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Renkinjutsu (Alchemy Arts)

19 techniques in the Ninjutsu tab.

Open to every ninja. How high a ninja can go depends on their ninja build.

Kagakusha (Chemist) DCB

Passive. D/C/B-rank passive. Faster brewing, crystal attuning, bomb making and drug making: +10% / +20% / +30%.

D/C/B-rank passive. Faster brewing, crystal attuning, bomb making and drug making: +10% / +20% / +30%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2, C 5, B 9.

Saishūsha (Harvester) D

Passive. D-rank passive. Knows exactly where to cut: +15% plant harvest yield.

D-rank passive. Knows exactly where to cut: +15% plant harvest yield.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2.

Nimotsu Uma (Pack Mule) D

Passive. D-rank passive. Used to hauling crates of ingredients: +40 carrying capacity.

D-rank passive. Used to hauling crates of ingredients: +40 carrying capacity.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2.

Ikki Nomi (Bottoms Up) D

Passive. D-rank passive. Drinks potions and eats in a hurry: +30% eating speed.

D-rank passive. Drinks potions and eats in a hurry: +30% eating speed.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2.

Chisei Kakusei (Awakened Intellect) C

Passive. C-rank passive. Every lesson sticks: +15% global learning.

C-rank passive. Every lesson sticks: +15% global learning.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Kusushi (Apothecary) C

Passive. C-rank passive. Knows which salve suits which wound: +10% tend quality.

C-rank passive. Knows which salve suits which wound: +10% tend quality.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Taidoku (Poison Resistance) C

Passive. C-rank passive. Small doses over years: +30% toxic resistance.

C-rank passive. Small doses over years: +30% toxic resistance.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Gankō (Keen Sight) C

Passive. C-rank passive. Eyes trained on fine measures: aims 10% faster.

C-rank passive. Eyes trained on fine measures: aims 10% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Takumi Shōnin (Deft Dealer) C

Passive. C-rank passive. Knows what every potion is really worth: +5% trade prices.

C-rank passive. Knows what every potion is really worth: +5% trade prices.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Tensai (Genius) B

Passive. B-rank passive. +20% research speed.

B-rank passive. +20% research speed.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Yakuhin (Medicinals) B

Passive. B-rank passive. Steady hands with herbs and blades: +10% surgery success.

B-rank passive. Steady hands with herbs and blades: +10% surgery success.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Taibyō (Disease Resistance) B

Passive. B-rank passive. +20% immunity gain speed.

B-rank passive. +20% immunity gain speed.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Kokyū no Gokui (Breath Mastery) B

Passive. B-rank passive. Controlled breathing over the fumes: tires 15% slower.

B-rank passive. Controlled breathing over the fumes: tires 15% slower.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Kaibōgakusha (Anatomist) B

Passive. B-rank passive. Knows where every vein runs: +10% melee damage.

B-rank passive. Knows where every vein runs: +10% melee damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Jintai Jikken (Self Experimentation) B

Passive. B-rank passive. Tested every brew on themselves first: wounds heal 25% faster.

B-rank passive. Tested every brew on themselves first: wounds heal 25% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Shin Shō Tai (Mind Over Body) A

Passive. A-rank passive. Pain and fear are just chemistry: lower mental break threshold, higher pain threshold.

A-rank passive. Pain and fear are just chemistry: lower mental break threshold, higher pain threshold.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Hansha Shinkei (Quick Reflexes) A

Passive. A-rank passive. Steps aside from blows: takes 8% less damage.

A-rank passive. Steps aside from blows: takes 8% less damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Renkin Kanpeki (Alchemical Perfection) A

Passive. A-rank passive. A further +15% alchemy speed, and a chance to make crafted items one quality better (as Cutting Corners).

A-rank passive. A further +15% alchemy speed, and a chance to make crafted items one quality better (as Cutting Corners).

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Renkin Taishi (Master Alchemist) S

Passive. S-rank passive. S-rank. +25% alchemy speed and +20% toxic resistance.

S-rank passive. S-rank. +25% alchemy speed and +20% toxic resistance.

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.