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Yamanaka clan
10 techniques in the Clan tab.
Needs the Yamanaka gene.

Shinpa (Mind Pulse) C
Chakra 15. A pulse of mental chakra dazes every enemy in a small area.
Shinpa (Mind Pulse) C
Chakra 15. A pulse of mental chakra dazes every enemy in a small area.
A pulse of mental chakra dazes every enemy in a small area.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 15 | 20 s | 3 |

Konran (Confusion) C
Chakra 20. Scramble one enemy's thoughts: they wander off in a daze.
Konran (Confusion) C
Chakra 20. Scramble one enemy's thoughts: they wander off in a daze.
Scramble one enemy's thoughts: they wander off in a daze.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 25 s | 4 |

Shinrō (Mind Imprisonment) C
Chakra 25. Lock an enemy inside their own mind: they freeze where they stand.
Shinrō (Mind Imprisonment) C
Chakra 25. Lock an enemy inside their own mind: they freeze where they stand.
Lock an enemy inside their own mind: they freeze where they stand.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 30 s | 5 |

Kowareta Kokoro (Broken Mind) C
Chakra 25. Shatter an enemy's focus for two minutes.
Kowareta Kokoro (Broken Mind) C
Chakra 25. Shatter an enemy's focus for two minutes.
Shatter an enemy's focus for two minutes.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 33 s | 6 |

Kontanribon no Jutsu (Mind Ribbon) C
Chakra 30. Ribbons of mind chakra bind up to three enemies in an area.
Kontanribon no Jutsu (Mind Ribbon) C
Chakra 30. Ribbons of mind chakra bind up to three enemies in an area.
Ribbons of mind chakra bind up to three enemies in an area.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 30 | 33 s | 7 |

Shinranshin no Jutsu (Mind Body Disturbance) B
Chakra 40. Seize control of an enemy's body and turn them on their own side.
Shinranshin no Jutsu (Mind Body Disturbance) B
Chakra 40. Seize control of an enemy's body and turn them on their own side.
Seize control of an enemy's body and turn them on their own side.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 40 | 1.6 hours | 9 |

Shintenshin no Jutsu (Mind Body Switch) A
Chakra 60. Send your mind into an enemy's body and fight with it for half a minute. Your own body falls limp meanwhile, so keep it guarded. If the borrowed body falls while you are in it, your mind comes back badly shaken.
Shintenshin no Jutsu (Mind Body Switch) A
Chakra 60. Send your mind into an enemy's body and fight with it for half a minute. Your own body falls limp meanwhile, so keep it guarded. If the borrowed body falls while you are in it, your mind comes back badly shaken.
Send your mind into an enemy's body and fight with it for half a minute. Your own body falls limp meanwhile, so keep it guarded. If the borrowed body falls while you are in it, your mind comes back badly shaken.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 60 | 3.6 hours | 12 |

Omoitobikomi no Jutsu (Mind Dive) A
Chakra 55. Plunge into an enemy's mind and tear through it: heavy damage to thought itself.
Omoitobikomi no Jutsu (Mind Dive) A
Chakra 55. Plunge into an enemy's mind and tear through it: heavy damage to thought itself.
Plunge into an enemy's mind and tear through it: heavy damage to thought itself.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 2 hours | 13 |

Omoi Dōran Odori (Mind Disturbance Dance) A
Chakra 70. Throw every enemy in an area into confusion: they wander off, dazed.
Omoi Dōran Odori (Mind Disturbance Dance) A
Chakra 70. Throw every enemy in an area into confusion: they wander off, dazed.
Throw every enemy in an area into confusion: they wander off, dazed.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 70 | 3.2 hours | 15 |

Odoru Kokoro (Dancing Minds) S
Chakra 100. S-rank: seize the minds of every enemy in a wide area and set them against each other.
Odoru Kokoro (Dancing Minds) S
Chakra 100. S-rank: seize the minds of every enemy in a wide area and set them against each other.
S-rank: seize the minds of every enemy in a wide area and set them against each other.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 100 | 8 hours | 19 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.