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Renkin no Te (Alchemist's Tricks)
20 techniques in the Ninjutsu tab.
Open to every ninja. How high a ninja can go depends on their ninja build.

Sokusei (Fast Item Creation) D
Passive. D-rank passive. Alchemy work is 10% faster.
Sokusei (Fast Item Creation) D
Passive. D-rank passive. Alchemy work is 10% faster.
D-rank passive. Alchemy work is 10% faster.

Renkin Tatsujin (Alchemy Crafting Expert) C
Passive. C-rank passive. Alchemy work is another 10% faster.
Renkin Tatsujin (Alchemy Crafting Expert) C
Passive. C-rank passive. Alchemy work is another 10% faster.
C-rank passive. Alchemy work is another 10% faster.

Jukuren Renkin (Practised Alchemy) C
Passive. C-rank passive. Alchemy work is another 10% faster.
Jukuren Renkin (Practised Alchemy) C
Passive. C-rank passive. Alchemy work is another 10% faster.
C-rank passive. Alchemy work is another 10% faster.

Chōgō no Meijin (Master Mixologist) C
Passive. C-rank passive. Brewing is 25% faster.
Chōgō no Meijin (Master Mixologist) C
Passive. C-rank passive. Brewing is 25% faster.
C-rank passive. Brewing is 25% faster.

Dokushi no Meijin (Master Poisoner) C
Passive. C-rank passive. Poisons and drugs are made 25% faster.
Dokushi no Meijin (Master Poisoner) C
Passive. C-rank passive. Poisons and drugs are made 25% faster.
C-rank passive. Poisons and drugs are made 25% faster.

Kōbutsu Dōchō (Mineral Attunement) C
Passive. C-rank passive. Crystalmancy is 20% faster, and mining yields 10% more.
Kōbutsu Dōchō (Mineral Attunement) C
Passive. C-rank passive. Crystalmancy is 20% faster, and mining yields 10% more.
C-rank passive. Crystalmancy is 20% faster, and mining yields 10% more.

Shinchō na Te (Cautious Handler) C
Passive. C-rank passive. Toxic resistance +20%.
Shinchō na Te (Cautious Handler) C
Passive. C-rank passive. Toxic resistance +20%.
C-rank passive. Toxic resistance +20%.

Yakedo Yoke (Scald Ward) C
Passive. C-rank passive. Burns from acid and fire are lessened: heat armour +10%.
Yakedo Yoke (Scald Ward) C
Passive. C-rank passive. Burns from acid and fire are lessened: heat armour +10%.
C-rank passive. Burns from acid and fire are lessened: heat armour +10%.

Mihari no Me (Watchful Eye) C
Passive. C-rank passive. Notices things others miss: aiming 4% faster, melee dodge +2.
Mihari no Me (Watchful Eye) C
Passive. C-rank passive. Notices things others miss: aiming 4% faster, melee dodge +2.
C-rank passive. Notices things others miss: aiming 4% faster, melee dodge +2.

Kawashi (Duck and Weave) C
Passive. C-rank passive. Ducks and weaves: melee dodge +3, accuracy +1.
Kawashi (Duck and Weave) C
Passive. C-rank passive. Ducks and weaves: melee dodge +3, accuracy +1.
C-rank passive. Ducks and weaves: melee dodge +3, accuracy +1.

Tōgyūshi no Ashi (Bullfighter's Step) C
Passive. C-rank passive. Melee dodge +4.
Tōgyūshi no Ashi (Bullfighter's Step) C
Passive. C-rank passive. Melee dodge +4.
C-rank passive. Melee dodge +4.

Ura Uchi (Low Blow) C
Passive. C-rank passive. Melee damage +8%.
Ura Uchi (Low Blow) C
Passive. C-rank passive. Melee damage +8%.
C-rank passive. Melee damage +8%.

Kenagashi (Shrug It Off) C
Passive. C-rank passive. Small wounds barely matter: incoming damage -4%.
Kenagashi (Shrug It Off) C
Passive. C-rank passive. Small wounds barely matter: incoming damage -4%.
C-rank passive. Small wounds barely matter: incoming damage -4%.

Tejina Kairyō (Improved Sleight of Hand) C
Passive. C-rank passive. Quick hands: manipulation +5%.
Tejina Kairyō (Improved Sleight of Hand) C
Passive. C-rank passive. Quick hands: manipulation +5%.
C-rank passive. Quick hands: manipulation +5%.

Shin'i Rikai (Greater Understanding) B
Passive. B-rank passive. Alchemy work is 15% faster and research 5% faster.
Shin'i Rikai (Greater Understanding) B
Passive. B-rank passive. Alchemy work is 15% faster and research 5% faster.
B-rank passive. Alchemy work is 15% faster and research 5% faster.

Yakusō Mekiki (Herbalist's Eye) B
Passive. B-rank passive. Harvesting plants yields 15% more.
Yakusō Mekiki (Herbalist's Eye) B
Passive. B-rank passive. Harvesting plants yields 15% more.
B-rank passive. Harvesting plants yields 15% more.

Seimitsu Dokusatsu (Precision Poisoning) B
Passive. B-rank passive. Melee hit chance +3, melee damage +5%.
Seimitsu Dokusatsu (Precision Poisoning) B
Passive. B-rank passive. Melee hit chance +3, melee damage +5%.
B-rank passive. Melee hit chance +3, melee damage +5%.

Fukutsu no Renkinjutsushi (Tireless Alchemist) A
Passive. A-rank passive. Alchemy work is 20% faster.
Fukutsu no Renkinjutsushi (Tireless Alchemist) A
Passive. A-rank passive. Alchemy work is 20% faster.
A-rank passive. Alchemy work is 20% faster.

Journeyman (Alchemy) A
Passive. A-rank passive. Alchemy work is 15% faster and general work 5% faster.
Journeyman (Alchemy) A
Passive. A-rank passive. Alchemy work is 15% faster and general work 5% faster.
A-rank passive. Alchemy work is 15% faster and general work 5% faster.

Dairokkan (Sixth Sense) A
Passive. A-rank passive. Melee dodge +6.
Dairokkan (Sixth Sense) A
Passive. A-rank passive. Melee dodge +6.
A-rank passive. Melee dodge +6.
Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.