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Bajutsu (Riders: Saddle Warfare)
30 techniques in the Taijutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Jōba (Riding) D
Passive. D-rank passive. Trained to ride and fight. A small edge on foot; in the saddle steadier, quicker to strike and harder to hit, and better still with Animals skill 8 and 15.
Jōba (Riding) D
Passive. D-rank passive. Trained to ride and fight. A small edge on foot; in the saddle steadier, quicker to strike and harder to hit, and better still with Animals skill 8 and 15.
D-rank passive. Trained to ride and fight. A small edge on foot; in the saddle steadier, quicker to strike and harder to hit, and better still with Animals skill 8 and 15.

Tobinori (Fast Mount) D
Chakra 10. D-rank. In the saddle in one leap: jump onto the nearest beast of yours that can carry you (within 8 cells). Used while riding, drop off it just as fast.
Tobinori (Fast Mount) D
Chakra 10. D-rank. In the saddle in one leap: jump onto the nearest beast of yours that can carry you (within 8 cells). Used while riding, drop off it just as fast.
D-rank. In the saddle in one leap: jump onto the nearest beast of yours that can carry you (within 8 cells). Used while riding, drop off it just as fast.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 10 s | 2 |

Bajō no Chōhatsu (Mark the Infidel) D
Chakra 10. D-rank. Shout insults from the saddle or on foot: every enemy within 7 cells comes at you blindly, easy to hit and easy to dodge.
Bajō no Chōhatsu (Mark the Infidel) D
Chakra 10. D-rank. Shout insults from the saddle or on foot: every enemy within 7 cells comes at you blindly, easy to hit and easy to dodge.
D-rank. Shout insults from the saddle or on foot: every enemy within 7 cells comes at you blindly, easy to hit and easy to dodge.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Kurakage (Drop Down) D
Chakra 10. D-rank. Drop down and hang along the mount's flank, using the beast as cover: blows and shots rarely land for a short while. Only while riding.
Kurakage (Drop Down) D
Chakra 10. D-rank. Drop down and hang along the mount's flank, using the beast as cover: blows and shots rarely land for a short while. Only while riding.
D-rank. Drop down and hang along the mount's flank, using the beast as cover: blows and shots rarely land for a short while. Only while riding.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Totsugeki (Charge) C
Chakra 20. C-rank. Charge through everyone in the way. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
Totsugeki (Charge) C
Chakra 20. C-rank. Charge through everyone in the way. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
C-rank. Charge through everyone in the way. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Raimei Ashi (Thunderclap Stride) C
Chakra 20. C-rank. Plant a thunderous stamp that staggers everyone around you. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
Raimei Ashi (Thunderclap Stride) C
Chakra 20. C-rank. Plant a thunderous stamp that staggers everyone around you. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
C-rank. Plant a thunderous stamp that staggers everyone around you. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Fumitsubushi (Trample) C
Chakra 20. C-rank. Ride the mount straight over everyone in a line: each one is knocked down and stamped on. Only while riding; a heavier mount stamps harder.
Fumitsubushi (Trample) C
Chakra 20. C-rank. Ride the mount straight over everyone in a line: each one is knocked down and stamped on. Only while riding; a heavier mount stamps harder.
C-rank. Ride the mount straight over everyone in a line: each one is knocked down and stamped on. Only while riding; a heavier mount stamps harder.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Sakadachi Geri (Rearing Strike) C
Chakra 20. C-rank. The mount rears up and strikes one enemy next to you with its full weight, throwing it back. Only while riding.
Sakadachi Geri (Rearing Strike) C
Chakra 20. C-rank. The mount rears up and strikes one enemy next to you with its full weight, throwing it back. Only while riding.
C-rank. The mount rears up and strikes one enemy next to you with its full weight, throwing it back. Only while riding.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Rakuba (Unhorse) C
Chakra 20. C-rank. Charge at an enemy rider and knock them clean out of the saddle, stunned. Against a foe on foot it's a hard, staggering blow. Only while riding.
Rakuba (Unhorse) C
Chakra 20. C-rank. Charge at an enemy rider and knock them clean out of the saddle, stunned. Against a foe on foot it's a hard, staggering blow. Only while riding.
C-rank. Charge at an enemy rider and knock them clean out of the saddle, stunned. Against a foe on foot it's a hard, staggering blow. Only while riding.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Kiba Kassen (Fighting from the Saddle) C
Passive. C-rank passive. Fights from the saddle as well as on foot: in the saddle melee blows land more often, come faster and are harder to dodge.
Kiba Kassen (Fighting from the Saddle) C
Passive. C-rank passive. Fights from the saddle as well as on foot: in the saddle melee blows land more often, come faster and are harder to dodge.
C-rank passive. Fights from the saddle as well as on foot: in the saddle melee blows land more often, come faster and are harder to dodge.

Yabusame (Mounted Archery) C
Passive. C-rank passive. Shoots from a running mount without losing aim: in the saddle shots are truer and quicker.
Yabusame (Mounted Archery) C
Passive. C-rank passive. Shoots from a running mount without losing aim: in the saddle shots are truer and quicker.
C-rank passive. Shoots from a running mount without losing aim: in the saddle shots are truer and quicker.

Jūkon no Chigiri (Beast Bond) C
Passive. C-rank passive. Rider and beast fight as one: while riding, the mount's own arts show on the rider's buttons and recover faster (cooldowns a third shorter).
Jūkon no Chigiri (Beast Bond) C
Passive. C-rank passive. Rider and beast fight as one: while riding, the mount's own arts show on the rider's buttons and recover faster (cooldowns a third shorter).
C-rank passive. Rider and beast fight as one: while riding, the mount's own arts show on the rider's buttons and recover faster (cooldowns a third shorter).

Kōka Totsugeki (Diving Charge) C
Chakra 20. C-rank. Take off on a flying mount and dive onto a spot: everyone around where you land is struck and staggered. Only on a flying mount, under open sky.
Kōka Totsugeki (Diving Charge) C
Chakra 20. C-rank. Take off on a flying mount and dive onto a spot: everyone around where you land is struck and staggered. Only on a flying mount, under open sky.
C-rank. Take off on a flying mount and dive onto a spot: everyone around where you land is struck and staggered. Only on a flying mount, under open sky.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Kūchū Kanpeki (Aerial Perfection) C
Passive. C-rank passive. Guides a flying mount like no one else: its Fly order reaches a third farther and is ready again twice as fast.
Kūchū Kanpeki (Aerial Perfection) C
Passive. C-rank passive. Guides a flying mount like no one else: its Fly order reaches a third farther and is ready again twice as fast.
C-rank passive. Guides a flying mount like no one else: its Fly order reaches a third farther and is ready again twice as fast.

Tenkan (Sky Watch) C
Chakra 20. C-rank. Climb high on a flying mount and look down: everything within 30 cells is revealed, and for a while the rider aims truer and quicker. Only on a flying mount.
Tenkan (Sky Watch) C
Chakra 20. C-rank. Climb high on a flying mount and look down: everything within 30 cells is revealed, and for a while the rider aims truer and quicker. Only on a flying mount.
C-rank. Climb high on a flying mount and look down: everything within 30 cells is revealed, and for a while the rider aims truer and quicker. Only on a flying mount.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 30 s | 5 |

Coup de Jarnoc B
Chakra 35. B-rank. A hard strike that hobbles one enemy. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
Coup de Jarnoc B
Chakra 35. B-rank. A hard strike that hobbles one enemy. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
B-rank. A hard strike that hobbles one enemy. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Uzu Totsugeki (Vortex Charge) B
Chakra 35. B-rank. A whirling charge that throws everyone in the way aside. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
Uzu Totsugeki (Vortex Charge) B
Chakra 35. B-rank. A whirling charge that throws everyone in the way aside. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
B-rank. A whirling charge that throws everyone in the way aside. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Rairyū no Ikari (Wrath of the Thunder Dragon) B
Chakra 35. B-rank. Leap and crash down on an area with lightning. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
Rairyū no Ikari (Wrath of the Thunder Dragon) B
Chakra 35. B-rank. Leap and crash down on an area with lightning. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
B-rank. Leap and crash down on an area with lightning. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Surechigai Randa (Ride-by Flurry) B
Chakra 35. B-rank. Ride past everyone in a line with the momentum of the charge, striking each one twice with your weapon. Only while riding, with a melee weapon.
Surechigai Randa (Ride-by Flurry) B
Chakra 35. B-rank. Ride past everyone in a line with the momentum of the charge, striking each one twice with your weapon. Only while riding, with a melee weapon.
B-rank. Ride past everyone in a line with the momentum of the charge, striking each one twice with your weapon. Only while riding, with a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Kuratobi Inazuma (Lightning Leap from the Saddle) B
Chakra 35. B-rank. Spring from the saddle straight at one enemy up to 8 cells away and land the blow as you arrive, stunning it. You land on foot; the mount waits. Only while riding.
Kuratobi Inazuma (Lightning Leap from the Saddle) B
Chakra 35. B-rank. Spring from the saddle straight at one enemy up to 8 cells away and land the blow as you arrive, stunning it. You land on foot; the mount waits. Only while riding.
B-rank. Spring from the saddle straight at one enemy up to 8 cells away and land the blow as you arrive, stunning it. You land on foot; the mount waits. Only while riding.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Seisen no Uma (Crusading Steed) B
Passive. B-rank passive. The rider guides every blow the mount strikes: while ridden, the mount hits harder, lands more often and dodges better.
Seisen no Uma (Crusading Steed) B
Passive. B-rank passive. The rider guides every blow the mount strikes: while ridden, the mount hits harder, lands more often and dodges better.
B-rank passive. The rider guides every blow the mount strikes: while ridden, the mount hits harder, lands more often and dodges better.

Kazekiri Tsūka (Strafing Pass) B
Chakra 35. B-rank. Fly low over a line to a spot up to 20 cells away: everyone under the flight path is cut by the wind of the pass. Only on a flying mount, under open sky.
Kazekiri Tsūka (Strafing Pass) B
Chakra 35. B-rank. Fly low over a line to a spot up to 20 cells away: everyone under the flight path is cut by the wind of the pass. Only on a flying mount, under open sky.
B-rank. Fly low over a line to a spot up to 20 cells away: everyone under the flight path is cut by the wind of the pass. Only on a flying mount, under open sky.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Tsunami Uchi (Tsunami Strike) A
Chakra 55. A-rank. Ride in like a great wave, striking everyone in a long line. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
Tsunami Uchi (Tsunami Strike) A
Chakra 55. A-rank. Ride in like a great wave, striking everyone in a long line. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
A-rank. Ride in like a great wave, striking everyone in a long line. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Ni no Iki (Second Breath) A
Chakra 55. A-rank. Rider and mount get their second wind: both shake off tiredness and some wounds, and run faster and harder for a while. Only while riding.
Ni no Iki (Second Breath) A
Chakra 55. A-rank. Rider and mount get their second wind: both shake off tiredness and some wounds, and run faster and harder for a while. Only while riding.
A-rank. Rider and mount get their second wind: both shake off tiredness and some wounds, and run faster and harder for a while. Only while riding.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Kishu no Fukushū (Rider's Vengeance) A
Passive. A-rank passive. If the mount is downed or killed, the rider's rage takes over: much harder blows and no pain for a while.
Kishu no Fukushū (Rider's Vengeance) A
Passive. A-rank passive. If the mount is downed or killed, the rider's rage takes over: much harder blows and no pain for a while.
A-rank passive. If the mount is downed or killed, the rider's rage takes over: much harder blows and no pain for a while.

Tenshu Ishiyumi (Skyguard Catapult) A
Chakra 55. A-rank. Swoop and fling yourself from the flying mount like a catapult stone onto one enemy up to 15 cells away: a crushing blow on it and everyone right around it. You land on foot. Only on a flying mount.
Tenshu Ishiyumi (Skyguard Catapult) A
Chakra 55. A-rank. Swoop and fling yourself from the flying mount like a catapult stone onto one enemy up to 15 cells away: a crushing blow on it and everyone right around it. You land on foot. Only on a flying mount.
A-rank. Swoop and fling yourself from the flying mount like a catapult stone onto one enemy up to 15 cells away: a crushing blow on it and everyone right around it. You land on foot. Only on a flying mount.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Washizukami (Snatch and Drop) A
Chakra 55. A-rank. The flying mount snatches an enemy next to you, carries it up and drops it up to 8 cells away: a hard fall, stunned. Only on a flying mount.
Washizukami (Snatch and Drop) A
Chakra 55. A-rank. The flying mount snatches an enemy next to you, carries it up and drops it up to 8 cells away: a hard fall, stunned. Only on a flying mount.
A-rank. The flying mount snatches an enemy next to you, carries it up and drops it up to 8 cells away: a hard fall, stunned. Only on a flying mount.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Seigi no Hoshi (Star of Justice) S
Chakra 90. S-rank. Leap high and come crashing down like a falling star. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
Seigi no Hoshi (Star of Justice) S
Chakra 90. S-rank. Leap high and come crashing down like a falling star. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
S-rank. Leap high and come crashing down like a falling star. Hits harder from the saddle, more on a big mount. Needs a melee weapon.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |

Attō Totsugeki (Overwhelming Charge) S
Chakra 90. S-rank. A charge so heavy it sweeps everyone in the line along to the end of it, crushed and stunned. Only while riding; the bigger the mount, the worse.
Attō Totsugeki (Overwhelming Charge) S
Chakra 90. S-rank. A charge so heavy it sweeps everyone in the line along to the end of it, crushed and stunned. Only while riding; the bigger the mount, the worse.
S-rank. A charge so heavy it sweeps everyone in the line along to the end of it, crushed and stunned. Only while riding; the bigger the mount, the worse.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.
