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Drunken Fist

5 techniques in the Taijutsu tab.

Unlocks through World of Naruto's own trees, a gene, a build choice or a profession.

Drunken Sway D

Chakra 8. Stagger and lurch for a fight: hard to hit, hard to hurt.

Stagger and lurch for a fight: hard to hit, hard to hurt.

RankChakraCooldownClass level
D810 s2

Immortal's Cup C

Chakra 14. A sudden lurching palm to one enemy's chest.

A sudden lurching palm to one enemy's chest.

Single target
RankChakraCooldownClass level
C1415 s4

Stumbling Step C

Chakra 14. Stumble into a group and knock them off balance.

Stumble into a group and knock them off balance.

Area status
RankChakraCooldownClass level
C1415 s6

Swinging Gourd B

Chakra 24. A wide, lazy-looking swing that hits hard.

A wide, lazy-looking swing that hits hard.

Area: cone
RankChakraCooldownClass level
B2425 s9

Eight Drunken Immortals A

Chakra 40. Eight unpredictable blows on one enemy.

Eight unpredictable blows on one enemy.

Single target
RankChakraCooldownClass level
A401.2 hours14

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.