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Goutetsu (Roaring Iron)
9 techniques in the Taijutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Gōtetsu no Kamae (Roaring Iron Stance) D
Passive. D-rank passive. The upright stance of Roaring Iron: steadier strikes.
Gōtetsu no Kamae (Roaring Iron Stance) D
Passive. D-rank passive. The upright stance of Roaring Iron: steadier strikes.
D-rank passive. The upright stance of Roaring Iron: steadier strikes.

Hadō Shō (Surge Palm) C
Chakra 20. C-rank. A surge of force from both palms hits everyone in a short line.
Hadō Shō (Surge Palm) C
Chakra 20. C-rank. A surge of force from both palms hits everyone in a short line.
C-rank. A surge of force from both palms hits everyone in a short line.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Tobi Geri (Iron Flying Kick) C
Chakra 20. C-rank. Leap in with a flying kick through everyone in the way.
Tobi Geri (Iron Flying Kick) C
Chakra 20. C-rank. Leap in with a flying kick through everyone in the way.
C-rank. Leap in with a flying kick through everyone in the way.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Shūchū Shiko (Focus Stomp) B
Chakra 35. B-rank. Channel energy into the foot and stomp one enemy on the ground: it bites through armour. Needs empty hands.
Shūchū Shiko (Focus Stomp) B
Chakra 35. B-rank. Channel energy into the foot and stomp one enemy on the ground: it bites through armour. Needs empty hands.
B-rank. Channel energy into the foot and stomp one enemy on the ground: it bites through armour. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Tetsu Senpū (Iron Whirlwind) B
Chakra 35. B-rank. A spinning kick that knocks back everyone around you.
Tetsu Senpū (Iron Whirlwind) B
Chakra 35. B-rank. A spinning kick that knocks back everyone around you.
B-rank. A spinning kick that knocks back everyone around you.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Ryūjō Ken (Rising Iron Fist) B
Chakra 35. B-rank. A jumping uppercut that launches one enemy. Needs empty hands.
Ryūjō Ken (Rising Iron Fist) B
Chakra 35. B-rank. A jumping uppercut that launches one enemy. Needs empty hands.
B-rank. A jumping uppercut that launches one enemy. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Ashura Senku (Asura Flashing Air) B
Chakra 35. B-rank. Glide across the field as if not there, striking everyone you pass through. Needs empty hands.
Ashura Senku (Asura Flashing Air) B
Chakra 35. B-rank. Glide across the field as if not there, striking everyone you pass through. Needs empty hands.
B-rank. Glide across the field as if not there, striking everyone you pass through. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Messatsu Gōha (Annihilating Great Surge) A
Chakra 55. A-rank. A great surge of force blasts a long line in front of you. Needs empty hands.
Messatsu Gōha (Annihilating Great Surge) A
Chakra 55. A-rank. A great surge of force blasts a long line in front of you. Needs empty hands.
A-rank. A great surge of force blasts a long line in front of you. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Tetsu Rasetsu (Iron Demon Fury) S
Chakra 90. S-rank. Glide to one enemy and unleash a storm of blows in an instant. Needs empty hands.
Tetsu Rasetsu (Iron Demon Fury) S
Chakra 90. S-rank. Glide to one enemy and unleash a storm of blows in an instant. Needs empty hands.
S-rank. Glide to one enemy and unleash a storm of blows in an instant. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.