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Suiton (Water Release Arts)
15 techniques in the Ninjutsu tab.
Unlocks once the pawn has World of Naruto's water tree.

Suiton: Suidan Kiri (Water Release: Drilling Water Bullet) D
Chakra 10. Three spinning bullets of water fired from the mouth.
Suiton: Suidan Kiri (Water Release: Drilling Water Bullet) D
Chakra 10. Three spinning bullets of water fired from the mouth.
Three spinning bullets of water fired from the mouth.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 10 s | 2 |

Kirigakure no Jutsu (Obscuring Mist) D
Chakra 10. A thick mist hides an area from sight.
Kirigakure no Jutsu (Obscuring Mist) D
Chakra 10. A thick mist hides an area from sight.
A thick mist hides an area from sight.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 10 s | 3 |

Suiton: Mizu Kake (Water Release: Drench) D
Chakra 10. A burst of water soaks a group, slowing them and putting out fires.
Suiton: Mizu Kake (Water Release: Drench) D
Chakra 10. A burst of water soaks a group, slowing them and putting out fires.
A burst of water soaks a group, slowing them and putting out fires.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 10 s | 4 |

Suiton: Mizu Muchi (Water Release: Running Water Whip) C
Chakra 18. A long whip of water lashes a line in front of the user.
Suiton: Mizu Muchi (Water Release: Running Water Whip) C
Chakra 18. A long whip of water lashes a line in front of the user.
A long whip of water lashes a line in front of the user.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 18 | 15 s | 5 |

Suiton: Suigadan (Water Release: Water Fang Blast) C
Chakra 18. A fanged wave of water that cuts what it hits.
Suiton: Suigadan (Water Release: Water Fang Blast) C
Chakra 18. A fanged wave of water that cuts what it hits.
A fanged wave of water that cuts what it hits.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 18 | 15 s | 6 |

Suiton: Mizu no Yoroi (Water Release: Water Armour) B
Chakra 30. Wrap the body in moving water for half an hour.
Suiton: Mizu no Yoroi (Water Release: Water Armour) B
Chakra 30. Wrap the body in moving water for half an hour.
Wrap the body in moving water for half an hour.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 25 s | 8 |

Suiton: Suijinheki (Water Release: Wall of Water) B
Chakra 30. A curtain of water rises around a spot and stops enemy shots for fifteen seconds.
Suiton: Suijinheki (Water Release: Wall of Water) B
Chakra 30. A curtain of water rises around a spot and stops enemy shots for fifteen seconds.
A curtain of water rises around a spot and stops enemy shots for fifteen seconds.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 25 s | 9 |

Suiton: Same Hadō (Water Release: Shark Water Blast) B
Chakra 30. A shark made of water crashes into the target.
Suiton: Same Hadō (Water Release: Shark Water Blast) B
Chakra 30. A shark made of water crashes into the target.
A shark made of water crashes into the target.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 25 s | 10 |

Suiton: Suirō no Jutsu (Water Release: Water Prison) B
Chakra 30. Trap one enemy inside a sphere of water for ten seconds.
Suiton: Suirō no Jutsu (Water Release: Water Prison) B
Chakra 30. Trap one enemy inside a sphere of water for ten seconds.
Trap one enemy inside a sphere of water for ten seconds.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 25 s | 11 |

Suiton: Daibakufu (Water Release: Tidal Wave) B
Chakra 30. A wall of water rolls forward and knocks everyone in its path back.
Suiton: Daibakufu (Water Release: Tidal Wave) B
Chakra 30. A wall of water rolls forward and knocks everyone in its path back.
A wall of water rolls forward and knocks everyone in its path back.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 30 | 25 s | 12 |

Suiton: Suijū (Water Release: Water Beast) B
Chakra 60. B-rank. Shape water into a huge beast with tearing claws. It stays for about an hour and can be drafted. Needs rain or water within 8 cells.
Suiton: Suijū (Water Release: Water Beast) B
Chakra 60. B-rank. Shape water into a huge beast with tearing claws. It stays for about an hour and can be drafted. Needs rain or water within 8 cells.
B-rank. Shape water into a huge beast with tearing claws. It stays for about an hour and can be drafted. Needs rain or water within 8 cells.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 60 | 8 hours | 11 |

Suiton: Suiryūdan (Water Release: Violent Water Dragon) A
Chakra 50. A dragon of water rises and slams into the target.
Suiton: Suiryūdan (Water Release: Violent Water Dragon) A
Chakra 50. A dragon of water rises and slams into the target.
A dragon of water rises and slams into the target.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 50 | 1.2 hours | 14 |

Suiton: Daikōdan (Water Release: Vortex) A
Chakra 50. A whirlpool spins in place for ten seconds, battering everyone caught in it.
Suiton: Daikōdan (Water Release: Vortex) A
Chakra 50. A whirlpool spins in place for ten seconds, battering everyone caught in it.
A whirlpool spins in place for ten seconds, battering everyone caught in it.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 50 | 1.2 hours | 15 |

Suiton: Goshokuzame (Water Release: Five Hungry Sharks) A
Chakra 92. Five sharks of water burst out at a group.
Suiton: Goshokuzame (Water Release: Five Hungry Sharks) A
Chakra 92. Five sharks of water burst out at a group.
Five sharks of water burst out at a group.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 92 | 1.2 hours | 16 |

Suiton: Daikaizan (Water Release: Tsunami) S
Chakra 95. S-rank. A towering wave crashes over a huge area, flattening everything in it.
Suiton: Daikaizan (Water Release: Tsunami) S
Chakra 95. S-rank. A towering wave crashes over a huge area, flattening everything in it.
S-rank. A towering wave crashes over a huge area, flattening everything in it.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 95 | 8 hours | 19 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.