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Shokunin Waza (Artisan Arts)

14 techniques in the Ninjutsu tab.

Open to every ninja. How high a ninja can go depends on their ninja build.

Shokunin (Craftsman) DCB

Passive. D/C/B-rank passive. Faster at crafting, smithing and tailoring: +10% / +20% / +30%.

D/C/B-rank passive. Faster at crafting, smithing and tailoring: +10% / +20% / +30%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2, C 5, B 9.

Deshi Iri (Apprenticeship) D

Passive. D-rank passive. Learned at a master's side: +10% global learning.

D-rank passive. Learned at a master's side: +10% global learning.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2.

Dōgu Chōsei (Tune Tools) D

Passive. D-rank passive. Keeps every tool sharp and true: +8% construction success.

D-rank passive. Keeps every tool sharp and true: +8% construction success.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2.

Tegiwa (Cutting Corners, Not Quality) C

Passive. C-rank passive. 15% chance that a crafted or built item comes out one quality level better.

C-rank passive. 15% chance that a crafted or built item comes out one quality level better.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Meikiki (Bargain-Hunter) C

Passive. C-rank passive. Knows the real price of ore and cloth: +8% trade prices.

C-rank passive. Knows the real price of ore and cloth: +8% trade prices.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Kuchi Gōmai (Figure of Speech) C

Passive. C-rank passive. Talks like a guild master: +15% negotiation.

C-rank passive. Talks like a guild master: +15% negotiation.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Yoroi Shūren (Armour Training) C

Passive. C-rank passive. Knows how armour should sit: +8% sharp and blunt armour.

C-rank passive. Knows how armour should sit: +8% sharp and blunt armour.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Buki Tsukai (Weapon User) C

Passive. C-rank passive. Knows the weapons they make: +8% melee damage.

C-rank passive. Knows the weapons they make: +8% melee damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Tōryō (Master Builder) B

Passive. B-rank passive. +20% construction speed and +10% construction success.

B-rank passive. +20% construction speed and +10% construction success.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Shingu (Mind Gear) B

Passive. B-rank passive. A craftsman's calm: lower mental break threshold and psychic sensitivity.

B-rank passive. A craftsman's calm: lower mental break threshold and psychic sensitivity.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Bōgyo no Kamae (Defensive Stance) B

Passive. B-rank passive. Always braced: takes 8% less damage.

B-rank passive. Always braced: takes 8% less damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Buki Rōren (Weapon Veteran) A

Passive. A-rank passive. +15% melee damage and aims 10% faster.

A-rank passive. +15% melee damage and aims 10% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Iwa no Gotoku (Stone-like) A

Passive. A-rank passive. Skin hardened by the forge: +15% heat armour and 5% less damage.

A-rank passive. Skin hardened by the forge: +15% heat armour and 5% less damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Meikō (Mastercraft) S

Passive. S-rank passive. S-rank. 30% chance that a crafted or built item comes out one quality level better (replaces Cutting Corners).

S-rank passive. S-rank. 30% chance that a crafted or built item comes out one quality level better (replaces Cutting Corners).

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.