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Moyō Genjutsu (Pattern illusions)
10 techniques in the Genjutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Moyō Kanpa (Pattern Perception) D
Passive. D-rank passive. Trained to resist patterns.
Moyō Kanpa (Pattern Perception) D
Passive. D-rank passive. Trained to resist patterns.
D-rank passive. Trained to resist patterns.

Mabayui Hikari (Dazzling Lights) D
Chakra 10. D-rank. Bright lights in one enemy's eyes.
Mabayui Hikari (Dazzling Lights) D
Chakra 10. D-rank. Bright lights in one enemy's eyes.
D-rank. Bright lights in one enemy's eyes.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Hibunshō (Spots Before Your Eyes) D
Chakra 10. D-rank. Coloured spots swim before the eyes of enemies in front.
Hibunshō (Spots Before Your Eyes) D
Chakra 10. D-rank. Coloured spots swim before the eyes of enemies in front.
D-rank. Coloured spots swim before the eyes of enemies in front.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Saimin Kafū (Hypnotic Flower Storm) C
Chakra 20. C-rank. A whirl of glowing petals: enemies in it stand entranced for a moment.
Saimin Kafū (Hypnotic Flower Storm) C
Chakra 20. C-rank. A whirl of glowing petals: enemies in it stand entranced for a moment.
C-rank. A whirl of glowing petals: enemies in it stand entranced for a moment.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Nijūshi (Double Vision) C
Chakra 20. C-rank. One enemy sees double: their attacks go wide.
Nijūshi (Double Vision) C
Chakra 20. C-rank. One enemy sees double: their attacks go wide.
C-rank. One enemy sees double: their attacks go wide.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Niji Moyō (Rainbow Pattern) B
Chakra 35. B-rank. A shimmering pattern hangs in the air: enemies who look at it stand still.
Niji Moyō (Rainbow Pattern) B
Chakra 35. B-rank. A shimmering pattern hangs in the air: enemies who look at it stand still.
B-rank. A shimmering pattern hangs in the air: enemies who look at it stand still.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Metsuchō (Doomtide) B
Chakra 35. B-rank. A dark tide of shapes rolls outward from you: enemies lose their footing and their nerve.
Metsuchō (Doomtide) B
Chakra 35. B-rank. A dark tide of shapes rolls outward from you: enemies lose their footing and their nerve.
B-rank. A dark tide of shapes rolls outward from you: enemies lose their footing and their nerve.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Mahi no Sui (Cone of Paralysis) A
Chakra 55. A-rank. A cone of frozen patterns: enemies in front can't move for several seconds.
Mahi no Sui (Cone of Paralysis) A
Chakra 55. A-rank. A cone of frozen patterns: enemies in front can't move for several seconds.
A-rank. A cone of frozen patterns: enemies in front can't move for several seconds.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Iro no Uzu (Maelstrom of Colour) S
Chakra 90. S-rank. A storm of colour swallows an area: enemies reel, blind and dizzy.
Iro no Uzu (Maelstrom of Colour) S
Chakra 90. S-rank. A storm of colour swallows an area: enemies reel, blind and dizzy.
S-rank. A storm of colour swallows an area: enemies reel, blind and dizzy.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |

Moyō no Kabe (Wall of Patterns) S
Chakra 90. S-rank. A towering wall of patterns: enemies near it wander away, lost in it.
Moyō no Kabe (Wall of Patterns) S
Chakra 90. S-rank. A towering wall of patterns: enemies near it wander away, lost in it.
S-rank. A towering wall of patterns: enemies near it wander away, lost in it.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.