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Masamune clan (Iron Sand)

12 techniques in the Clan tab.

Needs the Masamune (Iron Sand) gene.

Satetsu Dan (Ferro-Force Shot) C

Chakra 15. Fling magnetised shards of iron sand at a target, three at a time.

Fling magnetised shards of iron sand at a target, three at a time.

RankChakraCooldownClass level
C1510 s2

Kyokusei Ba (Polarity Field) CBAS

Chakra 30 to 60. An electromagnetic field around the user that pulls enemy shots off course. Bigger and longer at each rank.

An electromagnetic field around the user that pulls enemy shots off course. Bigger and longer at each rank.

Barrier
RankChakraCooldownClass level
C301.2 hours3
B401.2 hours8
A501.2 hours13
S601.2 hours18

Satetsu Toride (Embodied Bulwark) CB

Chakra 30 to 40. Coat the user in a layer of iron sand for half an hour: strong against blades and bullets, a little slower.

Coat the user in a layer of iron sand for half an hour: strong against blades and bullets, a little slower.

RankChakraCooldownClass level
C301.2 hours3
B401.2 hours9

Kiki Kyohi (Device Denial) C

Chakra 25. An electromagnetic pulse that shuts down one turret or mechanoid. Hits a machine already disrupted twice as hard.

An electromagnetic pulse that shuts down one turret or mechanoid. Hits a machine already disrupted twice as hard.

RankChakraCooldownClass level
C2530 s4

Kyokusei: Inryoku (Polarity Power: Attract) B

Chakra 30. Rip the weapon out of an enemy's hands with magnetism and fling it towards the user.

Rip the weapon out of an enemy's hands with magnetism and fling it towards the user.

RankChakraCooldownClass level
B301 hour8

Busō Kidō (Armament Orbit) B

Chakra 35. Send blades of iron sand into orbit around the user for a minute: enemies within two cells are cut again and again.

Send blades of iron sand into orbit around the user for a minute: enemies within two cells are cut again and again.

RankChakraCooldownClass level
B352 hours9

Satetsu Sentō (Slaying Spire) B

Chakra 35. Sharp iron pillars burst up under a small area.

Sharp iron pillars burst up under a small area.

RankChakraCooldownClass level
B3530 s10

Monorisu: Funsai Kakusui (Monolith: Grinding Prism) B

Chakra 45. A spinning prism of iron sand grinds a spot for six seconds.

A spinning prism of iron sand grinds a spot for six seconds.

Area: zone
RankChakraCooldownClass level
B451.2 hours11

Monorisu: Kuro Kirisame (Monolith: Black Drizzle) A

Chakra 52. Iron sand rains over a wide area for five seconds.

Iron sand rains over a wide area for five seconds.

Area: zone
RankChakraCooldownClass level
A522.4 hours14

Kiki Shiiki (Device Dead Zone) A

Chakra 60. A wide electromagnetic pulse: every enemy mechanoid in the area takes heavy EMP damage.

A wide electromagnetic pulse: every enemy mechanoid in the area takes heavy EMP damage.

RankChakraCooldownClass level
A602.4 hours13

Rērugan (Rail Gun) S

Chakra 132. S-rank. Accelerate a single piece of iron to impossible speed: one shot that punches through almost any armour.

S-rank. Accelerate a single piece of iron to impossible speed: one shot that punches through almost any armour.

RankChakraCooldownClass level
S1326 hours19

Monorisu: Satetsu Sekai Hō (Monolith: Satetsu World Method) S

Chakra 120. S-rank. Branching spikes of iron sand tear through a huge area.

S-rank. Branching spikes of iron sand tear through a huge area.

RankChakraCooldownClass level
S12012 hours20

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.