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Elemental combos
Two ninja hitting the same spot with different elements mix them into a combo.
Two of your ninja hitting the same spot with different elements within a few seconds mix them into a combo, such as Firestorm, Electrified water or Mudslide. It works with any technique from any tree.
When two of your ninja hit the same spot with different elements within about five seconds, the elements mix into a combo. It works with area techniques and single-target strikes alike, from any tree. Both casters must be in the same faction. A combo shows its name over the spot and hits everyone in the area (about 3 cells across each way) except the two ninja who made it, so mind your own people. Chain lightning is the exception: it only jumps between enemies. After a combo, the same area can't combo again for a few seconds.
Blade techniques count as wind, and dust as earth.
The combos
- Fire + wind: Firestorm. 9 flame damage, and a few small fires start.
- Water + lightning: Electrified water. 6 lightning damage and a stun of about 2.5 seconds.
- Earth + water: Mudslide. 4 blunt damage, and everyone is stuck in mud (40% slower) for 20 seconds.
- Wind + water: Squall. 5 blunt damage, and everyone is knocked back 2 cells.
- Fire + water: Scalding steam. 5 burn damage and a cloud of blinding steam.
- Lightning + wind: Chain lightning. Jumps through up to 5 nearby enemies, 10 lightning damage falling to 6, with a short stun.
- Earth + fire: Magma burst. 11 flame damage, and small fires in the middle.
- Ice + wind: Blizzard. 5 frostbite damage, and everyone is chilled (30% slower, 15% less manipulation) for 25 seconds.
- Sand + wind: Sandstorm. 4 cut damage and a cloud of blinding sand.