
Home › Techniques › Universal ninjutsu
Fūraimaru (The wind-thunder sword)
7 techniques in the Taijutsu tab.
Unlocks through World of Naruto's own trees, a gene, a build choice or a profession.

Fūraimaru Shoden (Fūraimaru basics) D
Passive. D-rank passive. The first lessons of the wind-thunder sword.
Fūraimaru Shoden (Fūraimaru basics) D
Passive. D-rank passive. The first lessons of the wind-thunder sword.
D-rank passive. The first lessons of the wind-thunder sword.

Ryūshi Futan (particle charge) C
Chakra 20. C-rank. Charge the sword with lightning for a fight: faster and truer. (Needs Fūraimaru in hand.)
Ryūshi Futan (particle charge) C
Chakra 20. C-rank. Charge the sword with lightning for a fight: faster and truer. (Needs Fūraimaru in hand.)
C-rank. Charge the sword with lightning for a fight: faster and truer. (Needs Fūraimaru in hand.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Fūraimaru Chūden (Fūraimaru intermediate) B
Passive. B-rank passive. Lightning answers the sword.
Fūraimaru Chūden (Fūraimaru intermediate) B
Passive. B-rank passive. Lightning answers the sword.
B-rank passive. Lightning answers the sword.

Fūraimaru Okuden (Fūraimaru advanced) S
Passive. S-rank passive. Mastery of wind and thunder.
Fūraimaru Okuden (Fūraimaru advanced) S
Passive. S-rank passive. Mastery of wind and thunder.
S-rank passive. Mastery of wind and thunder.

Shindō Nami (shock wave) S
Chakra 90. S-rank. A ring of lightning bursts along the ground around you and stuns everyone it reaches. (Needs Fūraimaru in hand.)
Shindō Nami (shock wave) S
Chakra 90. S-rank. A ring of lightning bursts along the ground around you and stuns everyone it reaches. (Needs Fūraimaru in hand.)
S-rank. A ring of lightning bursts along the ground around you and stuns everyone it reaches. (Needs Fūraimaru in hand.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |

Rimen Tōza (reverse current) S
Chakra 90. S-rank. Turn one enemy's own current back into them: a huge shock that leaves them stunned. (Needs Fūraimaru in hand.)
Rimen Tōza (reverse current) S
Chakra 90. S-rank. Turn one enemy's own current back into them: a huge shock that leaves them stunned. (Needs Fūraimaru in hand.)
S-rank. Turn one enemy's own current back into them: a huge shock that leaves them stunned. (Needs Fūraimaru in hand.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |

Rensa Denkō (chain lightning) S
Chakra 90. S-rank. Lightning jumps through everyone in a long line. (Needs Fūraimaru in hand.)
Rensa Denkō (chain lightning) S
Chakra 90. S-rank. Lightning jumps through everyone in a long line. (Needs Fūraimaru in hand.)
S-rank. Lightning jumps through everyone in a long line. (Needs Fūraimaru in hand.)
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.