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Musha Shukke Fuu (The Warrior Monk's Way)
9 techniques in the Taijutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Kōken (Steel Fists) D
Passive. D-rank passive. The monk's hands become as hard as steel.
Kōken (Steel Fists) D
Passive. D-rank passive. The monk's hands become as hard as steel.
D-rank passive. The monk's hands become as hard as steel.

Nirenda (Double Punch) D
Chakra 10. D-rank. Punch so fast it lands twice.
Nirenda (Double Punch) D
Chakra 10. D-rank. Punch so fast it lands twice.
D-rank. Punch so fast it lands twice.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Dotō Shōtei (Raging Palm Thrust) C
Chakra 20. C-rank. A palm thrust that pushes chakra through one enemy and throws them back.
Dotō Shōtei (Raging Palm Thrust) C
Chakra 20. C-rank. A palm thrust that pushes chakra through one enemy and throws them back.
C-rank. A palm thrust that pushes chakra through one enemy and throws them back.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Kidama Hadō (Chakra Sphere Pulse) C
Chakra 20. C-rank. Drive a chakra sphere into the ground: a pulse knocks down everyone around you. Needs empty hands.
Kidama Hadō (Chakra Sphere Pulse) C
Chakra 20. C-rank. Drive a chakra sphere into the ground: a pulse knocks down everyone around you. Needs empty hands.
C-rank. Drive a chakra sphere into the ground: a pulse knocks down everyone around you. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Nebari (Root) B
Chakra 35. B-rank. Pin one enemy's feet to the ground with a chakra sphere. Needs empty hands.
Nebari (Root) B
Chakra 35. B-rank. Pin one enemy's feet to the ground with a chakra sphere. Needs empty hands.
B-rank. Pin one enemy's feet to the ground with a chakra sphere. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Mushin (Zen) B
Chakra 35. B-rank. A slowly turning sphere of chakra guards you for a fight. Needs empty hands.
Mushin (Zen) B
Chakra 35. B-rank. A slowly turning sphere of chakra guards you for a fight. Needs empty hands.
B-rank. A slowly turning sphere of chakra guards you for a fight. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Kyōran (Berserk Fury) B
Chakra 35. B-rank. Absorb five chakra spheres at once: wild strength and speed for a fight. Needs empty hands.
Kyōran (Berserk Fury) B
Chakra 35. B-rank. Absorb five chakra spheres at once: wild strength and speed for a fight. Needs empty hands.
B-rank. Absorb five chakra spheres at once: wild strength and speed for a fight. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Jubaku no Wa (Cursed Circle) A
Chakra 55. A-rank. A circle of chakra spheres on the ground grinds down everyone inside for ten seconds. Needs empty hands.
Jubaku no Wa (Cursed Circle) A
Chakra 55. A-rank. A circle of chakra spheres on the ground grinds down everyone inside for ten seconds. Needs empty hands.
A-rank. A circle of chakra spheres on the ground grinds down everyone inside for ten seconds. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Ashura Geki (Asura Strike) S
Chakra 90. S-rank. The ultimate monk technique: every sphere at once into one enemy. Needs empty hands.
Ashura Geki (Asura Strike) S
Chakra 90. S-rank. The ultimate monk technique: every sphere at once into one enemy. Needs empty hands.
S-rank. The ultimate monk technique: every sphere at once into one enemy. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.