NFRP World

Home › Techniques › Clans and bloodlines

Hozuki clan

10 techniques in the Clan tab.

Needs the Hozuki gene.

Suika no Jutsu (Hydrification) CB

Chakra 20 to 35. Turn the body to water for an hour: blades and bullets splash through. Water Absorption lasts longer and also heals.

Turn the body to water for an hour: blades and bullets splash through. Water Absorption lasts longer and also heals.

RankChakraCooldownClass level
C201.6 hours3
B352 hours10

Suiteppō (Water Gun) CB

Chakra 13 to 39. Flick bullets of water from the fingertips. The double-handed version fires more and hits harder.

Flick bullets of water from the fingertips. The double-handed version fires more and hits harder.

RankChakraCooldownClass level
C137.5 s4
B3910 s9

Zerī Osaeru (Jelly Capture) C

Chakra 20. Engulf an enemy in a body of thick water and hold them.

Engulf an enemy in a body of thick water and hold them.

Bind
RankChakraCooldownClass level
C2025 s5

Supaiku Tama (Spiked Ball) C

Chakra 20. Burst outward as a ball of water spikes, stabbing everyone close.

Burst outward as a ball of water spikes, stabbing everyone close.

Area: cone
RankChakraCooldownClass level
C2020 s6

Kaishin (Regeneration) CB

Chakra 25 to 40. Draw in water to knit the body back together.

Draw in water to knit the body back together.

Healing
RankChakraCooldownClass level
C251.2 hours7
B401.2 hours12

Kyojin no Ude (Giant's Arm) B

Chakra 25. Pump water into one arm to swell it into a huge fist for half an hour of brutal punches.

Pump water into one arm to swell it into a huge fist for half an hour of brutal punches.

RankChakraCooldownClass level
B251.2 hours8

Zerī Kabe (Jelly Wall) B

Chakra 30. A dome of thick jelly-water around a spot swallows enemy shots for twenty seconds.

A dome of thick jelly-water around a spot swallows enemy shots for twenty seconds.

Barrier
RankChakraCooldownClass level
B301.2 hours9

Kurage Hōtō (Medusa Surge) BA

Chakra 35 to 50. Lash out with tendrils of high-pressure water that whip across a wide arc.

Lash out with tendrils of high-pressure water that whip across a wide arc.

Area: cone
RankChakraCooldownClass level
B3530 s11
A5030 s15

Dai Bōgyo Zerī (Great Defence Jelly) A

Chakra 50. Become almost entirely water for ten minutes: nearly untouchable.

Become almost entirely water for ten minutes: nearly untouchable.

RankChakraCooldownClass level
A506 hours14

Jiga Nami (Self Wave) S

Chakra 90. S-rank: the user becomes a tidal wave and crashes over a wide arc.

S-rank: the user becomes a tidal wave and crashes over a wide arc.

Area: cone
RankChakraCooldownClass level
S904.8 hours18

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.