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Ninja tool kit
Kunai, shuriken, senbon, paper bombs, smoke, nets and pills are a ninja's everyday tools. They ride in a ninja pouch, a kit decides what each pawn carries, and in a fight the pawn's stance decides when to throw them. Tools cost no chakra, so they are what a ninja reaches for while chakra recovers.
Kunai, shuriken, senbon, bombs, smoke, nets and pills ride in a ninja pouch. A kit decides what each pawn carries and refills from storage; the stance decides when to throw them. Blades can be picked up again.
Pouches
A pouch is worn at the hip. It sets how much fits. Kunai, shuriken, senbon, smoke and pills take 1 unit each; bombs and nets take 2.
| Pouch | Holds | Research |
|---|---|---|
| no pouch | 4 units | |
| cloth ninja pouch | 12 units | none (crafting spot or tool bench) |
| leather ninja pouch | 24 units | Ninja weaponsmithing |
| sealing-scroll pouch | 40 units | Sealing arts |
Kits
Select a colonist and press Kit. Pick a kit, or Edit kits… to make your own: set a count for each tool and see how many units it needs. The game starts with five kits: *Assault*, *Infiltration*, *Sealer*, *Medic* and *Barrage*.
When a pawn is not drafted and has nothing to do, it walks to storage (or picks up tools lying on the ground) and refills its pouch, up to what the pouch holds.
Kit: the ninja tool kit this pawn carries in its pouch, and how full the pouch is. Undrafted pawns refill it from storage. Click to pick a kit or edit kits.
Drafted, the bar also shows a button for each kind of tool in the pouch (up to four): Throw kunai x6, Throw shuriken x3, Throw paper bombs x2, Soldier pill x1.
Kit: the ninja tool kit this pawn carries in its pouch, and how full the pouch is. Undrafted pawns refill it from storage. Click to pick a kit or edit kits.
Next time Aiko is undrafted and idle, she walks to storage (or the ground) and fills the pouch toward the Infiltration kit, as far as its 24 units allow.
Kit: the ninja tool kit this pawn carries in its pouch, and how full the pouch is. Undrafted pawns refill it from storage. Click to pick a kit or edit kits.
Next time Aiko is undrafted and idle, she walks to storage (or the ground) and fills the pouch toward the Sealer kit, as far as its 24 units allow.
Kit: the ninja tool kit this pawn carries in its pouch, and how full the pouch is. Undrafted pawns refill it from storage. Click to pick a kit or edit kits.
Next time Aiko is undrafted and idle, she walks to storage (or the ground) and fills the pouch toward the Medic kit, as far as its 24 units allow.
Kit: the ninja tool kit this pawn carries in its pouch, and how full the pouch is. Undrafted pawns refill it from storage. Click to pick a kit or edit kits.
Next time Aiko is undrafted and idle, she walks to storage (or the ground) and fills the pouch toward the Barrage kit, as far as its 24 units allow.
Kit: the ninja tool kit this pawn carries in its pouch, and how full the pouch is. Undrafted pawns refill it from storage. Click to pick a kit or edit kits.
No kit: nothing is refilled, and what is in the pouch stays there.
With several colonists selected, the kit you pick goes to all of them.
A second weapon carried in the pouch. In a fight it swaps in by range: a blade when an enemy is on top of the pawn, the ranged weapon when the enemy is far.
Assault is deleted. Colonists who carried it now have no kit.
Infiltration is deleted. Colonists who carried it now have no kit.
Sealer is deleted. Colonists who carried it now have no kit.
Medic is deleted. Colonists who carried it now have no kit.
Barrage is deleted. Colonists who carried it now have no kit.
Type a name in the box and set a count for each tool.
In a fight
Drafted pawns use their tools on their own, depending on their stance:
| Stance | Tools |
|---|---|
| Vanguard | opens with a smoke bomb between itself and the enemy, then throws blades as it closes in |
| Assassin | drops smoke on itself when it is spotted, then throws senbon (or other blades) from cover |
| Barrage | throws bombs at the thickest group of enemies, between techniques, and never at an enemy standing next to one of your pawns |
| Sealer | throws nets and tangling bags to pin enemies, then blades |
| Support | gives pills to allies: a blood-increasing pill to someone bleeding, a soldier pill to someone out of chakra |
| Default | throws blades when its chakra runs low |
Tools follow the priority target if one is marked. Thrown hits fill the enemy's break meter like any other ranged hit. Drafted pawns also get buttons to throw any tool by hand.
Blades come back
Kunai, shuriken and senbon are not used up. A blade that misses lands on the ground; a blade that hits sticks in the body for a while and falls out (or drops when the enemy falls). Refills pick them up again. A blade that hits has a small chance (10%) to break. Bombs, smoke, nets and pills are used up.
Sidearm
Put a second weapon in a pawn's inventory and choose it with the Sidearm button. In a fight it swaps in by range: the blade when an enemy is on top of the pawn, the ranged weapon when enemies are far. If Simple Sidearms, Rules of Engagement, Dual Wield or Tacticowl is loaded, NFRP's swap stands down and leaves it to that mod.
Enemies
Enemy ninja carry kits by rank: genin a few kunai; chūnin add smoke and shuriken; jōnin paper bombs and a net; village leaders a pill and a cluster bomb. They use them in fights, and whatever is left stays on their body for you to loot.
Settings
Mod settings, Ninja tool kit: tool kits, using tools in fights, refilling from storage, blades coming back, the sidearm swap, enemy kits, drawn hold-fire areas for guard posts and formations routing around walls. All on by default.