NFRP World

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The living world

The ninja world keeps moving when you aren't looking. Villages fight and make peace, settlements fall and new ones are founded, named ninja grow up, marry, rank up and die, travellers walk the roads, legendary beasts roam, and the market follows it all. Everything that happens is written into the World news in the Ninja world window. The window has six tabs: Overview (your village, squads away with a Watch button, what's coming up, your ninja with rank, stance and status, the latest news), Villages & diplomacy (the war, founding your village, every faction with its leader and pacts on hover), Bingo Book (the most famous names, and the full book), Missions (send a squad, mission rank, records, the chūnin exam, duties), News and Research. Every part can be switched off on its own (Mod settings > NFRP World > World and events > Living world).

In short

The world moves without you: villages besiege and make peace, named ninja grow up, marry and die, travellers and legendary beasts roam, and the market follows the news. Send squads, form genin teams and talk to envoys from the Ninja world panel.

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Getting started

  • Build a scribe desk to copy techniques onto scrolls for other ninja.

Your village

Sworn to Haigakure.
  • Its scrolls cost 30% less (up to B rank).
  • It offers ranked missions three times as often.
  • Each rank your ninja earn raises its goodwill.
  • It hosts your chūnin exams.
The truce is over.
Mission rank: level 3  ·  relics 2/10

Renown

Ashfall is noted (renown 212, renowned at 350).
  • Wanderers seek you out (0.5% a day, at most every 15 days).
  • Ranked missions pay 10% more silver.
  • Traders sell to you 1% cheaper.
  • Raids are 5% bigger: your name draws challengers.
Notoriety: clean (12).
Best known: Hoshi 'Still Water' Arai (310), Kenta 'Ember' Mori (184), Mei Sato (62).
Talked about: Kenta drove off a Syndicate enforcer at the river crossing.

Squads away

Aiko, Haru — B-rank, back in 2.4 days

Coming up

Festival: around in 6 days.
Exam: around in 14 days.
An exam invitation can come any time now.

Your ninja

NameRankLevelStanceStatusNext exam
Hoshivillage leader17Defaultfine · knownhighest rank
Kentachūnin11Vanguardfine · knownjōnin: needs 34 more days as chūnin (120 in all)
Meichūnin9Supportdraftedjōnin: needs ninja level 13 and two of Melee, Shooting, Intellectual, Medicine at 8
Aikogenin7Assassinon a missionchūnin: ready
Daichigenin5Defaultwoundedchūnin: needs 21 more days as genin (60 in all)
Harugenin4Sealeron a missionchūnin: ready
Renno rank2Defaultfinegenin: needs ninja level 3
Soragenin3Barragefinechūnin: needs 48 more days as genin (60 in all)

Click a row to jump to that ninja and select them.

Latest news

7 Septober: A squad (Aiko, Haru) left for a B-rank mission for Haigakure: escort a merchant over a bandit pass.
6 Septober: Sajingakure took the outpost at Red Ford from Tetsugakure.
5 Septober: Team Mori was formed: Kenta teaches Daichi.
3 Septober: Tribute paid with Otowagakure for 30 days.
1 Septober: The chūnin exam in Nagisagakure: Sora (Nagisagakure), Tomo (Kaedegakure) were made chūnin.
The Ninja world panel (the Ninja world button on the bottom bar) with all six tabs, and the windows its buttons open: Send a squad, the live mission window (Watch), Mission records, World news, the Bingo Book, Genin teams and Diplomacy.
The world moves
  • Villages act on their own. Warring villages lay sieges to each other's settlements (you see them in the panel and the news). After a few days a siege ends: the settlement is captured, razed to ruins, or held. Villages sign ceasefires and fall out again, and now and then found new settlements near their others. A village never loses its last settlement this way, and after the leaders' peace the villages never war each other again.
  • Named ninja. Every hidden village, the Black Ink Syndicate and the Order of the Venator keep a roster of named ninja: genin, chūnin, jōnin and their leader. Over the years they gain levels and rank up, marry (sometimes across villages), have children who carry the clan name, retire, and die. Famous ones (Known and up) become real people: they get a page in your Bingo Book before you ever meet them.
  • World news. Wars, sieges, fallen and new settlements, leaders, exams, festivals, beasts, prices and the lives and deaths of people you know. The panel shows the latest lines; All news opens the whole log with a filter. A setting can also send the important ones as letters.
Squad missions

Send a squad (Ninja world panel): pick a mission rank from D to S, who it's for (your sworn village, a friendly village or the Venator), and 1 to 4 ninja from a home map. They leave the map and come back days later (D 2 days, C 3, B 5, A 7, S 10) with a report.

SuccessFailure
SilverD 150, C 320, B 650, A 1100, S 1800—
Alsoa technique scroll and seals, class XP, fame, goodwilla third of the XP, injuries, goodwill −3
Risksometimes injuriesA and S: someone may not come back

The chance depends on the squad's best and average level against the rank (about level 3 for D up to 16 for S). Someone always has to stay home, and up to three squads can be away at once. On the way they may meet a named ninja of the village, or make a rival.

Ninja society
  • Village leaders have an attitude: hawk (more wars), diplomat (ceasefires, warmer relations with you), merchant (trade) or isolationist. Leaders can be assassinated, overthrown or die of age; the strongest jōnin takes over, and the new attitude shifts goodwill with you. When you behead a village yourself, its successor also comes from the roster. Hover over a faction in the panel to see its leader.
  • Genin teams (Teams button): a sensei (chūnin or higher) and up to three genin. Teammates like each other, spar 15% faster together, and in a fight near each other they are in sync (aim, melee and dodge +4%; a foe they attack together breaks 10% faster). A squad made of one whole team has +10% success and earns more fame.
  • Rotating chūnin exams. The host changes every year through the hidden villages (a hostile host doesn't invite you). Your genin face named genin of other villages: one who beats yours in the final may be promoted, and one yours defeat may swear revenge. The exam happens every year even without you; the news lists who was promoted.
  • Diplomacy (Diplomacy button and envoys):
    • Envoys arrive with proposals: a non-aggression pact (no raids for 30 days), a trade pact (better prices for 60 days), a request for help (a mission), a tribute demand from a hostile hawk (pay, or they raid within two days), a ceasefire for silver, or a marriage alliance: one of their named ninja marries your single colonist and joins you (goodwill +20, no raids for 60 days).
    • Hostages: one of your colonists stays with a village for 20 days and one of theirs stays with you as a guest. No raids from them meanwhile; both come home with goodwill +10. Let theirs die and they never forget.
    • Tribute: pay a hostile village to leave you alone for 30 days, or, once your village is Feared, demand tribute from them.
    • The village leaders also hold their own summit every year.
  • Clan politics at home. Colonists who share a clan (or a family name) form a clan with a head (highest rank, then oldest). When the head dies the seat passes on (the heir is pleased, older relatives sulk). Clans sometimes feud (they think less of each other for a season) and make requests (a feast, an heirloom weapon, recognition, a grievance): grant them for a good mood, refuse and they resent it.
  • Villages remember. Each village keeps a ledger of what you did to it: raids and kills, its leader killed, prisoners released, wounded tended, missions done for it, gifts, hostages, marriages, ambushes. Old deeds fade (by half in about half a year; big ones last much longer). What they remember nudges goodwill every season; villages that remember kindness send gifts, those that remember blood send grudge raids. Hover over a faction to read its memory.
The living land
  • Travellers walk the world map between settlements: merchant caravans, ninja squads, pilgrims and missing-nin. When your caravan shares their tile you can buy supplies from merchants, escort them (silver and goodwill if your caravan is near when they arrive), recruit a missing-nin (Social decides), or ambush them (loot, but goodwill −40, remembered, and an infamous deed). Travellers passing near your village may stop by.
  • Landmarks appear on the world map for a month or two: a sealed temple, an old battlefield guarded by the dead, a scroll cache, an abandoned clan laboratory with its constructs, and a beast territory with a summoning token at its heart. Visit with a caravan for scrolls, seals, silver and more.
  • Legendary beasts: the Ashmaw (a giant ember boar), the Tidewyrm (a sea serpent) and the Thunderhorn (a storm bull) roam the world map and ravage settlements they pass (the news tells). One may come to your village in a rage. Kill it for spirit gems, gold and great fame, hunt it with a caravan on its tile, or down it and let a colonist with Animals 10+ and a summoning technique try to befriend it.
  • Visitors: pilgrims rest a day and leave an offering; a wandering monk blesses everyone or teaches one colonist a meditation (learning +10%, mental breaks less likely, 10 days); a student asks to train with your most famous ninja for 15 days (fame and XP for the teacher; they may ask to join); war refugees ask for shelter: take them in, shelter them as guests, or turn them away.
  • The market: prices with NFRP traders follow the world. Wars raise weapons, armour and medicine; sieges and ravaged settlements raise food, and so does winter. Peace slowly brings prices back. Changes are capped at 35% and shown in the panel.
Small touches
  • Festivals abroad: each hidden village has its own festival (the Night of Ash Lanterns, the Tide-Turning Festival, the Dance of the Sandstorm, the Maple Moon Viewing, the Festival of Echoing Bells, the Day of the Anvil). Villages that like you invite you three days ahead: send up to three colonists for two days for a big mood boost, goodwill, and maybe a new friend, a recruit or a marriage offer. The panel shows the next one.
  • Letters: named ninja you have met write now and then: thanks with a small gift, news of their lives, requests for help, taunts from enemies, and threats from your rivals.
  • Deaths of people you know: when a named ninja you met dies off-screen, a letter tells how, and their Bingo Book page is marked dead.
Settings
SettingDefault
Villages act on their ownon
Named ninja live their lives (most kept: 48)on
Squad missionson
World news (important news as letters: off)on
Village leaders and successionon
Genin teamson
Rotating chūnin exams with named geninon
Diplomacyon
Clan politics at homeon
Villages rememberon
Traffic on the world mapon
Landmarkson
Legendary beastson
Visitorson
Reactive marketon
Festivals in other villageson
Letters from people you knowon
Deaths of known ninjaon
Living world pace100% (25–200%)

The whole off-screen world runs once a day and costs a few milliseconds; only leaders, the famous and people you met ever become real pawns (at most 24).