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Renkin Kyōka (Alchemy Enhancement)

17 techniques in the Ninjutsu tab.

Open to every ninja. How high a ninja can go depends on their ninja build.

Renkin Enchō (Extend Alchemical Item) C

Passive. C-rank passive. Drinks and pills this alchemist makes last half again as long.

C-rank passive. Drinks and pills this alchemist makes last half again as long.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Renkin Hōkō Sōshitsu (Disorienting Alchemical Item) C

Passive. C-rank passive. Bombs this alchemist makes leave everyone in the blast dazed.

C-rank passive. Bombs this alchemist makes leave everyone in the blast dazed.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Renkin Kaishitsu (Modify Alchemical Qualities) C

Passive. C-rank passive. Bombs this alchemist makes also burn everyone in the blast.

C-rank passive. Bombs this alchemist makes also burn everyone in the blast.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Renkin Gōremu Kusare (Golemrot Alchemical Item) C

Passive. C-rank passive. Bombs this alchemist makes deal 50% more damage to mechanoids and other machines.

C-rank passive. Bombs this alchemist makes deal 50% more damage to mechanoids and other machines.

Passive (always on, no button)

Passive: always on once learned. Class level needed: C 5.

Kōryoku Zōkyō (Enhance Potency) B

Passive. B-rank passive. Everything this alchemist makes at the alchemy table is 10% stronger: bombs hit harder, drinks and pills last longer.

B-rank passive. Everything this alchemist makes at the alchemy table is 10% stronger: bombs hit harder, drinks and pills last longer.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Kōryoku Henkō (Alter Potency) B

Passive. B-rank passive. Drinks and pills this alchemist makes last 15% longer.

B-rank passive. Drinks and pills this alchemist makes last 15% longer.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Renkin Kyōka (Empower Alchemical Item) B

Passive. B-rank passive. Bombs this alchemist makes deal 20% more damage.

B-rank passive. Bombs this alchemist makes deal 20% more damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Renkin Kyōsei (Intensify Alchemical Item) B

Passive. B-rank passive. Drinks and pills this alchemist makes last 20% longer.

B-rank passive. Drinks and pills this alchemist makes last 20% longer.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Renkin Datsuryoku (Enervating Alchemical Item) B

Passive. B-rank passive. Bombs this alchemist makes cripple and weaken everyone in the blast.

B-rank passive. Bombs this alchemist makes cripple and weaken everyone in the blast.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Renkin Genkaku (Hallucinogenic Alchemical Item) B

Passive. B-rank passive. Bombs this alchemist makes can send people in the blast wandering in confusion.

B-rank passive. Bombs this alchemist makes can send people in the blast wandering in confusion.

Passive (always on, no button)

Passive: always on once learned. Class level needed: B 9.

Renkin Kyokudai (Maximize Alchemical Item) A

Passive. A-rank passive. Everything this alchemist makes at the alchemy table is 25% stronger.

A-rank passive. Everything this alchemist makes at the alchemy table is 25% stronger.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Mōdoku (Grim Potency) A

Passive. A-rank passive. Bombs this alchemist makes deal 25% more damage.

A-rank passive. Bombs this alchemist makes deal 25% more damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Shi no Shokubai (Deadly Catalyst) A

Passive. A-rank passive. Mad science: bombs this alchemist makes deal 15% more damage.

A-rank passive. Mad science: bombs this alchemist makes deal 15% more damage.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Renkin Taikyū (Durable Alchemical Items) A

Passive. A-rank passive. Drinks and pills this alchemist makes have a 20% chance not to be used up.

A-rank passive. Drinks and pills this alchemist makes have a 20% chance not to be used up.

Passive (always on, no button)

Passive: always on once learned. Class level needed: A 13.

Eien no Hiyaku (Eternal Potion) S

Passive. S-rank passive. Drinks and pills this alchemist makes last three times as long.

S-rank passive. Drinks and pills this alchemist makes last three times as long.

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Renkin Kantsū (Penetrating Alchemical Item) S

Passive. S-rank passive. Bombs this alchemist makes ignore armour.

S-rank passive. Bombs this alchemist makes ignore armour.

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Renkin Dengeki (Shocking Alchemical Item) S

Passive. S-rank passive. Bombs this alchemist makes stun everyone in the blast.

S-rank passive. Bombs this alchemist makes stun everyone in the blast.

Passive (always on, no button)

Passive: always on once learned. Class level needed: S 18.

Chakra is the technique's base cost, the number in its def. In play it is multiplied by the pawn's chakra energy usage multiplier, which traits (chakra artificer 90%, volatile conduit 110%), World of Naruto genes and jutsu enhancements change, so the technique window can show a slightly different number for each ninja. Cooldowns are in-game time, as the technique window shows them, and the pawn's cooldown stat shortens or lengthens them. World of Naruto gives every ninja a base of 100 maximum chakra; genes and traits change it.