escort a merchant over a bandit pass · squad: Aiko, Kenta, Mei · back home
Tired and hungry, the squad turned for home.
Aiko led the squad to finish the task: escort a merchant over a bandit pass.
Passed burned fields on the border between Sajingakure and Tetsugakure.
Ran into a band of rogue ninja. Kenta broke the strongest of them and finished him with a combo.
Aiko tracked a supply line to a hidden camp of Black Ink Syndicate. It'll be on the world map when the squad is home.
Kenta set off a hidden trap and was hurt.
Shared a fire with pilgrims headed for a mountain shrine; they had stories about the road ahead.
Mei patched up Kenta by the roadside.
Kenta took a few cuts in the fight.
Ran into bandits on the road. Aiko dropped the leader with a crack of lightning.
Mei gathered healing herbs along a stream.
The squad (Aiko, Kenta, Mei) left the village gate for: escort a merchant over a bandit pass.
The squad is home: Skip to the end is gone, and Next squad shows only while two or more squads are away.
escort a merchant over a bandit pass · squad: Aiko, Kenta, Mei · back home
Mei gathered healing herbs along a stream.
The squad (Aiko, Kenta, Mei) left the village gate for: escort a merchant over a bandit pass.
repair a shrine's roof and its wards · squad: Hana · back in 19 hours
Hana spotted a trap of tripwires and paper bombs and disarmed it.
Met a travelling merchant and sold off some spare gear (54 silver).
Hana found raw jade in a dry riverbed.
The squad (Hana) left the village gate for: repair a shrine's roof and its wards.
repair a shrine's roof and its wards · squad: Hana · back in 19 hours
Hana spotted a trap of tripwires and paper bombs and disarmed it.
Met a travelling merchant and sold off some spare gear (54 silver).
Hana found raw jade in a dry riverbed.
The squad (Hana) left the village gate for: repair a shrine's roof and its wards.
Next squad shows only while two or more squads are away.
repair a shrine's roof and its wards · squad: Hana · back in 19 hours
Hana found raw jade in a dry riverbed.
The squad (Hana) left the village gate for: repair a shrine's roof and its wards.
repair a shrine's roof and its wards · squad: Hana · back in 19 hours
Hana found raw jade in a dry riverbed.
The squad (Hana) left the village gate for: repair a shrine's roof and its wards.
Bring the squad home now? The rest of the trip is played out at once.
This mockup only plays out the B-rank trip; both buttons go back here.
Mission rank level 2 (8 points) · 3 missions, 2 won, 1 great · relics 1/10
Relics: healer's lotus jar
Pick a mission to read its log.
Mission rank level 2 (8 points) · 3 missions, 2 won, 1 great · relics 1/10
Relics: healer's lotus jar
clear bandits from a river crossing
Squad: Aiko, Mei
Found: silver x210
Day 1, 00:00: The squad (Aiko, Mei) left the village gate for: clear bandits from a river crossing.
Day 1, 13:00: Ran into deserters from a village at war. Mei swept them off their feet with a surge of water.
Day 2, 05:00: Met a travelling merchant and sold off some spare gear (62 silver).
Day 2, 19:00: Aiko found a smuggler's cache of silver.
Day 3, 14:00: Aiko led the squad to finish the task: clear bandits from a river crossing.
Day 3, 21:00: Tired and hungry, the squad turned for home.
Mission rank level 2 (8 points) · 3 missions, 2 won, 1 great · relics 1/10
Relics: healer's lotus jar
find a lost child in the woods
Squad: Kenta
Found: silver x75
Day 1, 00:00: The squad (Kenta) left the village gate for: find a lost child in the woods.
Day 1, 07:00: Kenta found something old under a fallen shrine: a healer's lotus jar.
Day 1, 16:00: Shared a fire with pilgrims headed for a mountain shrine; they had stories about the road ahead.
Day 2, 17:00: A great success: Kenta led the squad to finish the task: find a lost child in the woods.
Day 2, 22:00: Tired and hungry, the squad turned for home.
Mission rank level 2 (8 points) · 3 missions, 2 won, 1 great · relics 1/10
Relics: healer's lotus jar
drive off a beast that kills livestock
Squad: Sora, Daichi
Day 1, 00:00: The squad (Sora, Daichi) left the village gate for: drive off a beast that kills livestock.
Day 1, 10:00: Ran into a pack of wild beasts. The fight went badly; the squad had to fall back.
Day 1, 10:00: Daichi was wounded.
Day 2, 06:00: Daichi set off a hidden trap and was hurt.
Day 3, 14:00: The task slipped out of reach: drive off a beast that kills livestock. Sora called the retreat.
Day 3, 21:00: Tired and hungry, the squad turned for home.
Mission rank level 2 (13 points) · 4 missions, 3 won, 1 great · relics 1/10
Relics: healer's lotus jar
Pick a mission to read its log.
Mission rank level 2 (13 points) · 4 missions, 3 won, 1 great · relics 1/10
Relics: healer's lotus jar
clear bandits from a river crossing
Squad: Aiko, Mei
Found: silver x210
Day 1, 00:00: The squad (Aiko, Mei) left the village gate for: clear bandits from a river crossing.
Day 1, 13:00: Ran into deserters from a village at war. Mei swept them off their feet with a surge of water.
Day 2, 05:00: Met a travelling merchant and sold off some spare gear (62 silver).
Day 2, 19:00: Aiko found a smuggler's cache of silver.
Day 3, 14:00: Aiko led the squad to finish the task: clear bandits from a river crossing.
Day 3, 21:00: Tired and hungry, the squad turned for home.
Mission rank level 2 (13 points) · 4 missions, 3 won, 1 great · relics 1/10
Relics: healer's lotus jar
find a lost child in the woods
Squad: Kenta
Found: silver x75
Day 1, 00:00: The squad (Kenta) left the village gate for: find a lost child in the woods.
Day 1, 07:00: Kenta found something old under a fallen shrine: a healer's lotus jar.
Day 1, 16:00: Shared a fire with pilgrims headed for a mountain shrine; they had stories about the road ahead.
Day 2, 17:00: A great success: Kenta led the squad to finish the task: find a lost child in the woods.
Day 2, 22:00: Tired and hungry, the squad turned for home.
Mission rank level 2 (13 points) · 4 missions, 3 won, 1 great · relics 1/10
Relics: healer's lotus jar
drive off a beast that kills livestock
Squad: Sora, Daichi
Day 1, 00:00: The squad (Sora, Daichi) left the village gate for: drive off a beast that kills livestock.
Day 1, 10:00: Ran into a pack of wild beasts. The fight went badly; the squad had to fall back.
Day 1, 10:00: Daichi was wounded.
Day 2, 06:00: Daichi set off a hidden trap and was hurt.
Day 3, 14:00: The task slipped out of reach: drive off a beast that kills livestock. Sora called the retreat.
Day 3, 21:00: Tired and hungry, the squad turned for home.
Mission rank level 2 (13 points) · 4 missions, 3 won, 1 great · relics 1/10
Relics: healer's lotus jar
escort a merchant over a bandit pass
Squad: Aiko, Kenta, Mei
Found: herbal medicine x6
Day 1, 00:00: The squad (Aiko, Kenta, Mei) left the village gate for: escort a merchant over a bandit pass.
Day 1, 14:00: Mei gathered healing herbs along a stream.
Day 2, 01:00: Ran into bandits on the road. Aiko dropped the leader with a crack of lightning.
Day 2, 01:00: Kenta took a few cuts in the fight.
Day 2, 02:00: Mei patched up Kenta by the roadside.
Day 2, 15:00: Shared a fire with pilgrims headed for a mountain shrine; they had stories about the road ahead.
Day 3, 01:00: Kenta set off a hidden trap and was hurt.
Day 3, 14:00: Aiko tracked a supply line to a hidden camp of Black Ink Syndicate. It'll be on the world map when the squad is home.
Day 4, 03:00: Ran into a band of rogue ninja. Kenta broke the strongest of them and finished him with a combo.
Day 4, 16:00: Passed burned fields on the border between Sajingakure and Tetsugakure.
Day 5, 07:00: Aiko led the squad to finish the task: escort a merchant over a bandit pass.
Day 5, 20:00: Tired and hungry, the squad turned for home.
What decides the trip
Every squad member counts:
- Rank and level against the mission's rank decide most fights and the objective.
- Taijutsu, summons and genjutsu help in fights; fire users do better against beasts.
- Sensors slip around ambushes, find more on the road and can track a hidden enemy camp.
- Fast, sensor or sealing ninja disarm traps.
- Medics patch up the wounded on the road (their wounds are halved).
On the road the squad may fight rogue ninja, bandits, beasts, Black Ink crews or someone from the Bingo Book (harder, but beating them pays a share of the bounty), find herbs, silver, gold, jade or steel, meet merchants, pilgrims and refugees, spot a legendary beast or a war, or find a hidden camp you can raid afterwards.
Coming home
What happened on the road is what they bring back: the wounds, the loot and bounty (they carry it home), a relic if they found one, the hidden camp on the world map, fame for the fights they won, hunger and tiredness, and practice in a couple of skills, on top of the usual mission pay, XP and goodwill.
Bonds from the road
Ninja who come home from a mission together like each other more:
- Went on a mission together: every pair in the squad, for about 30 days. Harder ranks leave a stronger memory.
- Fought side by side: when the squad won fights on the road; stronger after three or more.
- Patched me up on the road: the one a medic treated on the road thinks well of that medic for about 60 days.
- Led us into a mess: after a failed mission, or when someone came back badly hurt, some members blame the squad leader (the first ninja in the squad).
- Comrades: two ninja who have been on three missions together become comrades, a lasting relation shown in the Social tab. Losing a comrade hurts more than losing a friend.
- Solo missions: a ninja who comes back from a successful mission alone is proud of it for a few days.
Every mission earns your village points (more for higher ranks and successes). The rank opens harder missions: B at level 2, A at level 3, S at level 4, and makes great successes (extra pay) more likely.
Relics
Rarely, a squad finds one of ten old relics. Each gives everyone in the village a small permanent bonus, shown in the health tab as *village relics*:
| Relic | Bonus |
|---|---|
| Weathered founding scroll | +3% learning |
| Sandals of the mountain pass | +0.05 move speed |
| Crest of the old hearth | slightly harder to break mentally |
| Healer's lotus jar | +3% immunity gain |
| Tempered anvil stone | +2% work speed |
| Moon bell of quiet sleep | +3% rest rate |
| Iron prayer beads | +2% pain shock threshold |
| Third-eye ink stone | +1% consciousness |
| Sealed riverstone blade | melee strikes a little faster |
| Flask of the still spring | +3% chakra regeneration |
Mission records
The Mission records window lists every mission with its full log, your mission rank, totals and relics.
Settings
Settings → World and events → Living world: Live squad missions, Mission bonding, and sliders for rewards, injuries, relic chance and replay speed.