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Renkin no Te (Alchemist's Tricks)

20 techniques in the Ninjutsu tab.

Open to every ninja. How high a ninja can go depends on their ninja build.

Sokusei (Fast Item Creation) D

Passive. D-rank passive. Alchemy work is 10% faster.

D-rank passive. Alchemy work is 10% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: D 2.

Renkin Tatsujin (Alchemy Crafting Expert) C

Passive. C-rank passive. Alchemy work is another 10% faster.

C-rank passive. Alchemy work is another 10% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Jukuren Renkin (Practised Alchemy) C

Passive. C-rank passive. Alchemy work is another 10% faster.

C-rank passive. Alchemy work is another 10% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Chōgō no Meijin (Master Mixologist) C

Passive. C-rank passive. Brewing is 25% faster.

C-rank passive. Brewing is 25% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Dokushi no Meijin (Master Poisoner) C

Passive. C-rank passive. Poisons and drugs are made 25% faster.

C-rank passive. Poisons and drugs are made 25% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Kōbutsu Dōchō (Mineral Attunement) C

Passive. C-rank passive. Crystalmancy is 20% faster, and mining yields 10% more.

C-rank passive. Crystalmancy is 20% faster, and mining yields 10% more.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Shinchō na Te (Cautious Handler) C

Passive. C-rank passive. Toxic resistance +20%.

C-rank passive. Toxic resistance +20%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Yakedo Yoke (Scald Ward) C

Passive. C-rank passive. Burns from acid and fire are lessened: heat armour +10%.

C-rank passive. Burns from acid and fire are lessened: heat armour +10%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Mihari no Me (Watchful Eye) C

Passive. C-rank passive. Notices things others miss: aiming 4% faster, melee dodge +2.

C-rank passive. Notices things others miss: aiming 4% faster, melee dodge +2.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Kawashi (Duck and Weave) C

Passive. C-rank passive. Ducks and weaves: melee dodge +3, accuracy +1.

C-rank passive. Ducks and weaves: melee dodge +3, accuracy +1.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Tōgyūshi no Ashi (Bullfighter's Step) C

Passive. C-rank passive. Melee dodge +4.

C-rank passive. Melee dodge +4.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Ura Uchi (Low Blow) C

Passive. C-rank passive. Melee damage +8%.

C-rank passive. Melee damage +8%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Kenagashi (Shrug It Off) C

Passive. C-rank passive. Small wounds barely matter: incoming damage -4%.

C-rank passive. Small wounds barely matter: incoming damage -4%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Tejina Kairyō (Improved Sleight of Hand) C

Passive. C-rank passive. Quick hands: manipulation +5%.

C-rank passive. Quick hands: manipulation +5%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Shin'i Rikai (Greater Understanding) B

Passive. B-rank passive. Alchemy work is 15% faster and research 5% faster.

B-rank passive. Alchemy work is 15% faster and research 5% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Yakusō Mekiki (Herbalist's Eye) B

Passive. B-rank passive. Harvesting plants yields 15% more.

B-rank passive. Harvesting plants yields 15% more.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Seimitsu Dokusatsu (Precision Poisoning) B

Passive. B-rank passive. Melee hit chance +3, melee damage +5%.

B-rank passive. Melee hit chance +3, melee damage +5%.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Fukutsu no Renkinjutsushi (Tireless Alchemist) A

Passive. A-rank passive. Alchemy work is 20% faster.

A-rank passive. Alchemy work is 20% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Journeyman (Alchemy) A

Passive. A-rank passive. Alchemy work is 15% faster and general work 5% faster.

A-rank passive. Alchemy work is 15% faster and general work 5% faster.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Dairokkan (Sixth Sense) A

Passive. A-rank passive. Melee dodge +6.

A-rank passive. Melee dodge +6.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.