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Ninja tool kit

Kunai, shuriken, senbon, paper bombs, smoke, nets and pills are a ninja's everyday tools. They ride in a ninja pouch, a kit decides what each pawn carries, and in a fight the pawn's stance decides when to throw them. Tools cost no chakra, so they are what a ninja reaches for while chakra recovers.

In short

Kunai, shuriken, senbon, bombs, smoke, nets and pills ride in a ninja pouch. A kit decides what each pawn carries and refills from storage; the stance decides when to throw them. Blades can be picked up again.

Pouches

A pouch is worn at the hip. It sets how much fits. Kunai, shuriken, senbon, smoke and pills take 1 unit each; bombs and nets take 2.

PouchHoldsResearch
no pouch4 units
cloth ninja pouch12 unitsnone (crafting spot or tool bench)
leather ninja pouch24 unitsNinja weaponsmithing
sealing-scroll pouch40 unitsSealing arts
Kits

Select a colonist and press Kit. Pick a kit, or Edit kits… to make your own: set a count for each tool and see how many units it needs. The game starts with five kits: *Assault*, *Infiltration*, *Sealer*, *Medic* and *Barrage*.

When a pawn is not drafted and has nothing to do, it walks to storage (or picks up tools lying on the ground) and refills its pouch, up to what the pouch holds.

×
Aikocolonist selected, undrafted
Draft

Kit: the ninja tool kit this pawn carries in its pouch, and how full the pouch is. Undrafted pawns refill it from storage. Click to pick a kit or edit kits.

Drafted, the bar also shows a button for each kind of tool in the pouch (up to four): Throw kunai x6, Throw shuriken x3, Throw paper bombs x2, Soldier pill x1.

The Kit and Sidearm buttons of a selected colonist, the kit menu, and the Ninja kits editor (Kit button → Edit kits...).
In a fight

Drafted pawns use their tools on their own, depending on their stance:

StanceTools
Vanguardopens with a smoke bomb between itself and the enemy, then throws blades as it closes in
Assassindrops smoke on itself when it is spotted, then throws senbon (or other blades) from cover
Barragethrows bombs at the thickest group of enemies, between techniques, and never at an enemy standing next to one of your pawns
Sealerthrows nets and tangling bags to pin enemies, then blades
Supportgives pills to allies: a blood-increasing pill to someone bleeding, a soldier pill to someone out of chakra
Defaultthrows blades when its chakra runs low

Tools follow the priority target if one is marked. Thrown hits fill the enemy's break meter like any other ranged hit. Drafted pawns also get buttons to throw any tool by hand.

Blades come back

Kunai, shuriken and senbon are not used up. A blade that misses lands on the ground; a blade that hits sticks in the body for a while and falls out (or drops when the enemy falls). Refills pick them up again. A blade that hits has a small chance (10%) to break. Bombs, smoke, nets and pills are used up.

Sidearm

Put a second weapon in a pawn's inventory and choose it with the Sidearm button. In a fight it swaps in by range: the blade when an enemy is on top of the pawn, the ranged weapon when enemies are far. If Simple Sidearms, Rules of Engagement, Dual Wield or Tacticowl is loaded, NFRP's swap stands down and leaves it to that mod.

Enemies

Enemy ninja carry kits by rank: genin a few kunai; chūnin add smoke and shuriken; jōnin paper bombs and a net; village leaders a pill and a cluster bomb. They use them in fights, and whatever is left stays on their body for you to loot.

Settings

Mod settings, Ninja tool kit: tool kits, using tools in fights, refilling from storage, blades coming back, the sidearm swap, enemy kits, drawn hold-fire areas for guard posts and formations routing around walls. All on by default.