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Kentōshi (Brawler Style)
9 techniques in the Taijutsu tab.
Learned from technique scrolls, mission rewards, written scrolls and scroll merchants; some NPC ninja know it. It counts toward the ninja build like other trees.

Chouba (Taunt) D
Chakra 10. D-rank. Hurl insults at one enemy: they come at you blindly, easy to hit and easy to dodge. Needs empty hands.
Chouba (Taunt) D
Chakra 10. D-rank. Hurl insults at one enemy: they come at you blindly, easy to hit and easy to dodge. Needs empty hands.
D-rank. Hurl insults at one enemy: they come at you blindly, easy to hit and easy to dodge. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| D | 10 | 15 s | 2 |

Tetsu Tekken (Iron Fist) C
Chakra 20. C-rank. A punch as hard as an iron club.
Tetsu Tekken (Iron Fist) C
Chakra 20. C-rank. A punch as hard as an iron club.
C-rank. A punch as hard as an iron club.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Gekijou Atemi (Fury of Blows) C
Chakra 20. C-rank. A flurry of heavy blows on one enemy. Needs empty hands.
Gekijou Atemi (Fury of Blows) C
Chakra 20. C-rank. A flurry of heavy blows on one enemy. Needs empty hands.
C-rank. A flurry of heavy blows on one enemy. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Sensai Kaba (Master Bull Rush) C
Chakra 20. C-rank. Charge shoulder first through everyone in the way, knocking them back. Needs empty hands.
Sensai Kaba (Master Bull Rush) C
Chakra 20. C-rank. Charge shoulder first through everyone in the way, knocking them back. Needs empty hands.
C-rank. Charge shoulder first through everyone in the way, knocking them back. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| C | 20 | 15 s | 5 |

Buttoi Jouhi (Thick Skin) B
Passive. B-rank passive. Years of brawling: the body takes blows better.
Buttoi Jouhi (Thick Skin) B
Passive. B-rank passive. Years of brawling: the body takes blows better.
B-rank passive. Years of brawling: the body takes blows better.

Kenboushou Tekken (Amnesia Fist) B
Chakra 35. B-rank. A knockout punch that leaves one enemy senseless.
Kenboushou Tekken (Amnesia Fist) B
Chakra 35. B-rank. A knockout punch that leaves one enemy senseless.
B-rank. A knockout punch that leaves one enemy senseless.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Fundo (Wrath) B
Chakra 35. B-rank. Fly into a rage for a fight: harder hits, faster, and pain hardly matters. Needs empty hands.
Fundo (Wrath) B
Chakra 35. B-rank. Fly into a rage for a fight: harder hits, faster, and pain hardly matters. Needs empty hands.
B-rank. Fly into a rage for a fight: harder hits, faster, and pain hardly matters. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| B | 35 | 25 s | 9 |

Saishū Tachi (Brawler's Last Stand) A
Chakra 55. A-rank. Refuse to die: for a short while every blow hurts far less. Needs empty hands.
Saishū Tachi (Brawler's Last Stand) A
Chakra 55. A-rank. Refuse to die: for a short while every blow hurts far less. Needs empty hands.
A-rank. Refuse to die: for a short while every blow hurts far less. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| A | 55 | 1.2 hours | 13 |

Tsuyoi Fundo (Towering Wrath) S
Chakra 90. S-rank. An unstoppable fury: everything about the brawler grows stronger. Needs empty hands.
Tsuyoi Fundo (Towering Wrath) S
Chakra 90. S-rank. An unstoppable fury: everything about the brawler grows stronger. Needs empty hands.
S-rank. An unstoppable fury: everything about the brawler grows stronger. Needs empty hands.
| Rank | Chakra | Cooldown | Class level |
|---|---|---|---|
| S | 90 | 4.8 hours | 18 |
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.