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Kakū Genjutsu (Figment illusions)
9 techniques in the Genjutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Kakū Kanpa (Figment Perception) D
Passive. D-rank passive. Trained to spot figments: truer aim against what is really there.
Kakū Kanpa (Figment Perception) D
Passive. D-rank passive. Trained to spot figments: truer aim against what is really there.
D-rank passive. Trained to spot figments: truer aim against what is really there.

Yūrei Oto (Ghost Sound) D
Chakra 10. D-rank. A noise from nowhere: one enemy turns to look and wanders off in confusion for a moment.
Yūrei Oto (Ghost Sound) D
Chakra 10. D-rank. A noise from nowhere: one enemy turns to look and wanders off in confusion for a moment.
D-rank. A noise from nowhere: one enemy turns to look and wanders off in confusion for a moment.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Kasumi (Haze) D
Chakra 10. D-rank. An illusory mist over an area: enemies inside can hardly see.
Kasumi (Haze) D
Chakra 10. D-rank. An illusory mist over an area: enemies inside can hardly see.
D-rank. An illusory mist over an area: enemies inside can hardly see.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Otorizō (Decoy Image) C
Chakra 20. C-rank. A copy of you steps aside as the real you moves: attacks keep missing for a while.
Otorizō (Decoy Image) C
Chakra 20. C-rank. A copy of you steps aside as the real you moves: attacks keep missing for a while.
C-rank. A copy of you steps aside as the real you moves: attacks keep missing for a while.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Maboroshi no Shugo (Phantom Guardians) C
Chakra 20. C-rank. Phantom guards appear beside an ally: harder to hit for a while.
Maboroshi no Shugo (Phantom Guardians) C
Chakra 20. C-rank. Phantom guards appear beside an ally: harder to hit for a while.
C-rank. Phantom guards appear beside an ally: harder to hit for a while.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Genpeki (Illusory Wall) B
Chakra 35. B-rank. A false wall around a group of enemies: they stop, confused, for a few seconds.
Genpeki (Illusory Wall) B
Chakra 35. B-rank. A false wall around a group of enemies: they stop, confused, for a few seconds.
B-rank. A false wall around a group of enemies: they stop, confused, for a few seconds.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Senjin Shisō (Thousand Weapons of Death) B
Chakra 35. B-rank. A rain of illusory blades: enemies in the area believe they are cut, and their bodies follow.
Senjin Shisō (Thousand Weapons of Death) B
Chakra 35. B-rank. A rain of illusory blades: enemies in the area believe they are cut, and their bodies follow.
B-rank. A rain of illusory blades: enemies in the area believe they are cut, and their bodies follow.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Genkō (Illusory Pit) A
Chakra 55. A-rank. A pit opens under one enemy: they fall and stay down in terror.
Genkō (Illusory Pit) A
Chakra 55. A-rank. A pit opens under one enemy: they fall and stay down in terror.
A-rank. A pit opens under one enemy: they fall and stay down in terror.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Utsuroi Michi (Shifting Paths) S
Chakra 90. S-rank. Every path around rearranges itself: enemies in a wide area wander lost.
Utsuroi Michi (Shifting Paths) S
Chakra 90. S-rank. Every path around rearranges itself: enemies in a wide area wander lost.
S-rank. Every path around rearranges itself: enemies in a wide area wander lost.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.