
Home › Techniques › Universal ninjutsu
Hiraishin (Flying Thunder God)
6 techniques in the Ninjutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Hiraishin: Shirushi Fure (Flying Thunder God: Seal Touch) B
Chakra 15. B-rank. Lay a hand on someone to place a Hiraishin seal on them: you must be next to them. Seals on enemies fade after a day, seals on anyone else last five days. Seal your own people so you can flash to their side later.
Hiraishin: Shirushi Fure (Flying Thunder God: Seal Touch) B
Chakra 15. B-rank. Lay a hand on someone to place a Hiraishin seal on them: you must be next to them. Seals on enemies fade after a day, seals on anyone else last five days. Seal your own people so you can flash to their side later.
B-rank. Lay a hand on someone to place a Hiraishin seal on them: you must be next to them. Seals on enemies fade after a day, seals on anyone else last five days. Seal your own people so you can flash to their side later.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 15 | 1 s | 9 |

Hiraishin: Shiki Kunai (Flying Thunder God: Seal Kunai) B
Chakra 10. B-rank. Throw a kunai written with the Hiraishin formula. A person it hits is sealed. The kunai stays where it lands as a seal you can flash to, forbidden so nobody hauls it away until you unforbid it. Uses one seal kunai from a worn kunai pouch, one carried, or the one in your hand.
Hiraishin: Shiki Kunai (Flying Thunder God: Seal Kunai) B
Chakra 10. B-rank. Throw a kunai written with the Hiraishin formula. A person it hits is sealed. The kunai stays where it lands as a seal you can flash to, forbidden so nobody hauls it away until you unforbid it. Uses one seal kunai from a worn kunai pouch, one carried, or the one in your hand.
B-rank. Throw a kunai written with the Hiraishin formula. A person it hits is sealed. The kunai stays where it lands as a seal you can flash to, forbidden so nobody hauls it away until you unforbid it. Uses one seal kunai from a worn kunai pouch, one carried, or the one in your hand.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 10 | 0.5 s | 9 |

Hiraishin no Jutsu (Flying Thunder God Technique) A
Chakra 40. A-rank. Flash in an instant to any Hiraishin seal on the map: a seal kunai, a seal plate, a swift mark or a sealed person. No line of sight needed. A foe at the landing (or the sealed foe you flashed to) is stunned by the flash and struck at once; a ninja who knows the Rasengan drives one in as well.
Hiraishin no Jutsu (Flying Thunder God Technique) A
Chakra 40. A-rank. Flash in an instant to any Hiraishin seal on the map: a seal kunai, a seal plate, a swift mark or a sealed person. No line of sight needed. A foe at the landing (or the sealed foe you flashed to) is stunned by the flash and struck at once; a ninja who knows the Rasengan drives one in as well.
A-rank. Flash in an instant to any Hiraishin seal on the map: a seal kunai, a seal plate, a swift mark or a sealed person. No line of sight needed. A foe at the landing (or the sealed foe you flashed to) is stunned by the flash and struck at once; a ninja who knows the Rasengan drives one in as well.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 40 | 2 s | 13 |

Hiraishin: Dōkō (Flying Thunder God: Escort) A
Chakra 70. A-rank. Flash to a seal and take up to three touching allies along: anyone of your side, or your prisoners, standing or lying next to you, the wounded included. Pull a downed friend out to a seal plate by the hospital. No arrival strike.
Hiraishin: Dōkō (Flying Thunder God: Escort) A
Chakra 70. A-rank. Flash to a seal and take up to three touching allies along: anyone of your side, or your prisoners, standing or lying next to you, the wounded included. Pull a downed friend out to a seal plate by the hospital. No arrival strike.
A-rank. Flash to a seal and take up to three touching allies along: anyone of your side, or your prisoners, standing or lying next to you, the wounded included. Pull a downed friend out to a seal plate by the hospital. No arrival strike.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 70 | 10 s | 13 |

Hiraishin: Michibiki Ikazuchi (Flying Thunder God: Guiding Thunder) S
Chakra 55. S-rank. A barrier of the Hiraishin formula. For 30 seconds, shots that land within a few cells of you are warped away (enemy fire and stray friendly fire alike; your allies' shots at a foe still go through) and come out at a seal instead: the seal plate farthest from you, otherwise the farthest seal kunai or swift mark, and only where the hit, or a blast, reaches none of your people, animals or buildings. With no safe seal on the map the shots are simply lost. Each warp costs 4 chakra; the barrier stops working when the chakra runs out.
Hiraishin: Michibiki Ikazuchi (Flying Thunder God: Guiding Thunder) S
Chakra 55. S-rank. A barrier of the Hiraishin formula. For 30 seconds, shots that land within a few cells of you are warped away (enemy fire and stray friendly fire alike; your allies' shots at a foe still go through) and come out at a seal instead: the seal plate farthest from you, otherwise the farthest seal kunai or swift mark, and only where the hit, or a blast, reaches none of your people, animals or buildings. With no safe seal on the map the shots are simply lost. Each warp costs 4 chakra; the barrier stops working when the chakra runs out.
S-rank. A barrier of the Hiraishin formula. For 30 seconds, shots that land within a few cells of you are warped away (enemy fire and stray friendly fire alike; your allies' shots at a foe still go through) and come out at a seal instead: the seal plate farthest from you, otherwise the farthest seal kunai or swift mark, and only where the hit, or a blast, reaches none of your people, animals or buildings. With no safe seal on the map the shots are simply lost. Each warp costs 4 chakra; the barrier stops working when the chakra runs out.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 55 | 20 s | 18 |

Hiraishin: Rensa Geki (Flying Thunder God: Chain Strike) S
Chakra 100. S-rank. Pick a spot. You flash from foe to foe inside the circle, up to ten of them, nearest first: each is stunned, sealed and struck once before the next flash. Training dummies, punching bags and striking boards in the circle count too, for practice. You end next to the last one. Uses your own melee attack, so a good weapon (or a seal kunai) hits harder. No line of sight needed.
Hiraishin: Rensa Geki (Flying Thunder God: Chain Strike) S
Chakra 100. S-rank. Pick a spot. You flash from foe to foe inside the circle, up to ten of them, nearest first: each is stunned, sealed and struck once before the next flash. Training dummies, punching bags and striking boards in the circle count too, for practice. You end next to the last one. Uses your own melee attack, so a good weapon (or a seal kunai) hits harder. No line of sight needed.
S-rank. Pick a spot. You flash from foe to foe inside the circle, up to ten of them, nearest first: each is stunned, sealed and struck once before the next flash. Training dummies, punching bags and striking boards in the circle count too, for practice. You end next to the last one. Uses your own melee attack, so a good weapon (or a seal kunai) hits harder. No line of sight needed.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 100 | 1 hour | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.