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Inuzuka clan
10 techniques in the Clan tab.
Needs the Inuzuka gene.

Kenshin no Kizuna (Canine Bond) C
Chakra 10. Bond with a tamed dog (or any other canine your colony owns). The dog becomes this ninja's partner and fights with the clan techniques.
Kenshin no Kizuna (Canine Bond) C
Chakra 10. Bond with a tamed dog (or any other canine your colony owns). The dog becomes this ninja's partner and fights with the clan techniques.
Bond with a tamed dog (or any other canine your colony owns). The dog becomes this ninja's partner and fights with the clan techniques.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 10 | 1 hour | 1 |

Eibin Kankaku (Keen Senses) C
Drains 0.12 chakra a second. While on: sharper hearing and sight, harder to catch off guard.
Eibin Kankaku (Keen Senses) C
Drains 0.12 chakra a second. While on: sharper hearing and sight, harder to catch off guard.
While on: sharper hearing and sight, harder to catch off guard.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 0.12/s while on | none | 1 |

Shikyaku no Jutsu (Four Legs Technique) CB
Chakra 25 to 35. Drop into a beast stance: faster, harder to hit and better at landing blows for about an hour.
Shikyaku no Jutsu (Four Legs Technique) CB
Chakra 25 to 35. Drop into a beast stance: faster, harder to hit and better at landing blows for about an hour.
Drop into a beast stance: faster, harder to hit and better at landing blows for about an hour.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 1 hour | 2 |
| B | 35 | 1 hour | 9 |

Tsūga (Piercing Fang) CCBA
Chakra 19 to 60. Spin like a drill along a line, tearing into everyone in the way. From Double Piercing Fang on, a bonded dog spins alongside and everyone in the way is hit once more for each.
Tsūga (Piercing Fang) CCBA
Chakra 19 to 60. Spin like a drill along a line, tearing into everyone in the way. From Double Piercing Fang on, a bonded dog spins alongside and everyone in the way is hit once more for each.
Spin like a drill along a line, tearing into everyone in the way. From Double Piercing Fang on, a bonded dog spins alongside and everyone in the way is hit once more for each.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 3 |
| C | 19 | 15 s | 6 |
| B | 40 | 15 s | 10 |
| A | 60 | 15 s | 15 |

Bāskaviru no Inu (Hound of the Baskervilles) C
Chakra 25. Drive every bonded dog on the map into a rage: harder bites, half the pain, for about half an hour.
Bāskaviru no Inu (Hound of the Baskervilles) C
Chakra 25. Drive every bonded dog on the map into a rage: harder bites, half the pain, for about half an hour.
Drive every bonded dog on the map into a rage: harder bites, half the pain, for about half an hour.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 2 hours | 5 |

Mure no Senjutsu (Pack Tactics) B
Chakra 30. The user and every bonded dog on the map fight as a pack for about an hour.
Mure no Senjutsu (Pack Tactics) B
Chakra 30. The user and every bonded dog on the map fight as a pack for about an hour.
The user and every bonded dog on the map fight as a pack for about an hour.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 2 hours | 7 |

Kyōfu no Tōboe (Fearful Howl) B
Chakra 30. A bloodcurdling howl: enemies within eight cells flinch and are shaken (worse aim, slower) for half a minute.
Kyōfu no Tōboe (Fearful Howl) B
Chakra 30. A bloodcurdling howl: enemies within eight cells flinch and are shaken (worse aim, slower) for half a minute.
A bloodcurdling howl: enemies within eight cells flinch and are shaken (worse aim, slower) for half a minute.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 1.2 hours | 8 |

Mahi Kami (Paralysis Bite) B
Chakra 20. A savage bite that locks the target's muscles for two seconds.
Mahi Kami (Paralysis Bite) B
Chakra 20. A savage bite that locks the target's muscles for two seconds.
A savage bite that locks the target's muscles for two seconds.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 20 | 15 s | 7 |

Jūi (Veterinarian) B
Chakra 60. Bring a dog back to life, if it died within the last day.
Jūi (Veterinarian) B
Chakra 60. Bring a dog back to life, if it died within the last day.
Bring a dog back to life, if it died within the last day.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 60 | 1 day | 9 |

Sōtōrō (Double-Headed Wolf) BS
Chakra 80 to 110. Ninja and bonded dog fuse into a giant wolf for about a minute: both hit far harder, take less damage and move faster. The dog is pulled to the user's side.
Sōtōrō (Double-Headed Wolf) BS
Chakra 80 to 110. Ninja and bonded dog fuse into a giant wolf for about a minute: both hit far harder, take less damage and move faster. The dog is pulled to the user's side.
Ninja and bonded dog fuse into a giant wolf for about a minute: both hit far harder, take less damage and move faster. The dog is pulled to the user's side.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 80 | 6 hours | 11 |
| S | 110 | 6 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.