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Enchantment seals
Seals are inked at a crafting spot, tailoring bench or scribe desk and pressed into gear. Weapon seals act on every hit; armour seals help the wearer.
Gear has 1 seal slot, 2 at excellent or masterwork and 3 at legendary. A new seal goes on at C rank at most and then rises one rank at a time. Inscribing needs a minimum ninjutsu level (D 1, C 4, B 8, A 12, S 16); every level above it makes the seal stronger. Seals marked with a technique can only be made by an artisan who knows it (Equipment enhancing tree).
D-rank seals need no research. Higher ranks are unlocked on the ninja research tab: C rank by scribe arts, B rank by sealing arts, A rank by high sealing and S rank by supreme sealing. See Ninja research.
Weapon seals 132
| Seal | Ranks | What it does | |
|---|---|---|---|
![]() | Acid burst | DCBA | Each hit adds acid burns that eat through armour. extra damage: Burn |
| Adamantine | C | An almost unbreakable dark metal. Weapons of it cut through armour. extra damage: Cut | |
| Alchemical silver | C | Silver bound into steel by alchemy. Bane of monsters. extra damage: Cut | |
![]() | Armour piercing | CB | Each hit punches through armour. extra damage: Stab |
![]() | Ashen | DCB | A hit can burst into a screen of blinding smoke around the target. |
![]() | Bane | DC | Each hit bites deep into animals and beasts. extra damage: Cut |
| Beast oil | C | Oil that bites deep into animals. extra damage: Cut | |
![]() | Blood seeking | D | Shots and blows find their mark: the wielder aims better. shooting accuracy pawn +3 |
![]() | Bloodfeeding | DC | The seal drinks the blood of each hit and feeds it to the wielder. |
![]() | Bloodthirster | CB | Each hit opens bleeding cuts and feeds a little of the blood back to the wielder. extra damage: Cut |
| Blunt arrows | C | Heavy blunt heads that can knock a target senseless. | |
![]() | Bodyfeeder | B | Each hit feeds the wielder's body. |
| Bolo arrows | C | Weighted cords that wrap the legs. applies: NF_SealCrippled | |
| Boreworm arrows | C | Heads that release burrowing, poisonous worms. applies: ToxicBuildup | |
| Bow stabilizer | C | A weighted rod that steadies the bow. shooting accuracy pawn +2 | |
| Broad-head arrows | C | Wide blades that open bleeding wounds. extra damage: Cut | |
| Bullet-point arrows | C | Narrow points that punch through armour. extra damage: Stab | |
| Burrowing bullets | C | Spiral lead bullets that bore into flesh. extra damage: Stab | |
![]() | Bushwhacking | A | A hit can strike with deadly precision, stunning the target. extra damage: Stab |
| Chain wrap | C | The chain can tangle a foe for a moment. | |
![]() | Chakra devouring | BA | Each hit tears chakra from the target and feeds it to the wielder. |
![]() | Chargebreaker | DC | A hit can knock the target off its feet for a moment. |
![]() | Clouting | B | A hit can knock the target back and leave it reeling. |
![]() | Cold burst | DCBA | Each hit adds frost damage and can chill the target, slowing them. extra damage: Frostbite; applies: NF_SealChill |
| Cold iron | C | Rough, hand-hammered iron, deadly to monsters, summoned beings and things from beyond. extra damage: Cut | |
![]() | Collision | CB | Every hit lands heavier. |
![]() | Consumptive | C | Each hit eats at living flesh. extra damage: Cut |
![]() | Crippling | DC | A hit can cripple the target's legs for a while. applies: NF_SealCrippled |
| Crossbow scope | C | A small telescope sight. shooting accuracy pawn +4; aiming delay factor +0.05 | |
| Crushing blow | C | The kanabō can stun. | |
| Cursed oil | C | A black oil carrying a weakening curse. applies: NF_SealWeakened | |
![]() | Cursespewing | B | A hit can lay a small curse that saps the target. applies: NF_SealWeakened |
![]() | Dark | DC | Each hit burns living flesh with dark energy. extra damage: Burn |
| Darksteel | C | A near-black steel. Its wounds bleed badly. | |
| Death poison | C | An orange, foul-smelling poison that builds up with every hit. applies: ToxicBuildup | |
| Debilitating poison | C | A dark-green poison that cripples. applies: NF_SealCrippled | |
![]() | Defending | D | The weapon wards its wielder a little. incoming damage factor -0.03 |
![]() | Dementia | C | A hit can leave the target wandering in confusion. can cause: WanderConfused |
![]() | Dislocator | DC | A hit can throw the target a few steps away in a blink. |
![]() | Disorienting | DC | A hit can leave the target dazed and slow to think. applies: NF_SealDazed |
![]() | Domineering | C | A hit can break the target's nerve. can cause: PanicFlee |
| Draconid oil | C | A fiery oil that can set the target alight. extra damage: Flame | |
| Dragon cleaver | C | Each blow carries the heat of a dragon. extra damage: Flame | |
| Dragonsteel | C | Red-gold steel forged in dragonfire. Burns what it cuts, and turns fire aside. extra damage: Flame | |
![]() | Earth shock | DCBA | The power of earth: each hit adds a heavy blow that can stagger the target. extra damage: Blunt |
| Elementa oil | C | Oil that disrupts constructs and machines. extra damage: Blunt | |
![]() | Enfeebling | DC | A hit can sap the strength from the target's arms. applies: NF_SealWeakened |
![]() | Everbright | C | A weapon that flashes on impact and can blind. Only an artisan who knows the Everbright technique can make it. applies: NF_SealBlinded; made with the Jōki (Everbright) technique |
![]() | Explosive | CBA | A hit can detonate in a small blast around the target. |
| Fan gust | C | Each swing of the great fan can blow a foe back. | |
| Fire-forged steel | C | Steel quenched in cinderbloom oil. Weapons of it burn; armour of it shrugs off fire. extra damage: Flame | |
![]() | Flame burst | DCBA | Each hit adds fire damage and can set the target alight. extra damage: Flame |
| Flaming doom | C | A poison that burns from inside the wound. extra damage: Flame | |
| Flechette shafts | C | Shafts that burst into a spray of tiny darts. | |
| Folding stock | C | A stock that steadies long shots. shooting accuracy pawn +3; aiming delay factor +0.03 | |
| Frost-forged steel | C | Steel tempered in frostcap. Weapons of it bite with cold; armour of it keeps the wearer warm. extra damage: Frostbite; applies: NF_SealCrippled | |
| Frostcap oil | C | A frostcap oil that chills the weapon: each hit adds frost. extra damage: Frostbite; applies: NF_SealChill | |
| Glassteel | C | Clear, glass-like steel. Extremely sharp, but brittle. | |
| Groaning bullets | C | Holed bullets that moan in flight and shake the nerve. can cause: PanicFlee | |
![]() | Guided | C | A weapon that guides itself to the target: the wielder aims better. Only an artisan who knows the Guided technique can make it. shooting accuracy pawn +2; made with the Yūdō (Guided) technique |
| Hallucination poison | C | A nearly clear poison that sends the target wandering in visions. can cause: WanderConfused | |
| Hammer blow | C | The war hammer can knock foes back. | |
| Hangman's venom oil | C | A venom oil made to kill people. extra damage: Cut; applies: ToxicBuildup | |
![]() | Hurricane force | DCBA | The power of wind: each hit adds a cutting gust that can blow the target back. extra damage: Cut |
| Hybrid oil | C | Oil that bites deep into monsters. extra damage: Cut | |
![]() | Imperial weapon | S | The highest weapon seal: every hit lands far harder and cuts through armour. extra damage: Cut |
![]() | Implacable | B | Each hit opens wounds that keep bleeding. extra damage: Cut |
![]() | Infectious | CBA | Each hit can seed sickness and toxins in the target's body. applies: ToxicBuildup |
| Insectoid oil | C | Oil that eats through chitin. extra damage: Cut | |
![]() | Interfering | DC | Each hit disrupts the target's chakra. |
![]() | Jutsu carrier | A | A weapon that holds the chakra of one technique (A rank or lower), released later for a free cast. Only an artisan who knows the Jutsu Carrier technique can make it. stores a technique; made with the Jutsu Hakobi (Jutsu Carrier) technique |
![]() | Jutsu well | B | A weapon that holds the chakra of one technique (B rank or lower), released later for a free cast. Only an artisan who knows the Jutsu Well technique can make it. stores a technique; made with the Jutsu no Izumi (Jutsu Well) technique |
| Karimata arrows | C | Forked crescent heads that cut wide, bleeding wounds. extra damage: Cut | |
![]() | Knockback | DC | A hit can hurl the target back. |
![]() | Leviathan's foe | C | Each hit tears deeper into foes bigger than a person. extra damage: Cut |
![]() | Maiming | C | Hits cut deep and can cripple. extra damage: Cut; applies: NF_SealCrippled |
![]() | Menacing | A | A weapon that strikes fear: a hit can send the target running. Only an artisan who knows the Menacing technique can make it. can cause: PanicFlee; made with the Kyōi (Menacing) technique |
| Metal polish | C | A fine polish that keeps the edge keen: a little more damage on every hit. | |
![]() | Mystic | DCBAS | A pure enhancement: every hit simply lands harder. |
| Necrophage oil | C | Oil for the restless dead and the things that crawl from beyond. extra damage: Burn | |
| Net arrows | C | Arrows that burst into weighted nets. | |
| Ogroid oil | C | Oil for felling big foes. extra damage: Cut | |
| Optima sight | C | A fine-ground sight. shooting accuracy pawn +6; aiming delay factor -0.04 | |
![]() | Paralytic burst | C | A hit can lock the target's body in place. |
![]() | Paralyzing | DC | A hit can lock the target's muscles for a few seconds. |
| Pistol grip | C | A carved grip for quicker handling. aiming delay factor -0.1 | |
![]() | Pistol grip | C | A mechanical attachment: a handle that makes the weapon quicker to bring up. Fitted like a seal. aiming delay factor -0.06 |
| Poisoned dart | C | Blowgun darts carry poison. applies: ToxicBuildup | |
![]() | Potent | B | Every hit lands much harder. |
![]() | Profane | DCBA | Each hit carries a withering curse that can weaken the target. extra damage: Burn; applies: NF_SealWeakened |
![]() | Psychokinetic | DCBA | Each hit adds a burst of pure force that ignores most armour. extra damage: Blunt |
![]() | Radiant | DCBA | Each hit sears the target with radiant light. extra damage: Burn |
![]() | Rapid reloading | DC | The wielder readies each shot faster. aiming delay factor -0.06 |
| Rapid rust | C | A red, pungent liquid that rusts metal: deadly against machines. extra damage: Blunt | |
![]() | Red dot sight | C | A mechanical attachment rather than a seal: a reflector sight that gives an aim point. Fitted like a seal. shooting accuracy pawn +3 |
| Reflector sight | C | A non-magnifying sight with a red aiming dot. shooting accuracy pawn +2; aiming delay factor -0.08 | |
| Relict oil | C | An ancient oil against summoned and conjured beings. extra damage: Cut | |
![]() | Revitalizing | C | Each hit heals the wielder a little. Only an artisan who knows the Revitalizing technique can make it. made with the Kaifuku (Revitalizing) technique |
| Scar of the wind | C | The fang blade cuts with the wind itself and drinks chakra. extra damage: Cut | |
![]() | Scope | CB | A mechanical attachment: a telescope mounted on the weapon. Fitted like a seal. shooting accuracy pawn +3; aiming delay factor +0.04 |
![]() | Screaming burst | DCBA | Each hit rings with a piercing scream that can leave the target dazed. extra damage: Blunt; applies: NF_SealDazed |
| Screaming shafts | C | Shafts that shriek in flight and leave the target dazed. applies: NF_SealDazed | |
![]() | Serrated edge | C | A serrated edge that opens bleeding cuts. Only an artisan who knows the Serrated Edge technique can make it. extra damage: Cut; made with the Nokogiri Ba (Serrated Edge) technique |
![]() | Shieldblade | D | The weapon turns blows aside while held. melee dodge chance +3 |
![]() | Shocking burst | DCBA | Each hit adds lightning damage and can briefly stun. extra damage: KZ_Lightning |
![]() | Silent strike | DC | Each hit silences the target's chakra for a moment. |
![]() | Slow burst | B | A hit can slow the target. Only an artisan who knows the Slow Burst technique can make it. applies: NF_SealChill; made with the Chien Bakuhatsu (Slow Burst) technique |
| Smell of fear | C | A poison whose scent breaks the will to fight. can cause: PanicFlee | |
| Sonic arrows | C | Hollow heads that ring so loud the target reels. | |
| Specter oil | C | Glowing oil that harms spirits and entities. extra damage: Burn | |
![]() | Stabilizer | C | A mechanical attachment: weighted rods that steady the weapon. Fitted like a seal. aiming delay factor -0.05; shooting accuracy pawn +1 |
| Star cutter | C | The long blade reaches through armour. extra damage: Cut | |
| Starmetal | C | Metal from a fallen star. Its blows flash like starlight and can dazzle. extra damage: Burn | |
| Steel wire | C | The wire can wrap a foe in a web. applies: NF_Webbed | |
| Stormium | C | A dark-blue metal full of sparks. Weapons of it can stun. | |
![]() | Stunning | DC | A hit can stun the target. |
| Superheated shafts | C | Shafts that heat in flight and can set the target alight. extra damage: Flame | |
![]() | Terror | DC | A hit can fill the target with terror so that it runs. can cause: PanicFlee |
![]() | Tidal force | DCBA | The power of water: each hit adds a crushing wave that can knock the target away. extra damage: Blunt |
| Togari-ya arrows | C | Long armour-piercing points. extra damage: Stab | |
| Tracer arrows | C | Glowing arrows that show where every shot goes: the archer aims better. | |
| Tracer bullets | C | Glowing bullets that show where every shot goes. | |
| Tremor bullets | C | Heavy bullets that crack open with a small quake. | |
| Ultima sight | C | A masterwork sight with a faintly glowing lens. shooting accuracy pawn +9; aiming delay factor -0.08 | |
| Vampire oil | C | Oil that sears blood-drinkers. extra damage: Burn | |
| Venator's alloy | C | The demon hunters' alloy. Strong against monsters and against techniques. extra damage: Cut | |
| Vial arrows | C | Glass vials of poison that shatter on impact. applies: ToxicBuildup | |
![]() | Voidwrought | DC | Each hit carries a shard of the void that ignores armour. extra damage: Burn |
| Whistling arrows | C | A terrifying whistle that can break the target's nerve. can cause: PanicFlee | |
| Wind and thunder | C | Lightning leaps from the blade. extra damage: Burn | |
| Yanagi-ba arrows | C | Willow-leaf heads that fly true. extra damage: Cut | |
| Zigzag arrows | C | Twisted fletching that makes the arrow weave past cover and blocks. extra damage: Stab |
Armour seals 87
| Seal | Ranks | What it does | |
|---|---|---|---|
![]() | Acid resistance | CBA | Armour that drinks acid: less burn damage. Only an artisan who knows the Acid Resistance technique can make it. resists Burn; made with the Taisan Kakō (Acidproofing) technique |
![]() | Acidic | D | Anyone who strikes the wearer in melee is burned by acid. hurts melee attackers with: Burn |
![]() | Ageless wisdom | BAS | The wisdom of ages sharpens learning. global learning factor +0.05 |
![]() | Alacrity | C | The wearer moves quickly. move speed +0.12 |
| Alchemical silver armour | C | Silver bound into steel by alchemy. Bane of monsters. resists ToxicBite | |
| Anti-flash | C | Halves stunning bursts. resists Stun, EMP | |
![]() | Anti-impact | B | Armour that softens crushing blows. Only an artisan who knows the Anti-Impact technique can make it. resists Blunt; made with the Taishōgeki (Anti-Impact) technique |
![]() | Arrow catching | DC | Arrows and bullets are drawn aside. resists Bullet, Arrow, ArrowHighVelocity |
![]() | Axeblock | C | Turns aside cutting blows. resists Cut |
![]() | Blurring | DC | The wearer's outline blurs, making them harder to hit. melee dodge chance +3 |
![]() | Boxer | D | Light on the feet and hard to put down. melee dodge chance +2; pain shock threshold +0.02 |
![]() | Burning | S | The essence of a fire elemental in the armour: melee attackers burn. Only an artisan who knows the Burning technique can make it. hurts melee attackers with: Flame; made with the Shōnetsu (Burning) technique |
![]() | Chakra armour | DCB | Chakra hardens around the wearer, turning blades and blows. armor rating sharp +0.06; armor rating blunt +0.06 |
![]() | Chakra energy | CBA | Stores extra chakra for the wearer to draw on. w n max chakra energy +10 |
![]() | Chakra resistance | DCBAS | Wards the wearer against the elements of ninjutsu: fire, frost, lightning and sound. resists Flame, Burn, Frostbite, KZ_Lightning, Stun |
![]() | Chakra-eating | S | Armour that heals its wearer. Only an artisan who knows the Chakra-Eating technique can make it. made with the Chakra Kui (Chakra-Eating) technique |
![]() | Charismatic magnetism | BAS | Makes the wearer compelling to talk to. social impact +0.06; negotiation ability +0.05 |
| Cold iron armour | C | Rough, hand-hammered iron, deadly to monsters, summoned beings and things from beyond. resists Psychic | |
![]() | Cold resistance | CBA | Armour that holds off frost. Only an artisan who knows the Cold Resistance technique can make it. resists Frostbite; made with the Taikan (Cold Resistance) technique |
![]() | Commanding poise | A | Armour that gives the wearer presence. Only an artisan who knows the Commanding Poise technique can make it. social impact +0.03; negotiation ability +0.02; made with the Igen (Commanding Poise) technique |
| Confusion | C | Melee attackers can lose their bearings. | |
![]() | Cunning | DCBA | Sharpens the wearer for study. global learning factor +0.04 |
| Darksteel armour | C | A near-black steel. Its wounds bleed badly. melee dodge chance +2 | |
![]() | Dead man | D | The wearer fears little. mental break threshold -0.02 |
| Dragonsteel armour | C | Red-gold steel forged in dragonfire. Burns what it cuts, and turns fire aside. resists Flame | |
![]() | Dread | A | Armour that instils dread: melee attackers may flee. Only an artisan who knows the Dread technique can make it. made with the Ifu (Dread) technique |
![]() | Electricity resistance | CBA | Armour that grounds lightning. Only an artisan who knows the Electricity Resistance technique can make it. resists KZ_Lightning, EMP; made with the Taiden (Electricity Resistance) technique |
![]() | Elemental resistance | DCBA | Shields the wearer from fire, heat and cold. armor rating heat +0.08; comfy temperature min -4; comfy temperature max +4 |
![]() | Enlivening | C | Armour that keeps the wearer going: a little less damage. Only an artisan who knows the Enlivening technique can make it. incoming damage factor -0.02; made with the Kakki (Enlivening) technique |
![]() | Fabulous | CBA | The wearer looks and talks the part. social impact +0.04; negotiation ability +0.03 |
![]() | Fearsome | B | Armour with a fearful aura: melee attackers may flee. Only an artisan who knows the Fearsome technique can make it. made with the Ifū (Fearsome) technique |
![]() | Featherweight | D | The gear feels lighter than it is. move speed +0.08 |
![]() | Fire resistance | CBA | Armour that holds off flame. Only an artisan who knows the Fire Resistance technique can make it. resists Flame; made with the Taika (Fire Resistance) technique |
| Fire-forged steel armour | C | Steel quenched in cinderbloom oil. Weapons of it burn; armour of it shrugs off fire. resists Flame | |
![]() | Focused | D | The wearer is not fooled by feints. melee dodge chance +2 |
![]() | Fortify alchemy | DCBAS | Speeds up all of the wearer's alchemy. n f brewing speed +0.04; n f crystalmancy speed +0.04; n f demolition speed +0.04; drug synthesis speed +0.04 |
![]() | Fortify craft | DCBAS | Speeds up all of the wearer's crafting. general labor speed +0.04 |
| Frost-forged steel armour | C | Steel tempered in frostcap. Weapons of it bite with cold; armour of it keeps the wearer warm. comfy temperature min -8 | |
![]() | Gash's bane | C | Turns aside cuts and stabs. resists Cut, Stab |
![]() | Great resolve | A | Armour that steadies the mind. Only an artisan who knows the Great Resolve technique can make it. mental break threshold -0.02; made with the Daiketsui (Great Resolve) technique |
![]() | Hammerblock | C | Softens crushing blows. resists Blunt |
![]() | Happy | S | A warm glow that keeps the wearer's spirits up. mental break threshold -0.03 |
![]() | Healer's | CBA | Steadies the wearer's hands when treating wounds. medical tend quality +0.04; medical tend speed +0.05 |
![]() | Healer's catalyst | C | The wearer's wounds heal faster. injury healing factor +0.1 |
![]() | Herculean strength | BAS | Lends the wearer enormous strength. carrying capacity +15; melee damage factor +0.04 |
![]() | Involuntary safeguards | S | The highest armour seal: powerful healing that keeps the wearer standing. pain shock threshold +0.05 |
![]() | Invulnerability | B | A ward of chakra dulls all harm. incoming damage factor -0.04 |
![]() | Iron gut | C | Poisons barely take hold of the wearer. toxic resistance +0.1 |
![]() | Iron heart | C | Armour that helps the wearer stay standing through pain. Only an artisan who knows the Iron Heart technique can make it. pain shock threshold +0.03; made with the Tesshin (Iron Heart) technique |
![]() | Jolting | D | Anyone who strikes the wearer in melee gets a jolt of lightning. hurts melee attackers with: KZ_Lightning |
![]() | Jutsu storing | BAS | Holds the chakra of one technique the wearer knows, up to the seal's rank. Release it later to cast that technique at once for free. stores a technique |
![]() | Keen intellect | BAS | Sharpens the wearer's mind for study and learning. global learning factor +0.06; research speed +0.05 |
![]() | Luminous ward | A | Shines with light and wards off every element. resists Flame, Burn, Frostbite, KZ_Lightning, Stun |
![]() | Mask of terror | A | Melee attackers can lose their nerve and run. |
| Mithral armour | C | A shining, very light metal. Weapons of it are quick; armour of it hardly weighs a thing. move speed +0.08 | |
![]() | Mystical armour | DCBAS | A deflecting ward that makes the wearer harder to hit in melee. melee dodge chance +2 |
![]() | Natural armour | DCBAS | Toughens the wearer's own skin. armor rating blunt +0.05; armor rating sharp +0.03 |
![]() | Natural feedback | C | Anyone who strikes the wearer in melee is scorched. hurts melee attackers with: Flame |
![]() | Northland | D | The wearer shrugs off the cold. comfy temperature min -8 |
![]() | Perception | C | Sharpens the wearer's eyes. worn effect: NF_SealPerception |
![]() | Pleasant dreams | D | Clothing that gives deep, quick rest. Only an artisan who knows the Pleasant Dreams technique can make it. rest rate multiplier +0.08; made with the Kōmu (Pleasant Dreams) technique |
![]() | Power | DCB | Lends strength to the wearer's blows. melee damage factor +0.06 |
![]() | Precision | DC | Steadies the wearer's aim. shooting accuracy pawn +2 |
![]() | Preternatural endurance | BAS | Hardens the wearer against sickness, poison and pain. immunity gain speed +0.06; toxic resistance +0.05; pain shock threshold +0.03 |
![]() | Preternatural grace | BAS | Makes the wearer quick and light on their feet. move speed +0.15 |
![]() | Restoration | CB | Knits the wearer's wounds closed over time. injury healing factor +0.15 |
![]() | Restraining | DCBAS | Binds the wearer's movement. Put it on prisoners. move speed -0.4 |
![]() | Sentinel's mask | DCB | Filters smoke and poison from the wearer's breath. toxic resistance +0.05 |
![]() | Shinobi | B | Subtle misdirection: the wearer is harder to hit. melee dodge chance +3 |
![]() | Slap leathers | D | The wearer draws and aims faster. aiming delay factor -0.04 |
![]() | Sonic resistance | CBA | Armour that deadens sound attacks. Only an artisan who knows the Sonic Resistance technique can make it. resists Stun; made with the Taion (Sonic Resistance) technique |
![]() | Spearblock | C | Turns aside thrusts and stabs. resists Stab |
| Starmetal armour | C | Metal from a fallen star. Its blows flash like starlight and can dazzle. shooting accuracy pawn +2 | |
![]() | Stone hide | B | Turns the wearer's skin hard as stone, at a small cost to speed. armor rating sharp +0.08; armor rating blunt +0.08; move speed -0.06 |
![]() | Stonemeld | S | The essence of an earth elemental in the armour. Only an artisan who knows the Stonemeld technique can make it. armor rating sharp +0.04; armor rating blunt +0.04; made with the Ishi Tōgō (Stonemeld) technique |
| Stormium armour | C | A dark-blue metal full of sparks. Weapons of it can stun. move speed +0.1 | |
![]() | Styptic | D | Stems the wearer's bleeding. worn effect: NF_SealStyptic |
![]() | Tailored trousers | B | The wearer fits in anywhere. negotiation ability +0.05 |
![]() | Unshakeable resolve | C | Fear has little hold on the wearer. mental break threshold -0.04 |
| Venator's alloy armour | C | The demon hunters' alloy. Strong against monsters and against techniques. resists Psychic | |
![]() | Vigorous protection | B | Takes the edge off heavy blows. incoming damage factor -0.03 |
![]() | Vitality's guard | C | Softens blows and stabs. resists Blunt, Stab |
![]() | Water's screen | C | Softens blows and cuts. resists Blunt, Cut |
![]() | Workman's | DCBAS | Speeds up all of the wearer's work. work speed global +0.04 |
![]() | Wound closure | C | The wearer's wounds close on their own: less bleeding, faster healing. injury healing factor +0.1; worn effect: NF_SealWoundClosure |
![]() | Youthful focus | C | Focuses the wearer's taijutsu. melee hit chance +2 |
![]() | Youthful serenity | C | A calm, steady mind. mental break threshold -0.03 |









































































































































