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Hozuki clan
10 techniques in the Clan tab.
Needs the Hozuki gene.

Suika no Jutsu (Hydrification) CB
Chakra 20 to 35. Turn the body to water for an hour: blades and bullets splash through. Water Absorption lasts longer and also heals.
Suika no Jutsu (Hydrification) CB
Chakra 20 to 35. Turn the body to water for an hour: blades and bullets splash through. Water Absorption lasts longer and also heals.
Turn the body to water for an hour: blades and bullets splash through. Water Absorption lasts longer and also heals.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 1.6 hours | 3 |
| B | 35 | 2 hours | 10 |

Suiteppō (Water Gun) CB
Chakra 13 to 39. Flick bullets of water from the fingertips. The double-handed version fires more and hits harder.
Suiteppō (Water Gun) CB
Chakra 13 to 39. Flick bullets of water from the fingertips. The double-handed version fires more and hits harder.
Flick bullets of water from the fingertips. The double-handed version fires more and hits harder.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 13 | 7.5 s | 4 |
| B | 39 | 10 s | 9 |

Zerī Osaeru (Jelly Capture) C
Chakra 20. Engulf an enemy in a body of thick water and hold them.
Zerī Osaeru (Jelly Capture) C
Chakra 20. Engulf an enemy in a body of thick water and hold them.
Engulf an enemy in a body of thick water and hold them.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 25 s | 5 |

Supaiku Tama (Spiked Ball) C
Chakra 20. Burst outward as a ball of water spikes, stabbing everyone close.
Supaiku Tama (Spiked Ball) C
Chakra 20. Burst outward as a ball of water spikes, stabbing everyone close.
Burst outward as a ball of water spikes, stabbing everyone close.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 20 s | 6 |

Kaishin (Regeneration) CB
Chakra 25 to 40. Draw in water to knit the body back together.
Kaishin (Regeneration) CB
Chakra 25 to 40. Draw in water to knit the body back together.
Draw in water to knit the body back together.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 25 | 1.2 hours | 7 |
| B | 40 | 1.2 hours | 12 |

Kyojin no Ude (Giant's Arm) B
Chakra 25. Pump water into one arm to swell it into a huge fist for half an hour of brutal punches.
Kyojin no Ude (Giant's Arm) B
Chakra 25. Pump water into one arm to swell it into a huge fist for half an hour of brutal punches.
Pump water into one arm to swell it into a huge fist for half an hour of brutal punches.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 25 | 1.2 hours | 8 |

Zerī Kabe (Jelly Wall) B
Chakra 30. A dome of thick jelly-water around a spot swallows enemy shots for twenty seconds.
Zerī Kabe (Jelly Wall) B
Chakra 30. A dome of thick jelly-water around a spot swallows enemy shots for twenty seconds.
A dome of thick jelly-water around a spot swallows enemy shots for twenty seconds.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 1.2 hours | 9 |

Kurage Hōtō (Medusa Surge) BA
Chakra 35 to 50. Lash out with tendrils of high-pressure water that whip across a wide arc.
Kurage Hōtō (Medusa Surge) BA
Chakra 35 to 50. Lash out with tendrils of high-pressure water that whip across a wide arc.
Lash out with tendrils of high-pressure water that whip across a wide arc.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 30 s | 11 |
| A | 50 | 30 s | 15 |

Dai Bōgyo Zerī (Great Defence Jelly) A
Chakra 50. Become almost entirely water for ten minutes: nearly untouchable.
Dai Bōgyo Zerī (Great Defence Jelly) A
Chakra 50. Become almost entirely water for ten minutes: nearly untouchable.
Become almost entirely water for ten minutes: nearly untouchable.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 50 | 6 hours | 14 |

Jiga Nami (Self Wave) S
Chakra 90. S-rank: the user becomes a tidal wave and crashes over a wide arc.
Jiga Nami (Self Wave) S
Chakra 90. S-rank: the user becomes a tidal wave and crashes over a wide arc.
S-rank: the user becomes a tidal wave and crashes over a wide arc.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.