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Fame, the Bingo Book and rivals

Ninja build a reputation from what they do. Famous ninja lift their allies and shake their enemies, earn a nickname from what they are known for, end up in the Bingo Book with a price on their head, and make enemies who come back for them.

In short

Deeds earn fame. Famous ninja inspire allies and intimidate enemies, earn nicknames, and end up in the Bingo Book with bounty hunters after them. Enemies who get away can come back as rivals.

Fame

Every ninja has fame, yours and the enemy's. It comes from deeds:

  • kills, worth far more for high ranks (a village leader is worth eight times a genin), plus a share of the victim's own fame
  • breaks and combos, more if the finisher kills
  • winning a fight: everyone who fought gets fame when the map is clear of enemies again, more for big fights
  • missions (D to S rank), promotions, and beating a rival
  • S and A-rank techniques used in a fight (only a little a day, so repeating one doesn't buy fame)

Fame slowly fades when nothing happens, but never below half of the best tier the ninja ever reached: a legend stays at least feared. Being downed, captured or fleeing a fight in a panic costs some fame.

TierFame
Unknownbelow 60
Known60
Feared250
Legendary800

Enemy ninja come with the fame of their rank: a genin is rarely known, many jōnin are, village leaders are famous everywhere.

Inspire and intimidate

During a fight, a Known, Feared or Legendary ninja affects everyone within 9 cells:

  • allies are inspired: a little better aim, hit chance and dodge, a steadier mind, and a mood boost ("fighting beside a legend")
  • enemies are intimidated: a little worse aim, hit chance and dodge, a shakier mind and a mood penalty, unless they are at least as famous themselves

The effect grows with the tier (2%, 4% or 6%). It also changes break meters: famous attackers fill them faster, intimidated fighters break faster and inspired ones slower. Weak, unranked enemy fighters near a Feared or Legendary ninja may panic and run.

Nicknames

When a ninja becomes Known, people start calling them by a nickname taken from what they are known for, and it gets grander at Feared and Legendary. A lightning ninja might be "Thunderclap", then "Stormcaller", then "the Living Storm"; a ninja who knows the arts of many schools "Mirror", then "the Borrower"; a ninja forever dashing and vanishing "Blink", then "the Vanishing Light". Healers, illusionists, sealers, summoners, close fighters, swordsmen, hunters of high-ranked ninja, survivors, the never-wounded, guardians, mission-runners and rival-beaters all have their own names.

A letter tells you when one of your ninja earns a nickname. A nickname you set yourself is never replaced: you get a letter offering the new one instead. Enemy ninja have nicknames too.

The Bingo Book

Open it with the Bingo Book button at the top of the Ninja world panel. It lists the most famous ninja your colony knows of: your own, the enemies you have fought, village leaders and your rivals, sorted by fame. Each page shows their rank and village, their fame, what they are known for, their bounty (3 silver per point of fame, dead or alive), who wants them, where they were last seen and their deeds.

Your famous ninja are hunted. Once one of your ninja is Known and some faction is hostile to you, bounty hunters from a hostile village or the Black Ink Syndicate may come for them, more often and stronger the more famous they are (never during the truce, at least 20 days apart). The hunters go for their target first.

You can hunt. On an enemy's page, Hunt posts a mission: a camp of their faction a few days away with the target in it. Kill or capture the target and a runner brings the bounty. If they get away, the bounty stays open. Up to three hunts can be open at once.

Rivals

An enemy who gets away after a fight with you can become a rival:

  • always if they killed or downed one of yours, often if you broke them and they still escaped, sometimes after a hard fight; ninja much more than ordinary raiders
  • they hate one of your ninja: the one who broke them or hurt them most
  • they learn from what beat them: they resist the kind of damage that hurt them most, get harder to break, or get used to being outnumbered
  • they carry battle scars naming who gave them
  • while away they grow: more skill, promotions, more fame

Rivals come back leading a raid, or send a duel challenge to the ninja they hate (see Reputation, duels and intel), and go for that ninja first. A feared rival "killed" far from your home may turn out to have survived and return in a mask. A captured rival is harder to recruit; recruiting one ends the rivalry. A famous colonist taken by an enemy faction can come back as a rival too.

Rivals have a gold "rival" tag in the Bingo Book, with their story on their page.

Settings

Under Village life → Fame, Bingo Book and Rivals:

  • Fame on or off
  • Inspire and intimidate strength (0 to 200%)
  • Weak enemies may flee from feared ninja
  • Earned nicknames: Apply, Suggest or Off
  • Bingo Book hunters on or off, and how often
  • Rivals on or off, the most rivals at once (default 6), and how often they return

More parts (witnesses, masked names, infamy, renown, duels, legacy, bounties on bodies, intel and interrogation, beheading a village) are in Reputation, duels and intel.

The Shinobi tab
×
AikoShinobi record
RankChūnin · ninja level 11
Nickname'the Lightning Hound'
FameFeared (412)
Student ofKenta
StanceVanguard
Fall backNormal
KitAssault kit · pouch 9/12
SidearmKunai
Teamin sync with the team
Record14 kills (3 high rank) · 9 breaks · 6 combos · 21 fights · 5 missions · 2 duels won

Rivals and grudges

Gorō holds a grudge against Aiko (active)

Deeds

won a duel against Haru of Haigakure
broke a raider and finished him with a Flying Knee
came back from a B-rank mission with intel
killed Tsubaki (chūnin), a known ninja

Village relics in effect

weathered founding scroll: the first charter of a long-gone village. Everyone learns a little faster (+3% learning).
moon bell of quiet sleep: a small bell that rings only at dawn. +3% rest rate.
The Shinobi tab. Select a ninja (or a ninja's corpse) and open the Shinobi tab in the bar of inspect tabs at the bottom left, next to Health and Gear. It is one scrolling page; the four buttons along the top switch between example ninja to show what the tab looks like for your own ninja, a ninja in a fight, an enemy rival and a fresh genin. Lines with nothing to say are left out.