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Plants

53 plants: medicinal herbs, poisons, alchemy ingredients, crops, flowers and trees. Sowable ones appear in a growing zone's plant list once a grower has the skill shown.

Medicinal herbs and alchemy ingredients 33

Alkanet

A plant with narrow hairy leaves, small red or blue flowers and a thick red root.

Plant, sowable at growing skill 5, grows in 9 days, yields 3 alkanet root
Alkanet root: A thick red root. Eaten, it protects against swallowed poisons for a while. Ground, it also makes a red dye.
Grows wild in: arid shrubland, grasslands, temperate forest

All-heale

A three-foot herb with purple petals. Harvested, it gives all-heale, a fair herbal medicine.

Plant, sowable at growing skill 6, grows in 9 days, yields 2 all-heale
All-heale: Purple-petalled all-heale, mixed with oil and applied to wounds. A fair herbal medicine.
Grows wild in: boreal forest, temperate forest

Aloe

A spiky succulent full of cooling gel.

Plant, sowable at growing skill 3, grows in 9 days, yields 3 aloe
Used for: medicine herbal
Aloe: Thick aloe leaves full of cooling gel, for burns and scrapes. A mild herbal medicine.
Grows wild in: arid shrubland, desert, scarlands

Arnica

A mountain flower with bright yellow, daisy-like heads.

Plant, sowable at growing skill 5, grows in 8 days, yields 3 arnica
Used for: medicine herbal
Arnica: Yellow arnica flowers mashed into a rub for bruises and sprains.
Grows wild in: boreal forest, glacial plain, tundra

Blueleaf

A delicate shrub with gleaming blue maple-like leaves.

Plant, sowable at growing skill 5, grows in 9 days, yields 4 blueleaf
Blueleaf: Gleaming blue many-pointed leaves, ground into a blue dye.
Grows wild in: boreal forest, temperate forest

Chamomile

A low herb with small daisy-like flowers that smell of apples.

Plant, sowable at growing skill 2, grows in 6 days, yields 4 chamomile
Chamomile: Dried chamomile flowers for a calming tea.
Grows wild in: arid shrubland, grasslands, temperate forest

Cinderbloom

A short-lived plant with one big red bloom that bursts into flame when pollinated.

Plant, sowable at growing skill 7, grows in 8 days, yields 2 cinderbloom
Cinderbloom: A red bloom that bursts into flame when pollinated. Crushed and rubbed on the skin, it shields against fire.
Grows wild in: arid shrubland, desert, extreme desert

Comfrey

A three-foot herb with rough, hairy stalks and pink-mauve flowers. Its leaves make a healing poultice.

Plant, sowable at growing skill 5, grows in 8 days, yields 2 comfrey
Used for: medicine herbal
Comfrey: Rough-haired comfrey leaves, bound around a broken limb as a poultice to speed the healing. A fair herbal medicine.
Grows wild in: boreal forest, temperate forest

Curare vine

A climbing vine with huge heart-shaped leaves and bunches of green-white flowers.

Plant, sowable at growing skill 8, grows in 10 days, yields 4 curare vine
Used for: debilitating poison
Curare vine: Bark of the heart-leafed curare vine, boiled into a poison that paralyses.
Grows wild in: tropical rainforest, tropical swamp

Deadly nightshade

A bushy plant with dull purple flowers and glossy black berries.

Plant, sowable at growing skill 6, grows in 9 days, yields 4 deadly nightshade
Used for: hallucination poison
Deadly nightshade: Dark nightshade berries that bring visions, then worse.
Grows wild in: glowforest, temperate forest, tropical rainforest

Destroying angel

A pure-white mushroom with a lace collar halfway down its stalk.

Plant, sowable at growing skill 9, grows in 10 days, yields 2 destroying angel
Used for: hangman's venom oil
Destroying angel: A pure-white mushroom with a lace collar. One of the deadliest poisons there is.
Grows wild in: boreal forest, temperate forest, temperate swamp

Echinacea

A purple coneflower whose root strengthens the body against sickness.

Plant, sowable at growing skill 5, grows in 9 days, yields 3 echinacea
Echinacea: Purple coneflower root brewed into a bitter tea that helps the body fight off sickness.
Grows wild in: arid shrubland, grasslands, temperate forest

Flametongue

A leafless stalk ending in one bright red pod.

Plant, sowable at growing skill 7, grows in 9 days, yields 2 flametongue pod
Used for: draconid oil
Flametongue pod: A bright red pod whose oil heats metal until it glows.
Grows wild in: arid shrubland, desert, extreme desert, lava field

Fletharane

A big-leafed bog herb with a musty smell. Its leaves give a hallucinogenic smoke.

Plant, sowable at growing skill 4, grows in 10 days, yields 4 fletharane leaves
Fletharane leaves: Dried bog leaves burned for a hallucinogenic smoke. A social drug.
Grows wild in: cold bog, temperate swamp, tropical swamp

Frostcap

A wiry, pale blue herb with a fluffy white tuft. Its oil chills weapons.

Plant, sowable at growing skill 4, grows in 9 days, yields 3 frostcap
Frostcap: A wiry, pale blue herb. Processed into an oil, it chills a weapon so it deals frost damage.
Grows wild in: boreal forest, ice sheet, tundra

Healwell

A small garden herb with bright yellow flowers. Its leaves give a wound-closing oil.

Plant, sowable at growing skill 7, grows in 10 days, yields 2 healwell
Healwell: Pale healwell leaves whose oil closes small wounds. A good herbal medicine, common in village gardens.
Grows wild in: temperate forest, tropical rainforest

Lavender

A knee-high bush with spikes of purple flowers and a soothing scent. Pretty, and a mild medicine.

Plant, sowable at growing skill 4, grows in 7 days, yields 3 lavender
Lavender: Lavender flowers: an antiseptic for wounds and burns. A mild herbal medicine.
Grows wild in: arid shrubland, temperate forest

Lemon balm

A bushy herb with fragrant, lemon-scented leaves.

Plant, sowable at growing skill 2, grows in 6 days, yields 4 lemon balm
Lemon balm: Fragrant lemon-scented leaves for a cheering tea.
Grows wild in: temperate forest

Mandrake

A low rosette of dark leaves over a forked, man-shaped root.

Plant, sowable at growing skill 8, grows in 12 days, yields 2 mandrake root
Used for: soldier pill
Mandrake root: A forked, man-shaped root, a staple of every alchemist's shelf.
Grows wild in: glowforest, temperate forest, temperate swamp

Mugwort

A grey-green bitter herb with silvery undersides.

Plant, sowable at growing skill 6, grows in 8 days, yields 3 mugwort
Mugwort: A grey-leafed bitter herb that keeps the body going long past exhaustion. Habit-forming in large doses.
Grows wild in: arid shrubland, grasslands, temperate forest

Nightcall

A rare blue-grey herb smelling of nutmeg. It sharpens the senses.

Plant, sowable at growing skill 10, grows in 14 days, yields 2 nightcall
Nightcall: A blue-grey herb smelling faintly of nutmeg that heightens the senses and quickens the step for a few hours.
Grows wild in: boreal forest, tundra

Northern wind

A pipe weed of the cold seas that wards off the cold when smoked.

Plant, sowable at growing skill 4, grows in 8 days, yields 4 northern wind
Northern wind: A sailors' pipe weed: smoked, it wards off the cold for a day.
Grows wild in: boreal forest, cold bog, tundra

Old man winter's beard

A shaggy tundra plant wrapped in fluffy white fibre.

Plant, sowable at growing skill 5, grows in 10 days, yields 3 old man winter's beard
Used for: cold protect
Old man winter's beard: Shaggy tundra fibre that holds the cold at bay.
Grows wild in: glacial plain, ice sheet, tundra

Phosphor mushroom

An overgrown mushroom that glows with a warm blue radiance.

Plant, sowable at growing skill 7, grows in 10 days, yields 2 phosphor mushroom
Used for: flame protect
Phosphor mushroom: A mushroom that glows with a warm blue light; brewed, it leaves a burning warmth in the throat.
Grows wild in: cold bog, glowforest, temperate swamp, tropical swamp

Saffron crocus

A purple crocus whose red threads are a costly spice and dye.

Plant, sowable at growing skill 8, grows in 9 days, yields 1 saffron
Saffron: Red saffron threads: a costly spice and a bright yellow dye.
Grows wild in: arid shrubland

Shardbloom

A plant that looks like a carving of ice stuck in the ground.

Plant, sowable at growing skill 8, grows in 11 days, yields 2 shardbloom
Used for: crystal shards
Shardbloom: A plant that looks like a carving of ice; its brittle petals shatter into crystal splinters.
Grows wild in: glacial plain, ice sheet, tundra

Turmeric

A leafy tropical plant with a golden-orange root.

Plant, sowable at growing skill 4, grows in 9 days, yields 4 turmeric
Turmeric: Golden-orange root, a spice and a yellow dye.
Grows wild in: tropical rainforest, tropical swamp

Valerian

A tall herb with clusters of small pink-white flowers and a pungent root.

Plant, sowable at growing skill 5, grows in 9 days, yields 3 valerian root
Valerian root: A pungent root that brings deep, restful sleep.
Grows wild in: boreal forest, cold bog, glowforest, temperate forest

Vapor moss

A brown moss that grows only in the driest places.

Plant, sowable at growing skill 6, grows in 10 days, yields 3 vapor moss
Used for: speedy healing herb
Vapor moss: A brown moss from volcanic deserts that releases a quickening vapour when crushed.
Grows wild in: desert, extreme desert, lava field, scarlands

Willow-herb

A tall stem with spikes of pink flowers and willow-like leaves. Chewed, it dulls pain.

Plant, sowable at growing skill 4, grows in 8 days, yields 3 willow-herb
Willow-herb: Willow-herb bark and leaves, chewed to dull pain.
Grows wild in: boreal forest, cold bog, temperate swamp

Wondrous lifecap

A rare metallic-blue mushroom with yellow gills that grows in damp, dark places.

Plant, sowable at growing skill 12, grows in 14 days, yields 1 wondrous lifecap
Wondrous lifecap: A metallic-blue mushroom with yellow gills. Its healing power is astonishing, but it spoils within days.
Grows wild in: cold bog, temperate swamp, tropical swamp

Yarrow

A tall herb with feathery leaves and flat clusters of white flowers. It stanches bleeding.

Plant, sowable at growing skill 4, grows in 7 days, yields 3 yarrow
Used for: medicine herbal
Yarrow: Feathery yarrow leaves, chewed and packed into wounds to stop the bleeding.
Grows wild in: arid shrubland, boreal forest, grasslands, temperate forest

Yulpris

A rare herb with foul-smelling orange flowers. Its root is one of the best healing herbs there is.

Plant, sowable at growing skill 10, grows in 16 days, yields 1 yulpris root
Yulpris root: The gnarled root of the rare yulpris plant, one of the most valuable healing herbs there is. Smells horrendous.
Grows wild in: temperate forest, temperate swamp

Poisonous plants 4

Desert thornapple

A sandy-wash annual with white flowers; a poison herb.

Plant, sowable at growing skill 4, grows in 7 days, yields 4 desert thornapple
Desert thornapple: A desert herb used to make a poison.
Grows wild in: arid shrubland, desert

Hemlock

A tall plant with purple-spotted stems and lacy white flowers. Deadly poisonous.

Plant, sowable at growing skill 6, grows in 8 days, yields 4 hemlock
Used for: death poison
Hemlock: Spotted hemlock stems, a deadly poison.
Grows wild in: temperate forest, temperate swamp

Larkspur

A tall flower with blue-purple blossoms and poisonous black seeds.

Plant, sowable at growing skill 4, grows in 8 days, yields 4 larkspur seeds
Larkspur seeds: Black seeds of the larkspur flower, a poison. Alchemists make debilitating poison from them.
Grows wild in: boreal forest, temperate forest

Wolfsbane

A small plant with deeply cut black-green leaves and tiny white flowers. Poison to beasts and men alike.

Plant, sowable at growing skill 6, grows in 8 days, yields 4 wolfsbane
Used for: beast oil
Wolfsbane: Black-green wolfsbane leaves and seeds, a poison that bites hardest into beasts.
Grows wild in: boreal forest, scarlands, temperate forest, tundra

Food crops 6

Climbing beans

A climbing bean vine. A hardy, filling crop.

Plant, sowable at growing skill 0, grows in 7 days, yields 10 beans
Beans: Dried climbing beans. Hardy and filling.
Grows wild in: temperate forest

Garlic

A tall leek-like plant with a pungent bulb.

Plant, sowable at growing skill 0, grows in 6 days, yields 6 garlic
Garlic: Pungent garlic bulbs.
Grows wild in: arid shrubland

Grapevine

A vine heavy with purple grapes.

Plant, sowable at growing skill 5, grows in 11 days, yields 12 grapes
Grapes: Bunches of purple grapes.
Grows wild in: arid shrubland, temperate forest

Mint

A spreading herb with fresh-smelling leaves.

Plant, sowable at growing skill 0, grows in 5 days, yields 6 mint
Mint: Fresh mint leaves.
Grows wild in: temperate forest

Strawberry plant

A low plant with sweet red berries.

Plant, sowable at growing skill 3, grows in 6 days, yields 7 strawberries
Strawberries: Sweet red strawberries.
Grows wild in: grasslands, temperate forest

Sugarcane

Tall jointed canes full of sweet sap.

Plant, sowable at growing skill 4, grows in 10 days, yields 14 sugarcane
Sugarcane: Sweet, chewy sugarcane stalks.
Grows wild in: tropical rainforest

Flowers 4

Black rose

A rare rose with black, velvety petals and long white thorns.

Plant, sowable at growing skill 8, grows in 14 days
Grows wild in: temperate forest

Fox-fire

An orange, spongy fungus that glows faintly in damp dens and hollow logs.

Plant, sowable at growing skill 0, grows in 10 days
Grows wild in: boreal forest, cold bog, temperate forest

Phosphor weed

A stringy weed that would be thoroughly generic if it did not glow a soft green in the dark.

Plant, sowable at growing skill 4, grows in 8 days
Grows wild in: boreal forest, temperate forest, temperate swamp

White lotus

A pale lotus flower that blooms in still marsh water.

Plant, sowable at growing skill 6, grows in 10 days
Grows wild in: temperate swamp, tropical swamp

Trees 6

Belan tree

A coastal tree whose nuts stop bleeding. Chopped, it gives ordinary wood.

Tree, wild only, grows in 25 days, yields 12 belan nut
Belan nut: The nut of the coastal belan tree. Eaten, it slows bleeding of all kinds for a couple of hours.
Grows wild in: temperate forest, tropical rainforest

Dragon tree

A squat, ancient tree with an umbrella of spiky leaves. Cut, it bleeds dark red resin instead of giving wood.

Tree, wild only, grows in 35 days, yields 12 dragon's blood resin
Used for: blood-increasing pill
Dragon's blood resin: Dark red resin that bleeds from the dragon tree when it is cut. Prized by alchemists.
Grows wild in: arid shrubland, desert

Golden beech

A rare tree with wood of a wonderful gold shade.

Tree, wild only, grows in 35 days, yields 30 golden beech wood
Golden beech wood: Wood of a wonderful gold shade, from trees that grow near gold.
Grows wild in: boreal forest, temperate forest

Ironwood tree

A slow-growing tree with dark, iron-hard wood.

Tree, wild only, grows in 40 days, yields 30 ironwood
Ironwood: Dense, dark ironwood, nearly as hard as metal and slow to burn. Weapons and walls of ironwood last.
Grows wild in: temperate forest, tropical rainforest

Silverbark tree

A swamp tree with silvery bark and pale leaves.

Tree, wild only, grows in 30 days, yields 28 silverbark wood
Silverbark wood: Pale, silver-grained wood from the swamp silverbark. Soft, but beautiful.
Grows wild in: cold bog, temperate swamp, tropical swamp

Zalantar tree

A southern tree with black bark and wood and pale leaves. Its wood is strong yet easily worked.

Tree, wild only, grows in 32 days, yields 35 zalantar wood
Zalantar wood: Black wood of the southern zalantar tree: strong, yet easily worked.
Grows wild in: arid shrubland, tropical rainforest