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Sōbi Kyōka (Equipment Enhancing)

24 techniques in the Ninjutsu tab.

Open to every ninja. How high a ninja can go depends on their ninja build.

Kōmu (Pleasant Dreams) D

Passive. D-rank passive. Clothing that gives deep, quick rest. Knowing this lets the artisan make the pleasant dreams seal. Armour seal.

D-rank passive. Clothing that gives deep, quick rest. Knowing this lets the artisan make the pleasant dreams seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2.

Taisan Kakō (Acidproofing) CBA

Passive. C/B/A-rank passive. Armour that drinks acid: less burn damage. Knowing this lets the artisan make the acid resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

C/B/A-rank passive. Armour that drinks acid: less burn damage. Knowing this lets the artisan make the acid resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5, B 9, A 13.

Taikan (Cold Resistance) CBA

Passive. C/B/A-rank passive. Armour that holds off frost. Knowing this lets the artisan make the cold resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

C/B/A-rank passive. Armour that holds off frost. Knowing this lets the artisan make the cold resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5, B 9, A 13.

Taiden (Electricity Resistance) CBA

Passive. C/B/A-rank passive. Armour that grounds lightning. Knowing this lets the artisan make the electricity resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

C/B/A-rank passive. Armour that grounds lightning. Knowing this lets the artisan make the electricity resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5, B 9, A 13.

Taika (Fire Resistance) CBA

Passive. C/B/A-rank passive. Armour that holds off flame. Knowing this lets the artisan make the fire resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

C/B/A-rank passive. Armour that holds off flame. Knowing this lets the artisan make the fire resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5, B 9, A 13.

Taion (Sonic Resistance) CBA

Passive. C/B/A-rank passive. Armour that deadens sound attacks. Knowing this lets the artisan make the sonic resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

C/B/A-rank passive. Armour that deadens sound attacks. Knowing this lets the artisan make the sonic resistance seal (rank by rank: knowing C makes C seals, and so on). Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5, B 9, A 13.

Kakki (Enlivening) C

Passive. C-rank passive. Armour that keeps the wearer going: a little less damage. Knowing this lets the artisan make the enlivening seal. Armour seal.

C-rank passive. Armour that keeps the wearer going: a little less damage. Knowing this lets the artisan make the enlivening seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Tesshin (Iron Heart) C

Passive. C-rank passive. Armour that helps the wearer stay standing through pain. Knowing this lets the artisan make the iron heart seal. Armour seal.

C-rank passive. Armour that helps the wearer stay standing through pain. Knowing this lets the artisan make the iron heart seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Jōki (Everbright) C

Passive. C-rank passive. A weapon that flashes on impact and can blind. Knowing this lets the artisan make the everbright seal. Weapon seal.

C-rank passive. A weapon that flashes on impact and can blind. Knowing this lets the artisan make the everbright seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Yūdō (Guided) C

Passive. C-rank passive. A weapon that guides itself to the target: the wielder aims better. Knowing this lets the artisan make the guided seal. Weapon seal.

C-rank passive. A weapon that guides itself to the target: the wielder aims better. Knowing this lets the artisan make the guided seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Kaifuku (Revitalizing) C

Passive. C-rank passive. Each hit heals the wielder a little. Knowing this lets the artisan make the revitalizing seal. Weapon seal.

C-rank passive. Each hit heals the wielder a little. Knowing this lets the artisan make the revitalizing seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Nokogiri Ba (Serrated Edge) C

Passive. C-rank passive. A serrated edge that opens bleeding cuts. Knowing this lets the artisan make the serrated edge seal. Weapon seal.

C-rank passive. A serrated edge that opens bleeding cuts. Knowing this lets the artisan make the serrated edge seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Taishōgeki (Anti-Impact) B

Passive. B-rank passive. Armour that softens crushing blows. Knowing this lets the artisan make the anti-impact seal. Armour seal.

B-rank passive. Armour that softens crushing blows. Knowing this lets the artisan make the anti-impact seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Ifū (Fearsome) B

Passive. B-rank passive. Armour with a fearful aura: melee attackers may flee. Knowing this lets the artisan make the fearsome seal. Armour seal.

B-rank passive. Armour with a fearful aura: melee attackers may flee. Knowing this lets the artisan make the fearsome seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Jutsu no Izumi (Jutsu Well) B

Passive. B-rank passive. A weapon that holds the chakra of one technique (B rank or lower), released later for a free cast. Knowing this lets the artisan make the jutsu well seal. Weapon seal.

B-rank passive. A weapon that holds the chakra of one technique (B rank or lower), released later for a free cast. Knowing this lets the artisan make the jutsu well seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Chien Bakuhatsu (Slow Burst) B

Passive. B-rank passive. A hit can slow the target. Knowing this lets the artisan make the slow burst seal. Weapon seal.

B-rank passive. A hit can slow the target. Knowing this lets the artisan make the slow burst seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Ifu (Dread) A

Passive. A-rank passive. Armour that instils dread: melee attackers may flee. Knowing this lets the artisan make the dread seal. Armour seal.

A-rank passive. Armour that instils dread: melee attackers may flee. Knowing this lets the artisan make the dread seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Igen (Commanding Poise) A

Passive. A-rank passive. Armour that gives the wearer presence. Knowing this lets the artisan make the commanding poise seal. Armour seal.

A-rank passive. Armour that gives the wearer presence. Knowing this lets the artisan make the commanding poise seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Daiketsui (Great Resolve) A

Passive. A-rank passive. Armour that steadies the mind. Knowing this lets the artisan make the great resolve seal. Armour seal.

A-rank passive. Armour that steadies the mind. Knowing this lets the artisan make the great resolve seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Kyōi (Menacing) A

Passive. A-rank passive. A weapon that strikes fear: a hit can send the target running. Knowing this lets the artisan make the menacing seal. Weapon seal.

A-rank passive. A weapon that strikes fear: a hit can send the target running. Knowing this lets the artisan make the menacing seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Jutsu Hakobi (Jutsu Carrier) A

Passive. A-rank passive. A weapon that holds the chakra of one technique (A rank or lower), released later for a free cast. Knowing this lets the artisan make the jutsu carrier seal. Weapon seal.

A-rank passive. A weapon that holds the chakra of one technique (A rank or lower), released later for a free cast. Knowing this lets the artisan make the jutsu carrier seal. Weapon seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Shōnetsu (Burning) S

Passive. S-rank passive. The essence of a fire elemental in the armour: melee attackers burn. Knowing this lets the artisan make the burning seal. Armour seal.

S-rank passive. The essence of a fire elemental in the armour: melee attackers burn. Knowing this lets the artisan make the burning seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Chakra Kui (Chakra-Eating) S

Passive. S-rank passive. Armour that heals its wearer. Knowing this lets the artisan make the chakra-eating seal. Armour seal.

S-rank passive. Armour that heals its wearer. Knowing this lets the artisan make the chakra-eating seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Ishi Tōgō (Stonemeld) S

Passive. S-rank passive. The essence of an earth elemental in the armour. Knowing this lets the artisan make the stonemeld seal. Armour seal.

S-rank passive. The essence of an earth elemental in the armour. Knowing this lets the artisan make the stonemeld seal. Armour seal.

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.