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Tenkai (Heavenly Release)
8 techniques in the Ninjutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Kekkai (barrier) C
Chakra 20. C-rank. Drop a barrier on an area: everyone inside is boxed in and slowed.
Kekkai (barrier) C
Chakra 20. C-rank. Drop a barrier on an area: everyone inside is boxed in and slowed.
C-rank. Drop a barrier on an area: everyone inside is boxed in and slowed.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Tenkai (heavenly release) B
Chakra 35. B-rank. Raise a golden barrier around yourself for a fight.
Tenkai (heavenly release) B
Chakra 35. B-rank. Raise a golden barrier around yourself for a fight.
B-rank. Raise a golden barrier around yourself for a fight.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Kekkai: Yari (barrier spear) B
Chakra 35. B-rank. A barrier extends like a spear through everyone in a line.
Kekkai: Yari (barrier spear) B
Chakra 35. B-rank. A barrier extends like a spear through everyone in a line.
B-rank. A barrier extends like a spear through everyone in a line.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Kekkai: Shōheki (barrier wall) B
Chakra 35. B-rank. Barrier walls box in an area for ten seconds and grind at anyone caught.
Kekkai: Shōheki (barrier wall) B
Chakra 35. B-rank. Barrier walls box in an area for ten seconds and grind at anyone caught.
B-rank. Barrier walls box in an area for ten seconds and grind at anyone caught.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Sekkai (untimely interference) B
Chakra 35. B-rank. Shatter one enemy's defences and chakra flow.
Sekkai (untimely interference) B
Chakra 35. B-rank. Shatter one enemy's defences and chakra flow.
B-rank. Shatter one enemy's defences and chakra flow.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Kekkai: Metsu (barrier destroy) A
Chakra 55. A-rank. Trap one enemy in a barrier, then collapse it.
Kekkai: Metsu (barrier destroy) A
Chakra 55. A-rank. Trap one enemy in a barrier, then collapse it.
A-rank. Trap one enemy in a barrier, then collapse it.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Bankai (full release) A
Chakra 55. A-rank. Wrap your body in a barrier for a fight.
Bankai (full release) A
Chakra 55. A-rank. Wrap your body in a barrier for a fight.
A-rank. Wrap your body in a barrier for a fight.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Zekkai (absolute boundary) S
Chakra 90. S-rank. The absolute boundary: for a short while almost nothing can hurt you.
Zekkai (absolute boundary) S
Chakra 90. S-rank. The absolute boundary: for a short while almost nothing can hurt you.
S-rank. The absolute boundary: for a short while almost nothing can hurt you.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.