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Summons, contracts and companions
Golems, fabled animals, a bone steed and animals sealed into scrolls.
In short
Element summons (golems, beasts, the bone steed), one fabled-animal contract per ninja through Blood Pact (hawks, boars, wolves or tortoises), a dozen weapon-scroll attacks, and Capture Seal for sealing a weakened wild animal into a scroll.
Element summons
- Golem (Earth C/B/A): one, two or three stone golems. Needs bare ground underfoot, not a built floor. Golem Stone Prayer crushes one enemy; Living Golem Armour puts a stone suit on an ally.
Flame Golem (Fire C to S),
Water Beast (Water B, needs rain or water within 8 cells),
Wood Golem (Wood S, weak to fire), Spontaneous Tree (Wood A, shelters an ally).
Bone Golem (Kaguya A) stays until destroyed.
Skeletal Steed (Kaguya C) is a fast bone mount that can be ridden through Giddy-Up.
Fabled animals
- Learn Blood Pact (Summoning arts, D) and pick one contract: Gale Hawks, Iron Boars, Moon Wolves or Stone Tortoises. One contract per ninja.
- Kuchiyose: Fabled Animal calls animals of that contract: D one young animal, C two, B one great animal, A two, S one giant elder.
Weapon scrolls
- The Summoning arts tree also has a dozen weapon-scroll attacks, from Hidden Attack and Scroll Whip to Twin Rising Scrolls and Scroll Storm. Most of them hit everyone in the area.
Capturing animals
- Monster Trainers learn Capture Seal (C/B/A). Weaken a wild animal below half health, or down it, then seal it into a
capture scroll. Using the scroll later releases the animal, tamed and bonded to the user.