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Armiger (Shield)
6 techniques in the Taijutsu tab.
Unlocks through World of Naruto's own trees, a gene, a build choice or a profession.

Tate no Kabe (Shield Wall) D
Chakra 8. Hunker behind the shield for a fight. (Needs a shield.)
Tate no Kabe (Shield Wall) D
Chakra 8. Hunker behind the shield for a fight. (Needs a shield.)
Hunker behind the shield for a fight. (Needs a shield.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 8 | 10 s | 2 |

Tate Uchi (Shield Bash) C
Chakra 14. Slam the shield into one enemy. (Needs a shield.)
Tate Uchi (Shield Bash) C
Chakra 14. Slam the shield into one enemy. (Needs a shield.)
Slam the shield into one enemy. (Needs a shield.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 14 | 15 s | 4 |

Tate Tosshin (Shield Charge) B
Chakra 24. Charge through a line of enemies behind the shield. (Needs a shield.)
Tate Tosshin (Shield Charge) B
Chakra 24. Charge through a line of enemies behind the shield. (Needs a shield.)
Charge through a line of enemies behind the shield. (Needs a shield.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 24 | 25 s | 8 |

Toride (Bulwark) B
Chakra 24. Plant the shield and shove everyone in front back. (Needs a shield.)
Toride (Bulwark) B
Chakra 24. Plant the shield and shove everyone in front back. (Needs a shield.)
Plant the shield and shove everyone in front back. (Needs a shield.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 24 | 25 s | 10 |

Shugo (Safeguard) B
Chakra 30. B-rank. The Armiger stands guard: the next attack that hits an ally within two cells of them is taken by the Armiger instead, and the two trade places. The Armiger is hit with their own armour and shield. Needs a shield.
Shugo (Safeguard) B
Chakra 30. B-rank. The Armiger stands guard: the next attack that hits an ally within two cells of them is taken by the Armiger instead, and the two trade places. The Armiger is hit with their own armour and shield. Needs a shield.
B-rank. The Armiger stands guard: the next attack that hits an ally within two cells of them is taken by the Armiger instead, and the two trade places. The Armiger is hit with their own armour and shield. Needs a shield.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 1 hour | 8 |

Ikeru Yōsai (Living Fortress) S
Chakra 80. An S-rank stance: unmovable for a fight. (Needs a shield.)
Ikeru Yōsai (Living Fortress) S
Chakra 80. An S-rank stance: unmovable for a fight. (Needs a shield.)
An S-rank stance: unmovable for a fight. (Needs a shield.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 80 | 6 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.