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Creatures

113 wild animals and monsters, undead, summons, golems and companions. Roles and the biomes each one lives in are listed under its description.

Legendary beasts 24

Rare monsters with their own special attacks.

Blizzard bear

A huge white bear wrapped in a halo of drifting snow. Its roar freezes prey where it stands, and its claws leave frostbite.

tameable, rideable (Giddy-Up), predator · wild in tundra, ice sheet, boreal forest

Creature arts (2)
  • Blizzard Breath · ice · 25 s cooldown
    A cone of frost 6.1 cells long: 17 damage to everyone in front, allies included. Chills (slower for a while).
  • Frost Claws · ice · 10 s cooldown
    A savage frost strike at an adjacent foe: 21 damage, then a second cut for 10. Chills (slower for a while).

Bulette

A land shark: a heavy, armour-plated beast that swims through soil. It burrows under its prey and bursts out beneath it. A tamed one is a slow but frightening steed.

tameable, rideable (Giddy-Up), predator · wild in arid shrubland, temperate forest, desert

Creature arts (1)
  • Leaping Bite · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 19 damage and a short stagger.

Couatl

A long winged serpent with plumage in every colour of the rainbow. Gentle unless threatened, it soothes and mends the wounds of those it travels with. Large ones can bear a rider through the air.

tameable, rideable (Giddy-Up), flying mount · wild in tropical rainforest, temperate forest, tropical swamp

Creature arts (1)
  • Rainbow Dive · nature · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 16 damage to everyone within 1.5 cells, allies included, knocked back. May entangle.

Ember cockatrice

A rooster-headed lizard bird with smouldering red feathers. It spits short gouts of flame and nests among hot rocks.

tameable, predator · wild in desert, arid shrubland, extreme desert

Creature arts (2)
  • Petrifying Glare · earth · 30 s cooldown
    Its gaze turns a foe up to 8.9 cells away half to stone: much slower for a few seconds.
  • Ember Breath · fire · 25 s cooldown
    A cone of fire 5.2 cells long: 7 damage to everyone in front, allies included. May set them alight.

Frost hydra

A towering hydra of the frozen wastes with five frost-rimed heads. Its bites freeze flesh, and its bellow stuns whole hunting parties.

predator · wild in ice sheet, tundra

Creature arts (3)
  • Triple Frost Breath · ice · 25 s cooldown
    A cone of frost 7.1 cells long: 33 damage to everyone in front, allies included. Chills (slower for a while).
  • Tail Lash · ice · 12 s cooldown
    A frost sweep all around: 19 damage to everyone within 2.9 cells, allies included, knocked back 1 cell. Chills (slower for a while).
  • Hydra Roar · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.

Hammerhead bulette

A bulette with a broad hammer-shaped head and thicker plates. It rams from below hard enough to knock a man senseless.

tameable, rideable (Giddy-Up), predator · wild in arid shrubland, desert, temperate forest

Creature arts (1)
  • Hammer Ram · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 19 damage to everyone in the way, thrown aside 2 cells.

Jet couatl

A long feathered serpent with jet-black plumes edged in blue. It hovers above the canopy and calls lightning down on those who threaten it.

tameable, flying mount · wild in tropical rainforest, temperate forest

Creature arts (2)
  • Thunder Spit · lightning · 15 s cooldown
    Spits a lightning glob at one target up to 11.9 cells away: 10 damage. Stuns briefly.
  • Static Coil · lightning · 20 s cooldown
    A lightning pulse bursts out: 8 damage to everyone within 2.9 cells, allies included. Stuns briefly.

Kirin

A horse-like creature with shining golden scales, shell-pink hooves and a single antler-horn. It calls lightning against the wicked and is said to bless the land it walks.

flying mount · wild in temperate forest, boreal forest

Creature arts (2)
  • Thunder Gallop · lightning · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 14 damage to everyone in the way, thrown aside 2 cells. Stuns briefly.
  • Kirin Blessing · lunar · 30 s cooldown
    Mends the wounds of allies within 5.9 cells (itself included): up to 11 injury healed each.

Magma wrath wolf

A wolf with cracked black fur glowing like cooling lava. It wants only to burn living things to charcoal before it eats them.

tameable, predator, herds · wild in desert, extreme desert, arid shrubland

Creature arts (2)
  • Magma Breath · fire · 25 s cooldown
    A cone of fire 5.4 cells long: 11 damage to everyone in front, allies included. May set them alight.
  • Wrath Howl · fire · 50 s cooldown
    A rallying fire howl: allies within 7.9 cells move faster and bite harder for 15 seconds.

Manticore

A lion-bodied beast with leathery wings and a tail bristling with spikes. It fires tail spikes at range and fights with savage claws.

predator · wild in arid shrubland, desert

Creature arts (3)
  • Tail Spikes · quill · 18 s cooldown
    Fires a volley of quill shards at foes up to 9.9 cells away: 7 damage each, 3 shots.
  • Pounce · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 17 damage and a short stagger.
  • Manticore Roar · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.

Mist wrath wolf

A pale wolf born from packs swallowed by an eerie fog. It hunts in packs and breathes out a blinding mist when it fights.

tameable, predator, herds · wild in boreal forest, cold bog, temperate swamp

Creature arts (2)
  • Mist Breath · wind · 25 s cooldown
    A cone of wind 5.4 cells long: 10 damage to everyone in front, allies included. Knocks back 2 cells.
  • Wrath Howl · wind · 50 s cooldown
    A rallying wind howl: allies within 7.9 cells move faster and bite harder for 15 seconds.

Phoenix

A great bird of living flame, its feathers shading from gold to deep crimson. Seen once in a lifetime, it scorches the earth where it lands.

predator · wild in desert, arid shrubland

Creature arts (3)
  • Phoenix Fire · fire · 25 s cooldown
    A cone of fire 5.7 cells long: 13 damage to everyone in front, allies included. May set them alight.
  • Rebirth Flame · fire · 30 s cooldown
    Mends the wounds of allies within 5.9 cells (itself included): up to 11 injury healed each.
  • Blazing Dive · fire · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 16 damage to everyone within 1.5 cells, allies included, knocked back. May set them alight.

Pied viper

A small winged serpent with black-and-white banded scales, often mistaken for a young couatl. Its bite is venomous.

tameable, predator · wild in tropical rainforest, tropical swamp, temperate forest

Creature arts (1)
  • Venom Spit · venom · 15 s cooldown
    Spits a venom glob at one target up to 11.9 cells away: 7 damage. Poisons (toxic buildup).

Primal couatl

An older, wilder couatl with deep green and gold plumes. Those who meet its gaze stand frozen and forget to fight.

tameable, rideable (Giddy-Up), flying mount · wild in tropical rainforest, tropical swamp

Creature arts (1)
  • Coils · 20 s cooldown
    Grabs an adjacent foe: 11 crushing damage, held (stunned) and entangled for a few seconds.

Pyro hydra

An immense dragon-like reptile with three heads, wreathed in smoke. It breathes jets of fire. Few things alive can stand against one.

predator · wild in desert, extreme desert, arid shrubland

Creature arts (3)
  • Triple Fire Breath · fire · 25 s cooldown
    A cone of fire 7.2 cells long: 33 damage to everyone in front, allies included. May set them alight.
  • Hydra Roar · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.
  • Tail Lash · fire · 12 s cooldown
    A fire sweep all around: 19 damage to everyone within 3 cells, allies included, knocked back 1 cell. May set them alight.

Radiant couatl

A couatl with pale gold plumes that shine like dawn. It flares with blinding light, and its bite leaves a curse that saps the strength of the bitten.

tameable, rideable (Giddy-Up), flying mount · wild in arid shrubland, temperate forest, tropical rainforest

Creature arts (1)
  • Dawn Flare · lunar · 20 s cooldown
    A moonlight pulse bursts out: 9 damage to everyone within 3.1 cells, allies included. Dazes briefly.

Sand kraken

A colossal tentacled beast that lurks under the dunes. Its tentacles burst from the sand to drag prey down. Few caravans survive its territory.

predator · wild in extreme desert, desert

Creature arts (3)
  • Tentacle Grasp · 20 s cooldown
    Grabs an adjacent foe: 20 crushing damage, held (stunned) and entangled for a few seconds.
  • Sand Ambush · earth · 30 s cooldown
    Vanishes underground and bursts up beside a foe up to 10.9 cells away: 31 damage to everyone within 1.5 cells, thrown up and stunned. Staggers briefly.
  • Tentacle Sweep · 12 s cooldown
    A sweep all around: 20 damage to everyone within 3.1 cells, allies included, knocked back 1 cell.

Shadestriker

A soot-black hawk the size of a man that dives out of a cloud of dark mist it breathes around itself.

tameable, predator · wild in temperate forest, boreal forest, arid shrubland

Creature arts (2)
  • Shade Dive · shadow · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 13 damage to everyone within 1.5 cells, allies included, knocked back. Shakes their nerve (slower, worse aim).
  • Shadow Feathers · shadow · 18 s cooldown
    Fires a volley of shadow shards at foes up to 9.9 cells away: 4 damage each, 3 shots. Shakes their nerve (slower, worse aim).

Snarl beast

A heavily muscled, horned lion also called the lion fiend. Its snarl freezes prey in place before it leaps among them.

tameable, rideable (Giddy-Up), predator · wild in arid shrubland, tropical rainforest, temperate forest

Creature arts (3)
  • Snarl · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.
  • Rending Paws · 10 s cooldown
    A savage strike at an adjacent foe: 19 damage, then a second cut for 9.
  • Horn Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 15 damage to everyone in the way, thrown aside 2 cells.

Thunder behemoth

An enormous beast plated in rocky armour, its head crowned with horns. It roams with an all-consuming hunger, and its roar knocks warriors senseless.

predator · wild in arid shrubland, tundra

Creature arts (3)
  • Thunder Charge · lightning · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 26 damage to everyone in the way, thrown aside 2 cells. Stuns briefly.
  • Thunderstomp · lightning · 25 s cooldown
    Rears up and slams the ground: 22 damage to everyone within 4.4 cells, allies included; smaller ones are stunned. Stuns briefly.
  • Behemoth Roar · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.

Thunder wrath wolf

A wolf twisted by the wrath of the storm. Its bite crackles with lightning, and in a fight it calls bolts down on its prey.

tameable, predator, herds · wild in tundra, boreal forest, arid shrubland

Creature arts (2)
  • Thunder Breath · lightning · 25 s cooldown
    A cone of lightning 5.4 cells long: 11 damage to everyone in front, allies included. Stuns briefly.
  • Wrath Howl · lightning · 50 s cooldown
    A rallying lightning howl: allies within 7.9 cells move faster and bite harder for 15 seconds.

Winter wolf

A huge white wolf of the frozen wastes, clever and cruel. It breathes a blast of freezing air that rimes its prey with frost.

tameable, predator, herds · wild in tundra, ice sheet, boreal forest

Creature arts (2)
  • Frost Breath · ice · 25 s cooldown
    A cone of frost 5.5 cells long: 11 damage to everyone in front, allies included. Chills (slower for a while).
  • Winter Howl · ice · 50 s cooldown
    A rallying frost howl: allies within 7.9 cells move faster and bite harder for 15 seconds.

Xenarth bulette

An incredibly rare land shark coated in slimy red ichor that burns like acid. Anything it touches blisters.

predator · wild in tropical swamp, tropical rainforest, temperate swamp

Creature arts (1)
  • Ichor Spit · acid · 15 s cooldown
    Spits a acid glob at one target up to 11.9 cells away: 15 damage. Eats through armour.

Ziz

A bird of legend so vast that its wings darken the sky when it passes. Storms gather where it nests. Its wingbeats knock warriors off their feet and lightning answers its cry. A tamed ziz can carry a rider over walls, rivers and mountains.

flying mount, predator · wild in tundra, boreal forest, arid shrubland, temperate forest

Creature arts (3)
  • Skyfall Dive · wind · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 36 damage to everyone within 1.5 cells, allies included, knocked back. Knocks back 2 cells.
  • Storm Feathers · wind · 18 s cooldown
    Fires a volley of wind shards at foes up to 9.9 cells away: 11 damage each, 4 shots. Knocks back 2 cells.
  • Thunder Cry · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.
Predators 24

Berserker wasp

A four-inch red wasp with two sets of shiny black wings. Its sting drives its victims into a mindless rage.

predator, herds · wild in tropical rainforest, temperate forest

Creature arts (1)
  • Berserk Sting · venom · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 8 damage to everyone within 1.5 cells, allies included, knocked back. Poisons (toxic buildup).

Blade hood snake

A huge, clever serpent with blades along the edge of its hood. It is not venomous, but it cuts and crushes its prey.

tameable, rideable (Giddy-Up), predator · wild in tropical rainforest, tropical swamp, arid shrubland

Creature arts (2)
  • Hood Blade Spin · blade · 12 s cooldown
    A blade sweep all around: 10 damage to everyone within 2.1 cells, allies included, knocked back 1 cell.
  • Venom Spit · venom · 15 s cooldown
    Spits a venom glob at one target up to 11.9 cells away: 11 damage. Poisons (toxic buildup).

Cave bear

A massive brown bear with a domed skull, sleeping away the winter in deep caves. Woken, it is a mountain of fury.

tameable, rideable (Giddy-Up), predator · wild in boreal forest, temperate forest, tundra

Creature arts (2)
  • Mauling Claws · 10 s cooldown
    A savage strike at an adjacent foe: 22 damage, then a second cut for 11.
  • Cave Roar · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.

Cave lion

A pale, maneless lion bigger than any of its plains cousins. It dens in caves and hunts in pairs.

tameable, rideable (Giddy-Up), predator · wild in arid shrubland, tundra, desert

Creature arts (2)
  • Pounce · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 15 damage and a short stagger.
  • Lion Roar · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.

Chupacabra

A spiny, grey-skinned night hunter with long fangs, notorious for draining goats and sheep of their blood.

tameable, predator · wild in arid shrubland, tropical rainforest, desert

Creature arts (2)
  • Blood Drain · 14 s cooldown
    A bite that feeds: 9 damage to an adjacent foe and heals itself by about 5.
  • Night Pounce · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 10 damage and a short stagger.

Deadly preying mantis

A green mantis taller than a man, folding scythe-like forelegs. It waits motionless among the leaves, then strikes faster than the eye.

tameable, predator · wild in tropical rainforest, temperate forest

Creature arts (2)
  • Scythe Flurry · blade · 10 s cooldown
    A savage blade strike at an adjacent foe: 15 damage, then a second cut for 7.
  • Ambush Leap · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 13 damage and a short stagger.

Dust digger

A giant starfish-like ambusher that buries itself in sand and waits. When prey steps close, it seizes it in its maw.

predator · wild in desert, extreme desert

Creature arts (2)
  • Dust Ambush · earth · 30 s cooldown
    Vanishes underground and bursts up beside a foe up to 10.9 cells away: 18 damage to everyone within 1.5 cells, thrown up and stunned. Staggers briefly.
  • Dust Cloud · earth · 25 s cooldown
    A cone of earth 6 cells long: 11 damage to everyone in front, allies included. Staggers briefly.

Frost roc

A gigantic eagle with snow-white plumage, talons and beak. It hunts mammoths and carries off anything smaller.

predator · wild in tundra, ice sheet

Creature arts (2)
  • Frost Dive · ice · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 27 damage to everyone within 1.5 cells, allies included, knocked back. Chills (slower for a while).
  • Ice Feather Volley · ice · 18 s cooldown
    Fires a volley of frost shards at foes up to 9.9 cells away: 10 damage each, 4 shots. Chills (slower for a while).

Giant constrictor

A thick-bodied serpent long enough to wrap a horse. It squeezes the breath out of its prey before swallowing it whole.

tameable, rideable (Giddy-Up), predator · wild in tropical rainforest, tropical swamp

Creature arts (2)
  • Crushing Coils · 20 s cooldown
    Grabs an adjacent foe: 11 crushing damage, held (stunned) and entangled for a few seconds.
  • Coil Lash · 12 s cooldown
    A sweep all around: 11 damage to everyone within 2.1 cells, allies included, knocked back 1 cell.

Giant komodo

A monitor lizard as long as a boat. Its bite festers with poison; it follows wounded prey for days until it drops.

tameable, rideable (Giddy-Up), predator · wild in tropical rainforest, arid shrubland, tropical swamp

Creature arts (2)
  • Venom Bite · venom · 10 s cooldown
    A savage venom strike at an adjacent foe: 19 damage, then a second cut for 9. Poisons (toxic buildup).
  • Tail Lash · 12 s cooldown
    A sweep all around: 11 damage to everyone within 2.2 cells, allies included, knocked back 1 cell.

Giant scorpion

A sand-coloured scorpion the size of a wagon. Its claws pin and its stinger poisons.

tameable, rideable (Giddy-Up), predator · wild in desert, extreme desert, arid shrubland

Creature arts (2)
  • Stinger Strike · venom · 10 s cooldown
    A savage venom strike at an adjacent foe: 16 damage, then a second cut for 8. Poisons (toxic buildup).
  • Pincer Grip · 20 s cooldown
    Grabs an adjacent foe: 9 crushing damage, held (stunned) and entangled for a few seconds.

Giant snapping turtle

A mossy-shelled turtle as big as a boulder, lying still in the shallows. Its hooked beak can bite a leg clean off.

tameable, rideable (Giddy-Up), predator · wild in temperate swamp, tropical swamp, cold bog

Creature arts (2)
  • Withdraw · 45 s cooldown
    Hunkers down behind its tough hide: takes half damage for 10 seconds but moves slower.
  • Snap · 10 s cooldown
    A savage strike at an adjacent foe: 18 damage, then a second cut for 9.

Giant trapdoor spider

A huge spider that lurks under a hidden lid in the ground. It bursts out, paralyses its prey with venom and drags it below.

tameable, rideable (Giddy-Up), predator · wild in arid shrubland, temperate forest, desert

Creature arts (3)
  • Web Net · 25 s cooldown
    Throws a sticky web up to 9.9 cells: everyone within 1.5 cells of the spot is entangled (much slower) for a few seconds.
  • Trapdoor Ambush · earth · 30 s cooldown
    Vanishes underground and bursts up beside a foe up to 10.9 cells away: 14 damage to everyone within 1.5 cells, thrown up and stunned. Staggers briefly.
  • Venom Fangs · venom · 10 s cooldown
    A savage venom strike at an adjacent foe: 15 damage, then a second cut for 7. Poisons (toxic buildup).

Hell moth

A giant moth with spiralling red and black bands and thin reddish wings. The scales it sheds burn, and it flies in deadly swarms by night.

tameable, predator, herds · wild in temperate forest, tropical rainforest, temperate swamp

Creature arts (2)
  • Ember Dust · fire · 20 s cooldown
    A fire pulse bursts out: 7 damage to everyone within 2.8 cells, allies included. May set them alight.
  • Burning Dive · fire · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 13 damage to everyone within 1.5 cells, allies included, knocked back. May set them alight.

Hell scorpion

A black-and-crimson scorpion whose sting kills and stuns at once. It lairs in ruins and old tombs.

predator · wild in extreme desert, desert

Creature arts (2)
  • Hell Sting · venom · 10 s cooldown
    A savage venom strike at an adjacent foe: 18 damage, then a second cut for 9. Poisons (toxic buildup).
  • Brimstone Spit · fire · 15 s cooldown
    Spits a fire glob at one target up to 11.9 cells away: 12 damage. May set them alight.

Hoarfrost fox

A silver fox whose fur is rimed with frost. Its bite leaves frostbite, and a tamed one is an eager little hunter.

tameable, predator · wild in tundra, boreal forest, ice sheet

Creature arts (2)
  • Frost Breath · ice · 25 s cooldown
    A cone of frost 5.1 cells long: 7 damage to everyone in front, allies included. Chills (slower for a while).
  • Snow Pounce · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 9 damage and a short stagger.

Jungle griffon

A green-and-gold feathered griffon of the deep rainforest. Proud and fierce, but a tamed one makes a loyal, fast steed.

tameable, rideable (Giddy-Up), flying mount, predator · wild in tropical rainforest, tropical swamp

Creature arts (2)
  • Griffon Dive · wind · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 17 damage to everyone within 1.5 cells, allies included, knocked back. Knocks back 2 cells.
  • Talon Rake · 10 s cooldown
    A savage strike at an adjacent foe: 18 damage, then a second cut for 9.

Leucrotta

A stag-bodied, badger-headed beast with a reeking stench and a jaw of solid bone ridges. It mimics human voices to lure travellers into the dark.

tameable, rideable (Giddy-Up), predator · wild in temperate forest, arid shrubland, boreal forest

Creature arts (2)
  • Saw Jaws · 10 s cooldown
    A savage strike at an adjacent foe: 16 damage, then a second cut for 8.
  • Mimic Call · spirit · 30 s cooldown
    A ghostly gaze at a foe up to 8.9 cells away: stunned for 1.8 seconds. Shakes their nerve (slower, worse aim).

Megalo centipede

A centipede as long as a cart, armoured in glossy red plates. Its venom burns through the blood.

tameable, rideable (Giddy-Up), predator · wild in tropical swamp, tropical rainforest, temperate swamp

Creature arts (2)
  • Venom Mandibles · venom · 10 s cooldown
    A savage venom strike at an adjacent foe: 16 damage, then a second cut for 8. Poisons (toxic buildup).
  • Scuttling Rush · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 12 damage to everyone in the way, thrown aside 2 cells.

Poison monkey

A fearsome little predator of jungles and deserts that hunts in troupes. Its bite carries a nasty poison.

tameable, predator, herds · wild in tropical rainforest, tropical swamp, arid shrubland

Creature arts (2)
  • Poison Fling · venom · 15 s cooldown
    Spits a venom glob at one target up to 11.9 cells away: 7 damage. Poisons (toxic buildup).
  • Swinging Leap · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 9 damage and a short stagger.

Profane crocodile

A black, scarred crocodile of the cursed swamps. Its bite festers, and it lies in wait in dark water.

tameable, rideable (Giddy-Up), predator · wild in tropical swamp, temperate swamp, cold bog

Creature arts (3)
  • Death Roll · shadow · 14 s cooldown
    A shadow bite that feeds: 15 damage to an adjacent foe and heals itself by about 9. Shakes their nerve (slower, worse aim).
  • Tail Lash · 12 s cooldown
    A sweep all around: 12 damage to everyone within 2.3 cells, allies included, knocked back 1 cell.
  • Profane Mire · shadow · 20 s cooldown
    A shadow pulse bursts out: 11 damage to everyone within 3.3 cells, allies included. Shakes their nerve (slower, worse aim).

Sabre-tooth cat

A heavy-shouldered great cat with two long curved fangs. It ambushes big game and drags it down by the throat.

tameable, rideable (Giddy-Up), predator · wild in boreal forest, tundra, temperate forest

Creature arts (2)
  • Sabre Pounce · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 14 damage and a short stagger.
  • Sabre Fangs · blade · 10 s cooldown
    A savage blade strike at an adjacent foe: 17 damage, then a second cut for 8.

Shocker lizard

A small blue lizard that crackles with static. Alone it is harmless; a nest of them can light up a whole marsh.

tameable, predator, herds · wild in temperate swamp, tropical swamp

Creature arts (1)
  • Shock · lightning · 20 s cooldown
    A lightning pulse bursts out: 5 damage to everyone within 2.5 cells, allies included. Stuns briefly.

Stone-gaze basilisk

An eight-legged reptile with dull grey scales and a heavy, staring head. Those who meet its gaze stiffen and can barely move.

predator · wild in arid shrubland, desert, temperate forest

Creature arts (2)
  • Stone Gaze · earth · 30 s cooldown
    Its gaze turns a foe up to 8.9 cells away half to stone: much slower for a few seconds.
  • Venom Spit · venom · 15 s cooldown
    Spits a venom glob at one target up to 11.9 cells away: 12 damage. Poisons (toxic buildup).
Mounts, pack and farm animals 21

Amalthean ram

A big bighorn ram with curling golden horns, touched by the latent chakra of the land. Its ewes give milk so rich that legends say it never runs dry.

tameable, milk, herds · wild in tundra, boreal forest, arid shrubland

Creature arts (2)
  • Horn Rush · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 12 damage to everyone in the way, thrown aside 2 cells.
  • Horn of Plenty · nature · 30 s cooldown
    Mends the wounds of allies within 5.9 cells (itself included): up to 10 injury healed each.

Bandy-tailed fighting cock

A four-legged rooster as tall as a man, with a fan of bandy tail feathers and a mean streak. Hens lay big eggs; roosters guard them fiercely.

tameable, eggs, herds · wild in temperate forest, tropical rainforest

Creature arts (1)
  • Spur Flurry · blade · 10 s cooldown
    A savage blade strike at an adjacent foe: 13 damage, then a second cut for 6.

Bleyk

A massive horse-like beast with a curved horn and elephant-like feet. Its thick skin turns blades. A strong pack animal, and rideable with Giddy-up.

tameable, rideable (Giddy-Up), pack animal, herds · wild in arid shrubland, desert, temperate forest

Creature arts (2)
  • Horn Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 18 damage to everyone in the way, thrown aside 2 cells.
  • Rearing Stomp · earth · 25 s cooldown
    Rears up and slams the ground: 15 damage to everyone within 3.7 cells, allies included; smaller ones are stunned. Staggers briefly.

Crystal serpent

A fat, two-legged snake whose whole body looks like white crystal. Calm when tamed, and the crystal shards it sheds can be gathered.

tameable, wool · wild in ice sheet, tundra, desert

Creature arts (2)
  • Shard Spit · ice · 15 s cooldown
    Spits a frost glob at one target up to 11.9 cells away: 7 damage. Chills (slower for a while).
  • Crystal Scales · ice · 45 s cooldown
    Hunkers down behind its frost hide: takes half damage for 10 seconds but moves slower.

Dire armadillo

An armadillo as big as a boar, plated in banded bone. It digs for roots and grubs and is very hard to kill.

tameable · wild in desert, arid shrubland

Creature arts (2)
  • Armour Curl · iron · 45 s cooldown
    Hunkers down behind its iron hide: takes half damage for 10 seconds but moves slower.
  • Rolling Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 10 damage to everyone in the way, thrown aside 2 cells.

Dune strider

A tall, crested running bird with dusty brown plumage and long powerful legs. Desert nomads ride them: they outrun horses on sand and kick like mules.

tameable, rideable (Giddy-Up), herds · wild in desert, arid shrubland

Creature arts (2)
  • Leaping Kick · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 14 damage and a short stagger.
  • Dune Sprint · earth · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 13 damage to everyone in the way, thrown aside 2 cells. Staggers briefly.

Giant beaver

A bear-sized beaver that dams whole rivers. Its pelt makes fine leather and its teeth fell trees in minutes.

tameable · wild in temperate swamp, boreal forest, cold bog

Creature arts (1)
  • Tail Slap · water · 12 s cooldown
    A water sweep all around: 8 damage to everyone within 1.9 cells, allies included, knocked back 1 cell. Knocks back 1 cell and douses fire.

Giant bumblebee steed

A fat, fuzzy bumblebee the size of a pony. Gentle, it drifts from flower to flower; a trained one carries a light rider and swoops on enemies.

tameable, rideable (Giddy-Up), herds · wild in temperate forest, tropical rainforest

Creature arts (2)
  • Honey Balm · nature · 30 s cooldown
    Mends the wounds of allies within 5.9 cells (itself included): up to 9 injury healed each.
  • Diving Sting · venom · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 13 damage to everyone within 1.5 cells, allies included, knocked back. Poisons (toxic buildup).

Giant hedgehog

A hedgehog the size of a pig, bristling with long quills. Predators leave it alone, but hunters value its quills and meat.

tameable · wild in temperate forest, boreal forest

Creature arts (2)
  • Quill Burst · quill · 18 s cooldown
    Fires a volley of quill shards at foes up to 9.9 cells away: 4 damage each, 3 shots.
  • Quill Ball · quill · 45 s cooldown
    Hunkers down behind its quill hide: takes half damage for 10 seconds but moves slower.

Giant hog

A barrel-bodied hog the size of a cart. It eats almost anything and grows fat fast.

tameable, rideable (Giddy-Up), herds · wild in temperate forest, tropical rainforest

Creature arts (1)
  • Tusk Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 13 damage to everyone in the way, thrown aside 2 cells.

Giant rabbit

A rabbit as big as a dog. It breeds as fast as its small cousins, which makes it a cheap source of meat and fur.

tameable, herds · wild in temperate forest, boreal forest, arid shrubland

Creature arts (1)
  • Bounding Kick · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 9 damage and a short stagger.

Great pangolin

A big ant-eater covered in overlapping golden-brown scales. When threatened it curls into an armoured ball.

tameable · wild in tropical rainforest, tropical swamp, arid shrubland

Creature arts (2)
  • Scale Curl · iron · 45 s cooldown
    Hunkers down behind its iron hide: takes half damage for 10 seconds but moves slower.
  • Tail Swipe · 12 s cooldown
    A sweep all around: 7 damage to everyone within 1.9 cells, allies included, knocked back 1 cell.

Great woolback

A giant sheep wrapped in a deep, cream-coloured fleece. Placid and slow, it can be shorn for a mountain of wool.

tameable, rideable (Giddy-Up), wool, herds · wild in temperate forest, boreal forest, tundra

Creature arts (2)
  • Thick Wool · 45 s cooldown
    Hunkers down behind its tough hide: takes half damage for 10 seconds but moves slower.
  • Head Butt · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 12 damage to everyone in the way, thrown aside 2 cells.

Halbeisen warhorse

A massively muscled warhorse with a bull-like head and a wide pair of sharp horns. Chakra-bred for war, it carries a rider and a pack into battle without flinching.

tameable, rideable (Giddy-Up), pack animal, herds · wild in temperate forest, arid shrubland

Creature arts (2)
  • Trample · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 17 damage to everyone in the way, thrown aside 2 cells.
  • Rearing Stomp · 25 s cooldown
    Rears up and slams the ground: 14 damage to everyone within 3.6 cells, allies included; smaller ones are stunned.

Jackalope

A nervous, jittery rabbit with a little rack of antlers between its long ears. Quick to bolt and good eating.

tameable, herds · wild in arid shrubland, temperate forest, desert

Creature arts (1)
  • Antler Hop · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 8 damage and a short stagger.

Muskhorn

A shaggy, heavy-horned plains grazer. Hunted nearly to extinction, the last herds charge anything that walks on two legs.

tameable, rideable (Giddy-Up), wool, herds · wild in arid shrubland, tundra, temperate forest

Creature arts (2)
  • Horn Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 16 damage to everyone in the way, thrown aside 2 cells.
  • Stamping Herd · 25 s cooldown
    Rears up and slams the ground: 13 damage to everyone within 3.6 cells, allies included; smaller ones are stunned.

Plains kangaroo

A tall, red-furred hopping grazer of the dry plains. Boxers by nature: a cornered buck kicks hard enough to break ribs.

tameable, herds · wild in arid shrubland, desert

Creature arts (1)
  • Double Kick · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 11 damage and a short stagger.

Ram-horned mammoth

A shaggy mammoth with great curled ram horns. Calm in a herd, a strong pack beast, and rideable with Giddy-up.

tameable, rideable (Giddy-Up), pack animal, wool, herds · wild in tundra, boreal forest, cold bog

Creature arts (3)
  • Mammoth Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 23 damage to everyone in the way, thrown aside 2 cells.
  • Earthshaker · earth · 25 s cooldown
    Rears up and slams the ground: 19 damage to everyone within 4 cells, allies included; smaller ones are stunned. Staggers briefly.
  • Trumpet Blast · 40 s cooldown
    A terrifying roar: foes within 5.9 cells are shaken (slower, worse aim); smaller foes freeze for a moment.

Snow boar

A shaggy white boar of the cold forests. Hunters prize its thick hide and heavy hams, and fear its charge.

tameable, herds · wild in boreal forest, tundra

Creature arts (1)
  • Frost Charge · ice · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 11 damage to everyone in the way, thrown aside 2 cells. Chills (slower for a while).

Stench kow

An evil-looking buffalo with misshapen horns and a breath that turns stomachs. Ill-tempered, but it gives rich milk and shrugs off a beating.

tameable, rideable (Giddy-Up), milk, herds · wild in arid shrubland, temperate forest

Creature arts (2)
  • Stench Cloud · venom · 25 s cooldown
    A cone of venom 5.9 cells long: 10 damage to everyone in front, allies included. Poisons (toxic buildup).
  • Horn Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 15 damage to everyone in the way, thrown aside 2 cells.

Titanothere

A huge prehistoric relative of the rhinoceros with a forked horn on its nose. Calm in a herd and strong enough to haul a caravan's worth of goods.

tameable, rideable (Giddy-Up), pack animal, herds · wild in arid shrubland, temperate forest, tundra

Creature arts (2)
  • Titan Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 21 damage to everyone in the way, thrown aside 2 cells.
  • Stamp · 25 s cooldown
    Rears up and slams the ground: 17 damage to everyone within 3.9 cells, allies included; smaller ones are stunned.
Other wildlife 7

Crescent elk

A tall elk whose antlers form a pale crescent that glows faintly at night. Herds roam the northern forests.

tameable, rideable (Giddy-Up), herds · wild in boreal forest, temperate forest, tundra

Creature arts (2)
  • Moonlit Charge · lunar · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 15 damage to everyone in the way, thrown aside 2 cells. Dazes briefly.
  • Crescent Glow · lunar · 20 s cooldown
    A moonlight pulse bursts out: 10 damage to everyone within 3.2 cells, allies included. Dazes briefly.

Flying swamp jellyfish

A pale jellyfish that drifts through swamp mist on a bladder of gas, trailing stinging tentacles.

herds · wild in temperate swamp, tropical swamp, cold bog

Creature arts (2)
  • Stinging Tendrils · venom · 20 s cooldown
    A venom pulse bursts out: 6 damage to everyone within 2.6 cells, allies included. Poisons (toxic buildup).
  • Water Jet · water · 15 s cooldown
    Spits a water glob at one target up to 11.9 cells away: 8 damage. Knocks back 1 cell and douses fire.

Giant stag

A red stag twice the height of an ordinary one, with a crown of many-pointed antlers. Prized game in the old forests.

tameable, rideable (Giddy-Up), herds · wild in temperate forest, boreal forest

Creature arts (1)
  • Antler Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 14 damage to everyone in the way, thrown aside 2 cells.

Gorecupine

A boar-sized porcupine with barbed quills as long as a forearm. Anything that strikes it bleeds.

tameable · wild in temperate forest, boreal forest, arid shrubland

Creature arts (2)
  • Quill Volley · quill · 18 s cooldown
    Fires a volley of quill shards at foes up to 9.9 cells away: 5 damage each, 3 shots.
  • Spined Charge · quill · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 12 damage to everyone in the way, thrown aside 2 cells.

Hippogriff

An eagle-fronted, horse-bodied beast. Shy in the wild, but a hippogriff raised from a foal is a swift and fearless steed.

tameable, rideable (Giddy-Up), flying mount · wild in temperate forest, boreal forest

Creature arts (2)
  • Swooping Dive · wind · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 17 damage to everyone within 1.5 cells, allies included, knocked back. Knocks back 2 cells.
  • Talon Rake · 10 s cooldown
    A savage strike at an adjacent foe: 18 damage, then a second cut for 9.

Keel turtle

A huge turtle with a barnacle-covered shell and a great spike rising from it. Slow and nearly impossible to hurt.

tameable, rideable (Giddy-Up) · wild in temperate swamp, tropical swamp, cold bog

Creature arts (2)
  • Withdraw · 45 s cooldown
    Hunkers down behind its tough hide: takes half damage for 10 seconds but moves slower.
  • Keel Ram · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 23 damage to everyone in the way, thrown aside 2 cells.

Pleistocene deer

A towering prehistoric deer with an enormous spread of antlers. Its meat feeds a village for a week, if the hunters survive its charge.

tameable, rideable (Giddy-Up) · wild in boreal forest, tundra

Creature arts (2)
  • Antler Charge · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 19 damage to everyone in the way, thrown aside 2 cells.
  • Stamp · 25 s cooldown
    Rears up and slams the ground: 16 damage to everyone within 3.8 cells, allies included; smaller ones are stunned.
Undead 15

Never tame. They come with the restless-dead night event and some ruins.

Apparition

The restless spirit of someone who died of fright, returned for revenge. Its cold touch fills the living with terror.

undead

Creature arts (2)
  • Wail · spirit · 35 s cooldown
    A ghostly wail: 5 damage and a short stun to everyone within 4.9 cells, allies included (the undead are immune).
  • Chill Touch · spirit · 14 s cooldown
    A ghostly bite that feeds: 9 damage to an adjacent foe and heals itself by about 5. Shakes their nerve (slower, worse aim).

Brain-eating zombie

A hungry zombie that goes for the head. Its bites leave victims confused, and it shrugs off wounds that would drop a living man.

undead

Creature arts (2)
  • Hungry Bite · 14 s cooldown
    A bite that feeds: 10 damage to an adjacent foe and heals itself by about 6.
  • Moan · spirit · 35 s cooldown
    A ghostly wail: 4 damage and a short stun to everyone within 4.9 cells, allies included (the undead are immune).

Flesh-eating zombie

A ravenous corpse whose bite spreads rot through the blood.

undead

Creature arts (2)
  • Hungry Bite · 14 s cooldown
    A bite that feeds: 10 damage to an adjacent foe and heals itself by about 6.
  • Rotting Burst · venom · 20 s cooldown
    A venom pulse bursts out: 7 damage to everyone within 2.8 cells, allies included. Poisons (toxic buildup).

Ghast

A strong, gaunt corpse-eater. The stench and touch of its claws can paralyse.

undead

Creature arts (2)
  • Paralysing Claws · paralyze · 10 s cooldown
    A savage paralysing strike at an adjacent foe: 14 damage, then a second cut for 7. Paralyses briefly (not undead).
  • Grave Stench · venom · 20 s cooldown
    A venom pulse bursts out: 7 damage to everyone within 2.8 cells, allies included. Poisons (toxic buildup).

Ghoul

A low undead that feeds on the dead. Its claws can leave a victim stiff for a moment.

undead

Creature arts (1)
  • Paralysing Claws · paralyze · 10 s cooldown
    A savage paralysing strike at an adjacent foe: 13 damage, then a second cut for 6. Paralyses briefly (not undead).

Giant zombie

The animated corpse of a giant, or many corpses stitched into one. Every swing of its arms can flatten a man.

undead

Creature arts (2)
  • Giant Stomp · 25 s cooldown
    Rears up and slams the ground: 16 damage to everyone within 3.8 cells, allies included; smaller ones are stunned.
  • Giant Swing · 12 s cooldown
    A sweep all around: 14 damage to everyone within 2.5 cells, allies included, knocked back 1 cell.

Green grave hag

A territorial undead crone with mossy skin and iron-hard nails. Terrifyingly fast when provoked.

undead

Creature arts (2)
  • Evil Eye · spirit · 30 s cooldown
    A ghostly gaze at a foe up to 8.9 cells away: stunned for 1.7 seconds. Shakes their nerve (slower, worse aim).
  • Grasping Vines · nature · 25 s cooldown
    Throws a net of vines up to 9.9 cells: everyone within 1.5 cells of the spot is entangled (much slower) for a few seconds.

Juju zombie

A corpse risen from a death by energy drain. Faster and cleverer than common zombies, and its touch drains strength.

undead

Creature arts (2)
  • Juju Bite · shadow · 14 s cooldown
    A shadow bite that feeds: 10 damage to an adjacent foe and heals itself by about 6. Shakes their nerve (slower, worse aim).
  • Hex Pulse · shadow · 20 s cooldown
    A shadow pulse bursts out: 7 damage to everyone within 2.8 cells, allies included. Shakes their nerve (slower, worse aim).

Lacedon

A drowned ghoul that haunts lakes, rivers and swamps, dragging the unwary under.

undead

Creature arts (2)
  • Paralysing Claws · paralyze · 10 s cooldown
    A savage paralysing strike at an adjacent foe: 13 damage, then a second cut for 6. Paralyses briefly (not undead).
  • Lunge from the Deep · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 11 damage and a short stagger.

Nightwraith banshee

A grieving spirit that rises when the sun sets. Its wail stops the living in their tracks.

undead

Creature arts (2)
  • Banshee's Wail · spirit · 35 s cooldown
    A ghostly wail: 6 damage and a short stun to everyone within 4.9 cells, allies included (the undead are immune).
  • Chill Touch · spirit · 14 s cooldown
    A ghostly bite that feeds: 10 damage to an adjacent foe and heals itself by about 6. Shakes their nerve (slower, worse aim).

Sea hag

A weaker cousin of the grave hag that haunts swamps and coasts. Its touch saps strength.

undead

Creature arts (2)
  • Death Glare · spirit · 30 s cooldown
    A ghostly gaze at a foe up to 8.9 cells away: stunned for 1.7 seconds. Shakes their nerve (slower, worse aim).
  • Drowning Kiss · water · 14 s cooldown
    A water bite that feeds: 10 damage to an adjacent foe and heals itself by about 6. Knocks back 1 cell and douses fire.

Sivian banshee

A field spirit that dances in circles at high noon and lures farmers into its dance. Its wail dazes everyone near.

undead

Creature arts (2)
  • Sivian Wail · spirit · 35 s cooldown
    A ghostly wail: 6 damage and a short stun to everyone within 4.9 cells, allies included (the undead are immune).
  • Hollow Gaze · spirit · 30 s cooldown
    A ghostly gaze at a foe up to 8.9 cells away: stunned for 1.7 seconds. Shakes their nerve (slower, worse aim).

Skeleton warrior

Bones animated by foul chakra. Blades slip between its ribs; only crushing blows truly hurt it.

undead

Creature arts (1)
  • Bone Throw · bone · 18 s cooldown
    Fires a volley of bone shards at foes up to 9.9 cells away: 4 damage each, 3 shots.

Talking zombie

Cursed and murdered, it rises seeking revenge and moans the names of its killers. Its voice breaks the nerve of the living.

undead

Creature arts (2)
  • Babbling Curse · spirit · 35 s cooldown
    A ghostly wail: 4 damage and a short stun to everyone within 4.9 cells, allies included (the undead are immune).
  • Hungry Bite · 14 s cooldown
    A bite that feeds: 10 damage to an adjacent foe and heals itself by about 6.

Zombie

A shambling corpse raised by necromancy. Slow, tireless and hard to put down.

undead

Creature arts (1)
  • Hungry Bite · 14 s cooldown
    A bite that feeds: 10 damage to an adjacent foe and heals itself by about 6.
Summons, golems and companions 22

Called by techniques and contracts, never found wild.

Ashmaw

A legendary boar the size of a house, its bristles smouldering like coals and its tusks scorched black. Where the Ashmaw walks, fields burn and villages empty. It has no den and no herd: it simply roams, and nothing stands in its way for long.

predator

Kishinryuu

The storm dragon of the Kazeraikou clan, summoned for one fight. Lightning falls on enemies around it, and it fights with its own lightning and water techniques: Storm Breath, Water Dragon Bullet, Great Tidal Wave, Thunder Rain and Storm Torrent. It uses them by itself, or you can aim them while it is drafted. It goes back into the storm when its time is up.

tameable, rideable (Giddy-Up)

Thunderhorn

A bull of legend with storm clouds caught in its mane and lightning crackling between its horns. Its bellow knocks warriors flat, and the sky darkens where it grazes.

predator

Tidewyrm

A sea serpent of legend that follows rivers far inland, its scales the colour of deep water. Fishing villages tell their children it can swallow a boat whole; the ninja who have fought it say that is an understatement.

predator

Bone golem

A short, powerful golem of fortified bone, all levers and spikes. Piercing attacks barely scratch it. It serves its Kaguya maker until destroyed.

tameable, rideable (Giddy-Up)

Creature arts (2)
  • Bone Shards · bone · 18 s cooldown
    Fires a volley of bone shards at foes up to 9.9 cells away: 5 damage each, 3 shots.
  • Bone Plating · bone · 45 s cooldown
    Hunkers down behind its bone hide: takes half damage for 10 seconds but moves slower.

Elder gale hawk

A elder gale hawk from the contract clan of the Gale Hawks, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up), flying mount

Creature arts (3)
  • Gale Dive · wind · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 30 damage to everyone within 1.5 cells, allies included, knocked back. Knocks back 2 cells.
  • Gale Feathers · wind · 18 s cooldown
    Fires a volley of wind shards at foes up to 9.9 cells away: 11 damage each, 4 shots. Knocks back 2 cells.
  • Cyclone Wings · wind · 20 s cooldown
    A wind pulse bursts out: 17 damage to everyone within 4.2 cells, allies included. Knocks back 2 cells.

Elder iron boar

A elder iron boar from the contract clan of the Iron Boars, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up)

Creature arts (3)
  • Iron Charge · iron · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 26 damage to everyone in the way, thrown aside 2 cells.
  • Iron Hide · iron · 45 s cooldown
    Hunkers down behind its iron hide: takes half damage for 10 seconds but moves slower.
  • Iron Stamp · iron · 25 s cooldown
    Rears up and slams the ground: 21 damage to everyone within 4.2 cells, allies included; smaller ones are stunned.

Elder moon wolf

A elder moon wolf from the contract clan of the Moon Wolfs, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up)

Creature arts (3)
  • Moon Howl · lunar · 50 s cooldown
    A rallying moonlight howl: allies within 7.9 cells move faster and bite harder for 15 seconds.
  • Moonlit Pounce · lunar · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 28 damage and a short stagger. Dazes briefly.
  • Moon Gaze · lunar · 30 s cooldown
    A moonlight gaze at a foe up to 8.9 cells away: stunned for 2.2 seconds.

Elder stone tortoise

A elder stone tortoise from the contract clan of the Stone Tortoises, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up)

Creature arts (3)
  • Stone Shell · earth · 45 s cooldown
    Hunkers down behind its earth hide: takes half damage for 10 seconds but moves slower.
  • Ground Pound · earth · 25 s cooldown
    Rears up and slams the ground: 21 damage to everyone within 4.2 cells, allies included; smaller ones are stunned. Staggers briefly.
  • Grove Blessing · nature · 30 s cooldown
    Mends the wounds of allies within 5.9 cells (itself included): up to 20 injury healed each.

Flame golem

A golem of living flame. Its blows burn, and fire cannot hurt it. It flickers out when its time is up.

tameable, rideable (Giddy-Up)

Creature arts (2)
  • Flame Pulse · fire · 20 s cooldown
    A fire pulse bursts out: 9 damage to everyone within 3 cells, allies included. May set them alight.
  • Furnace Breath · fire · 25 s cooldown
    A cone of fire 5.7 cells long: 13 damage to everyone in front, allies included. May set them alight.

Great gale hawk

A great gale hawk from the contract clan of the Gale Hawks, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up), flying mount

Creature arts (2)
  • Gale Dive · wind · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 18 damage to everyone within 1.5 cells, allies included, knocked back. Knocks back 2 cells.
  • Gale Feathers · wind · 18 s cooldown
    Fires a volley of wind shards at foes up to 9.9 cells away: 7 damage each, 3 shots. Knocks back 2 cells.

Great iron boar

A great iron boar from the contract clan of the Iron Boars, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up)

Creature arts (2)
  • Iron Charge · iron · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 16 damage to everyone in the way, thrown aside 2 cells.
  • Iron Hide · iron · 45 s cooldown
    Hunkers down behind its iron hide: takes half damage for 10 seconds but moves slower.

Great moon wolf

A great moon wolf from the contract clan of the Moon Wolfs, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up)

Creature arts (2)
  • Moon Howl · lunar · 50 s cooldown
    A rallying moonlight howl: allies within 7.9 cells move faster and bite harder for 15 seconds.
  • Moonlit Pounce · lunar · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 17 damage and a short stagger. Dazes briefly.

Great stone tortoise

A great stone tortoise from the contract clan of the Stone Tortoises, answering a summoner's call. It returns to its home when the technique ends.

tameable, rideable (Giddy-Up)

Creature arts (2)
  • Stone Shell · earth · 45 s cooldown
    Hunkers down behind its earth hide: takes half damage for 10 seconds but moves slower.
  • Ground Pound · earth · 25 s cooldown
    Rears up and slams the ground: 13 damage to everyone within 3.6 cells, allies included; smaller ones are stunned. Staggers briefly.

Skeletal steed

A long-legged steed of fortified bone, grown by a Kaguya. Very fast, hard to pierce, and it never tires. It serves its maker until destroyed. With Giddy-up loaded it can be ridden.

tameable, rideable (Giddy-Up)

Creature arts (1)
  • Deathless Charge · bone · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 15 damage to everyone in the way, thrown aside 2 cells.

Stone golem

A humanoid golem of rock raised by Earth arts. Slow and very hard to break. It crumbles back into the ground when its time is up.

tameable, rideable (Giddy-Up)

Creature arts (2)
  • Ground Pound · earth · 25 s cooldown
    Rears up and slams the ground: 13 damage to everyone within 3.6 cells, allies included; smaller ones are stunned. Staggers briefly.
  • Stone Skin · earth · 45 s cooldown
    Hunkers down behind its earth hide: takes half damage for 10 seconds but moves slower.

Water beast

A huge beast shaped from water. Its claws tear, and blades pass through it without much harm.

tameable, rideable (Giddy-Up)

Creature arts (3)
  • Torrent · water · 25 s cooldown
    A cone of water 6.7 cells long: 21 damage to everyone in front, allies included. Knocks back 1 cell and douses fire.
  • Tail Lash · water · 12 s cooldown
    A water sweep all around: 16 damage to everyone within 2.6 cells, allies included, knocked back 1 cell. Knocks back 1 cell and douses fire.
  • Drowning Grip · water · 20 s cooldown
    Grabs an adjacent foe: 16 crushing damage, held (stunned) and entangled for a few seconds. Knocks back 1 cell and douses fire.

Wood golem

A towering golem of living wood. Very tough and very strong, but fire burns it badly.

tameable, rideable (Giddy-Up)

Creature arts (3)
  • Thorn Volley · nature · 18 s cooldown
    Fires a volley of thorn shards at foes up to 9.9 cells away: 11 damage each, 4 shots. May entangle.
  • Root Grasp · nature · 20 s cooldown
    Grabs an adjacent foe: 19 crushing damage, held (stunned) and entangled for a few seconds. May entangle.
  • Sap Mend · nature · 30 s cooldown
    Mends the wounds of allies within 5.9 cells (itself included): up to 20 injury healed each.

Young gale hawk

A young gale hawk from the contract clan of the Gale Hawks, answering a summoner's call. It returns to its home when the technique ends.

tameable

Creature arts (1)
  • Gale Dive · wind · 18 s cooldown
    Dives from the air onto a spot up to 9.9 cells away: 12 damage to everyone within 1.5 cells, allies included, knocked back. Knocks back 2 cells.

Young iron boar

A young iron boar from the contract clan of the Iron Boars, answering a summoner's call. It returns to its home when the technique ends.

tameable

Creature arts (1)
  • Iron Charge · iron · 20 s cooldown
    Charges in a straight line up to 8.9 cells: 10 damage to everyone in the way, thrown aside 2 cells.

Young moon wolf

A young moon wolf from the contract clan of the Moon Wolfs, answering a summoner's call. It returns to its home when the technique ends.

tameable

Creature arts (2)
  • Moon Howl · lunar · 50 s cooldown
    A rallying moonlight howl: allies within 7.9 cells move faster and bite harder for 15 seconds.
  • Moonlit Pounce · lunar · 12 s cooldown
    Leaps on a foe up to 7.9 cells away: 11 damage and a short stagger. Dazes briefly.

Young stone tortoise

A young stone tortoise from the contract clan of the Stone Tortoises, answering a summoner's call. It returns to its home when the technique ends.

tameable

Creature arts (1)
  • Stone Shell · earth · 45 s cooldown
    Hunkers down behind its earth hide: takes half damage for 10 seconds but moves slower.