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Kishiyagi clan
8 techniques in the Clan tab.
Needs the Kishiyagi gene.

Yagi Geri (Goat Kick) D
Chakra 12. A powerful kick with goat legs that sends enemies flying.
Yagi Geri (Goat Kick) D
Chakra 12. A powerful kick with goat legs that sends enemies flying.
A powerful kick with goat legs that sends enemies flying.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 12 | 10 s | 2 |

Sottō Yagi (Fainting Goat) D
Chakra 10. The muscles lock rigid for ten seconds: the user is near-impossible to hurt, though barely able to move.
Sottō Yagi (Fainting Goat) D
Chakra 10. The muscles lock rigid for ten seconds: the user is near-impossible to hurt, though barely able to move.
The muscles lock rigid for ten seconds: the user is near-impossible to hurt, though barely able to move.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 1.2 hours | 3 |

Ijinōkan (Devil's Crown) C
Chakra 20. Charge in a straight line with sharpened horns.
Ijinōkan (Devil's Crown) C
Chakra 20. Charge in a straight line with sharpened horns.
Charge in a straight line with sharpened horns.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Tsuno Kiri (Lance Drill) C
Chakra 15. Hurl the knight lance, drilling or spinning, at an enemy.
Tsuno Kiri (Lance Drill) C
Chakra 15. Hurl the knight lance, drilling or spinning, at an enemy.
Hurl the knight lance, drilling or spinning, at an enemy.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 15 | 12 s | 4 |

Tsuno Jiware (Horn Fissure) CB
Chakra 20 to 35. Strike the ground with the horns: a fissure in a line at C rank, an earthquake all around at B.
Tsuno Jiware (Horn Fissure) CB
Chakra 20 to 35. Strike the ground with the horns: a fissure in a line at C rank, an earthquake all around at B.
Strike the ground with the horns: a fissure in a line at C rank, an earthquake all around at B.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 20 s | 6 |
| B | 35 | 33 s | 10 |

Sanjū Mori Batsu (Triple Lance Attack) B
Chakra 30. Three lightning-fast lance strikes on one enemy.
Sanjū Mori Batsu (Triple Lance Attack) B
Chakra 30. Three lightning-fast lance strikes on one enemy.
Three lightning-fast lance strikes on one enemy.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 25 s | 9 |

Rakusei Ohitsuji (Falling Celestial Aries) BA
Chakra 35 to 55. Leap into the sky and fall like a comet, horns first, onto an area. The Devil's Fall from Grace hits harder.
Rakusei Ohitsuji (Falling Celestial Aries) BA
Chakra 35 to 55. Leap into the sky and fall like a comet, horns first, onto an area. The Devil's Fall from Grace hits harder.
Leap into the sky and fall like a comet, horns first, onto an area. The Devil's Fall from Grace hits harder.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 1 hour | 10 |
| A | 55 | 1.4 hours | 14 |

Kichigaiyagi Bōga (Mad Goat Trance) A
Chakra 40. An uncontrolled battle trance for a minute: enormous strength, little pain.
Kichigaiyagi Bōga (Mad Goat Trance) A
Chakra 40. An uncontrolled battle trance for a minute: enormous strength, little pain.
An uncontrolled battle trance for a minute: enormous strength, little pain.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 40 | 6 hours | 13 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.