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Kanchi Taipu (Sensor Specialist)
6 techniques in the Ninjutsu tab.
Counts as a medical tree: D rank only, unless the pawn has a Medical Specialist build.

Chakra Kanchi (Chakra Sense) D
Chakra 10. Feel every chakra signature nearby for a fight.
Chakra Kanchi (Chakra Sense) D
Chakra 10. Feel every chakra signature nearby for a fight.
Feel every chakra signature nearby for a fight.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Fuiuchi Keihō (Ambush Warning) C
Chakra 18. Warn every friend nearby: harder to hit for half an hour.
Fuiuchi Keihō (Ambush Warning) C
Chakra 18. Warn every friend nearby: harder to hit for half an hour.
Warn every friend nearby: harder to hit for half an hour.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 18 | 25 s | 5 |

Ito Yomi (Read Intent) C
Chakra 18. Read one enemy's every move: they miss again and again.
Ito Yomi (Read Intent) C
Chakra 18. Read one enemy's every move: they miss again and again.
Read one enemy's every move: they miss again and again.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 18 | 25 s | 7 |

Chakra Kakuran (Chakra Disruption) B
Chakra 30. Jam the chakra flow of one enemy: they freeze for a moment.
Chakra Kakuran (Chakra Disruption) B
Chakra 30. Jam the chakra flow of one enemy: they freeze for a moment.
Jam the chakra flow of one enemy: they freeze for a moment.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 1 hour | 10 |

Shingan (Mind's Eye) A
Chakra 50. See everything for a fight: sharper aim, faster reflexes.
Shingan (Mind's Eye) A
Chakra 50. See everything for a fight: sharper aim, faster reflexes.
See everything for a fight: sharper aim, faster reflexes.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 50 | 1.6 hours | 14 |

Kanchi Mō (Sensor Network) S
Chakra 95. Link every friend in a wide circle to the sensor's senses for a fight.
Kanchi Mō (Sensor Network) S
Chakra 95. Link every friend in a wide circle to the sensor's senses for a fight.
Link every friend in a wide circle to the sensor's senses for a fight.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 95 | 8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.