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Summoning arts (Kuchiyose)
18 techniques in the Ninjutsu tab.
Open to every ninja. How high a ninja can go depends on their ninja build.

Chi no Keiyaku (Blood Pact) D
Chakra 10. D-rank. Sign a contract in blood with one clan of fabled animals: Gale Hawks, Iron Boars, Moon Wolves or Stone Tortoises. A ninja can hold only one contract. Needed for Kuchiyose: Fabled Animal.
Chi no Keiyaku (Blood Pact) D
Chakra 10. D-rank. Sign a contract in blood with one clan of fabled animals: Gale Hawks, Iron Boars, Moon Wolves or Stone Tortoises. A ninja can hold only one contract. Needed for Kuchiyose: Fabled Animal.
D-rank. Sign a contract in blood with one clan of fabled animals: Gale Hawks, Iron Boars, Moon Wolves or Stone Tortoises. A ninja can hold only one contract. Needed for Kuchiyose: Fabled Animal.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 10 s | 1 |

Kuchiyose: Densetsu no Kemono (Summoning: Fabled Animal) DCBAS
Chakra 20 to 110. Summon an animal of your contract, as strong as the rank of this technique: D one young animal, C two, B one great animal, A two, S one giant elder. They fight until the technique ends and can be drafted. Needs a Blood Pact.
Kuchiyose: Densetsu no Kemono (Summoning: Fabled Animal) DCBAS
Chakra 20 to 110. Summon an animal of your contract, as strong as the rank of this technique: D one young animal, C two, B one great animal, A two, S one giant elder. They fight until the technique ends and can be drafted. Needs a Blood Pact.
Summon an animal of your contract, as strong as the rank of this technique: D one young animal, C two, B one great animal, A two, S one giant elder. They fight until the technique ends and can be drafted. Needs a Blood Pact.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 20 | 8 hours | 2 |
| C | 35 | 8 hours | 6 |
| B | 55 | 8 hours | 11 |
| A | 80 | 8 hours | 15 |
| S | 110 | 8 hours | 19 |

Maru Atakku (Round Attack) D
Chakra 15. D-rank. A heavy round weight bursts from a scroll and slams into one target, knocking it dizzy.
Maru Atakku (Round Attack) D
Chakra 15. D-rank. A heavy round weight bursts from a scroll and slams into one target, knocking it dizzy.
D-rank. A heavy round weight bursts from a scroll and slams into one target, knocking it dizzy.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 15 | 25 s | 2 |

Makimono Muchi (Scroll Whip) DCB
Chakra 15 to 45. A long scroll snaps out like a whip and lashes one target. D, C and B hit harder and stun longer.
Makimono Muchi (Scroll Whip) DCB
Chakra 15 to 45. A long scroll snaps out like a whip and lashes one target. D, C and B hit harder and stun longer.
A long scroll snaps out like a whip and lashes one target. D, C and B hit harder and stun longer.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 15 | 20 s | 2 |
| C | 25 | 20 s | 6 |
| B | 45 | 20 s | 11 |

Sōjinkō (Shotgun) C
Chakra 25. C-rank. Five seals on a weapon scroll fire at once: a short cone of kunai and shuriken. Hits anyone in the cone, friend or foe.
Sōjinkō (Shotgun) C
Chakra 25. C-rank. Five seals on a weapon scroll fire at once: a short cone of kunai and shuriken. Hits anyone in the cone, friend or foe.
C-rank. Five seals on a weapon scroll fire at once: a short cone of kunai and shuriken. Hits anyone in the cone, friend or foe.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 30 s | 6 |

Makimono Tekidan (Scroll Grenade) C
Chakra 19. C-rank. Throw a rolled weapon scroll; every seal bursts at once and weapons fly in all directions around it.
Makimono Tekidan (Scroll Grenade) C
Chakra 19. C-rank. Throw a rolled weapon scroll; every seal bursts at once and weapons fly in all directions around it.
C-rank. Throw a rolled weapon scroll; every seal bursts at once and weapons fly in all directions around it.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 19 | 33 s | 6 |

Chakra Furi (Chakra Swing) C
Chakra 25. C-rank. A summoned weapon swung with a burst of chakra: hits everyone in front and throws them back, allies too.
Chakra Furi (Chakra Swing) C
Chakra 25. C-rank. A summoned weapon swung with a burst of chakra: hits everyone in front and throws them back, allies too.
C-rank. A summoned weapon swung with a burst of chakra: hits everyone in front and throws them back, allies too.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 25 s | 6 |

Sanran Kaiten (Scattering Rotation) C
Chakra 25. C-rank. Spin with weapons pouring out of a scroll in every direction. Hits everyone close, allies too.
Sanran Kaiten (Scattering Rotation) C
Chakra 25. C-rank. Spin with weapons pouring out of a scroll in every direction. Hits everyone close, allies too.
C-rank. Spin with weapons pouring out of a scroll in every direction. Hits everyone close, allies too.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 1 hour | 6 |

Makimono Jū (Scroll Rifle) C
Chakra 25. C-rank. A sealed long gun is drawn, fired once with great force and sealed away again.
Makimono Jū (Scroll Rifle) C
Chakra 25. C-rank. A sealed long gun is drawn, fired once with great force and sealed away again.
C-rank. A sealed long gun is drawn, fired once with great force and sealed away again.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 30 s | 6 |

Makimono Miryō (Scroll Charming) C
Chakra 25. C-rank. A shower of bright paper and glittering seals dazzles the enemies around a spot: they see poorly and stumble for a while.
Makimono Miryō (Scroll Charming) C
Chakra 25. C-rank. A shower of bright paper and glittering seals dazzles the enemies around a spot: they see poorly and stumble for a while.
C-rank. A shower of bright paper and glittering seals dazzles the enemies around a spot: they see poorly and stumble for a while.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 1.2 hours | 6 |

Omori Makimono Shūren (Weighted Scroll Training) C
Passive. C-rank passive. Years of hauling weighted scrolls: +20 carrying capacity and +5% melee damage.
Omori Makimono Shūren (Weighted Scroll Training) C
Passive. C-rank passive. Years of hauling weighted scrolls: +20 carrying capacity and +5% melee damage.
C-rank passive. Years of hauling weighted scrolls: +20 carrying capacity and +5% melee damage.

Shichū Ranbu (Four Pillar Flurry) B
Chakra 45. B-rank. Four weapon scrolls hang in the air and pour a steady stream of weapons down a long line.
Shichū Ranbu (Four Pillar Flurry) B
Chakra 45. B-rank. Four weapon scrolls hang in the air and pour a steady stream of weapons down a long line.
B-rank. Four weapon scrolls hang in the air and pour a steady stream of weapons down a long line.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 45 | 1.6 hours | 11 |

Jūji Bakuha (Cross Explosion) B
Chakra 45. B-rank. Two crossed scrolls of explosive seals land on a spot and go off together. Hits everyone in the blast, allies too.
Jūji Bakuha (Cross Explosion) B
Chakra 45. B-rank. Two crossed scrolls of explosive seals land on a spot and go off together. Hits everyone in the blast, allies too.
B-rank. Two crossed scrolls of explosive seals land on a spot and go off together. Hits everyone in the blast, allies too.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 45 | 1.2 hours | 11 |

Makimono Misairu (Scroll Missile) B
Chakra 45. B-rank. A rolled scroll packed with seals flies at one target and bursts.
Makimono Misairu (Scroll Missile) B
Chakra 45. B-rank. A rolled scroll packed with seals flies at one target and bursts.
B-rank. A rolled scroll packed with seals flies at one target and bursts.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 45 | 1 hour | 11 |

Sōshōryū (Twin Rising Scrolls) A
Chakra 75. A-rank. Two great scrolls spiral upward and rain hundreds of weapons on a wide area. Hits everyone below, allies too.
Sōshōryū (Twin Rising Scrolls) A
Chakra 75. A-rank. Two great scrolls spiral upward and rain hundreds of weapons on a wide area. Hits everyone below, allies too.
A-rank. Two great scrolls spiral upward and rain hundreds of weapons on a wide area. Hits everyone below, allies too.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 75 | 3.2 hours | 15 |

Wangetsuryū (Crescent Dragons) S
Chakra 100. S-rank. Four scrolls circle the user and loose a 360° storm of weapons that pierces even stone. Everyone around is hit, allies too.
Wangetsuryū (Crescent Dragons) S
Chakra 100. S-rank. Four scrolls circle the user and loose a 360° storm of weapons that pierces even stone. Everyone around is hit, allies too.
S-rank. Four scrolls circle the user and loose a 360° storm of weapons that pierces even stone. Everyone around is hit, allies too.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 100 | 8 hours | 19 |

Makimono Arashi (Scroll Storm) S
Chakra 100. S-rank. A storm of a thousand weapons swirls around a spot and keeps falling for several seconds. Hits everyone in it, allies too.
Makimono Arashi (Scroll Storm) S
Chakra 100. S-rank. A storm of a thousand weapons swirls around a spot and keeps falling for several seconds. Hits everyone in it, allies too.
S-rank. A storm of a thousand weapons swirls around a spot and keeps falling for several seconds. Hits everyone in it, allies too.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 100 | 8 hours | 19 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.
